Development of RPG games using j2-based technology (2) -- Key Processing Mechanism
Author: Chen yuefeng
From: http://blog.csdn.net/mailbomb
In the game, the key processing mechanism also needs to be carefully implemented. Here we will introduce a practical key processing mechanism.
In actual games, we generally do n
JRPG and Western RPG are very common type tags, but because there are many different types in the same game, it is not effective to convey to people what kind of game this is. In this regard, some people still disagree whether these terms can be used to define the developer's game-making stance or game type.
Below I will list the 9 major classification criteria for RPG
(){ loader = new LLoader(); loader.addEventListener(LEvent.COMPLETE,loadBitmapdata); loader.load("map.jpg","bitmapData"); } function loadBitmapdata(event){ var bitmapdata = new LBitmapData(loader.content); var bitmap = new LBitmap(bitmapdata); addChild(bitmap); }
For more details, refer to the following post.Write HTML5 using the syntax similar to ActionScript-the first article shows an imageHttp://blog.csdn.net/lufy_legend/article/details/6753032
A map in the
First, this article is the fourth article in the series of open-source lectures on RPG games with zero basic development to implement scripting of games and switch map scenarios using game scripts, it seems that the last update has been a long time. Before reading the following text, you must first understand what the first three articles have done.
HTML5 game de
For more information about the three articles, click "Listen 5cn. orgar ...,. To learn more about the three articles, click:
Html5 [color = rgb (68, 68, 68 )! Important] Game Development-Zero-infrastructure development RPG games-Open Source lecture (1)
Http://www.html5cn.org/article-1737-1.html
Html5 game development-Zero-basic development RPG
This article describes in detail the third part of html5 game development, scroll and dialog implementation .,. To learn more about the last two articles, click:
Html5 game development-Zero-basic development RPG games-Open Source lecture (1)
Http://www.html5cn.org/article-1737-1.html
Html5 game development-Zero-basic development RPG
alloc] initWithGameScene:nil]; return gc;}Looking closely, we found that the Nsclassfromstring method returned nil, although name is the correct @ "GCMan9".Test the discovery using the following code is not a problem:GCMan9 *man9 = [[GCMan9 alloc]initWithGameScene:gameScene]; is the class name in Swift seen differently in OBJC? View the Apple Development documentation discovery, that's how it is! The names that are actually seen in the OBJC code in the classes defined by Swift need to be pre
In the previous article, I have explained in detail how to add a map and a game character. Now let's add control events and let the little hero move around.
For more information about the previous article, see here
HTML5 game development-Zero-basic development RPG games-Open Source lecture (1)
Http://blog.csdn.net/lufy_legend/article/details/7063316
We have created a character class for game characters,
Long knowledge of games ------ game AI Based on Behavior tree and state machine (I), ------ ai
Sun Guangdong 2014.6.30
AI. Our first impression may be robots, which are mainly about applications in games.
Modern computer games have already incorporated a large number of AI elements. The interactions we make when playi
Hello, everyone. Welcome to my blog. I am Qin Yuanpei and my blog address is blog.csdn.net/qinyuanpei.
Today, let's talk about the turn-based system. The blogger once admitted that he was a person who liked domestic RPG games. The games, such as legend of the fairy sword, xu
hole" and the eyes of the "visual Persistence", the original "continuous" world abstract into a "discrete" world, and then use a similar "integral" way to accumulate each picture, forming an animation. Here is also worth mentioning is "frame", believe that the movie, play games of children's shoes have a certain understanding of this frame. In layman's terms we refer to how many frames per second (FPS), such as 24 frames or more we will not feel the
screen to the rear of the enemy--skill effects7. Eagle effect trigger frame play injury effect, card action8. Active card------card action9. End of skill, skill endWe can see that basically satisfies the requirements, so we can semantically describe most of the skills of turn-based games in a completely abstractNext, the implementation of the following three too
materials (instance) will cause the batch to fail. 7, objects with Lightmap contain additional (hidden) material attributes, such as lightmap offset and scaling coefficients. Therefore, objects that have lightmap will not be batched (unless they point to the same parts of Lightmap). 8, multichannel shader can interfere with batch operations. For example, almost all shaders in unity support multiple light sources in forward rendering and effectively open multiple channels for them. 9,
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