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OpenGL ES 2.0 Summary (1)-vbo and rendering __opengl

OpenGL ES 2.0 VBO and rendering 1.VBO Initialization1) glgenbuffers () generates Bufferid 2) Glbindbuffer () operates it, the parameter is Vbo Bufferid 3) glbufferdata () specifies the data and usage inside When you want to use this VBO then Glbindbuffer () its bufferid, which generally put vertex data (including the model of XYZ and texture coordinates UV), in addition to the premise is already compiled and set up the shader program 2. Using VBO ren

The amazing WebGL effect created by combining JavaScript and OpenGL

Article Introduction: The WebGL is a 3D drawing standard that allows JavaScript and OpenGL ES 2.0 to be combined to provide hardware 3D acceleration rendering for HTML5 canvas. The WEBGL technology standard eliminates the hassle of developing Web page-specific rendering plug-ins and can be used to create Web pages with complex 3D structures and even to design 3D web games. The WebGL is a 3D drawing standard that allows JavaScript and

Learn opengl-with me first triangle

The previous article described the basic concepts of OpenGL, and the following describes the use of OpenGL as an example. Triangle.cpp 1 #include Running on Ubuntu: g++ Triangle.cpp-lgl-lglu-lglut-lglew You can get the triangles shown in the following image:

Using OpenGL to achieve three-dimensional projection of point-to-screen space

There are two ways of using the Gluproject function: Gldouble modelview[16]; Gldouble projection[16]; Gldouble out[3], in[3]; Assign value to in ... Glpushmatrix (); Glgetdoublev (Gl_modelview_matrix, Modelview); Glgetdoublev (Gl_projection_matrix, PROJECTION); Gluproject (in[0],in[1],in[2],modelview,projection,viewport, (out[0]), (out[1]), (out[2])); Gluproject Source: /* Transform a point (column vector) by a 4x4 matrix. Then, out = M * in input:m-----The 4×4 matrix, in----the 4x1 vector outp

The difference between OpenGL single buffer and double buffering

The difference between OpenGL single Buffering and double buffering: Single buffering, is actually all the drawing instructions in the window execution, is directly in the window drawing, such a drawing efficiency is relatively slow, if the use of a single buffer, and the computer is relatively slow, the screen will blink. double buffering, the actual drawing instruction is completed in a buffer, here the drawing is very fast, after the drawing instr

OpenGL overview of cocos2d-x

Overview Cocos2d-x underlying implementation relies on OpenGL, This is a graphics library, can operate the graphics card, therefore, in the processing of more complex games, the consumption of a large game, the processing efficiency will be very high. The canvas tool provided by Android cannot provide this efficiency because it does not directly operate the video card. Of course, some of the drawing tools provided by android can be used for simple gam

First triangle: Jeff molofee (nehe)'s OpenGL tutorial-Lesson 2

In Lesson 1, I teach you how to create an OpenGL window. In this lesson, I will teach you how to create a triangle and a quadrilateral. We will use it to create a gl_triangles triangle and gl_quads to create a quadrilateral.Based on the code of Lesson 1, we only need to add the Code during the drawglscene () process. Next I will rewrite the entire process. If you plan to modify the code of the previous lesson, you only need to overwrite the original d

Lesson 1st: preparations before learning OpenGL

First, we will briefly introduce OpenGL: As one of the mainstream graphics APIs, OpenGL has superior features in some cases than DirectX.1. closely integrated with C.OpenGL commands are initially described using C language functions. For those who have learned C language, OpenGL is easy to understand and learn. If you have been familiar with graphics. h of TC, y

OpenGL Development Environment Configuration

OpenGL Development Environment Configuration Luo chaohui (http://www.cnblogs.com/kesalin) This article follows the "signature-non-commercial use-consistency" creation public agreement OpenGL has some reusable auxiliary libraries, such as glut, Glee, and glew. You need to install them on your own on the Windows platform, because Microsoft wants to promote its DX, only

[GL] OpenGL Development Environment Configuration

OpenGL Development Environment Configuration Floating white clouds Http://blog.csdn.net/kesalin (Indicate the author and source when reprinting. Do not use it for commercial purposes without permission) OpenGL has some reusable auxiliary libraries, such as glut, Glee, and glew. You need to install them on your own on the Windows platform, because Microsoft wants to promote its DX, only

Android OpenGL details 2

OpenGL version and device compatibilityOpenGLES 1.0 and 1.1API specifications have been supported since Android1.0. since Android2.2 (API Level 8), the Framework supports OpenGLES 2.0 API specifications. openGLES 2.0 is supported by most Android devices and is recommended for use in new OpenGL-based applications. Support for texture CompressionTexture compression significantly improves the performance of

Getting Started with OpenGL tutorial

Getting Started with OpenGL Learning 1: Writing the first OpenGL program Http://www.c3dn.net/forum.php?mo ... d=20extra=page%3d3Getting Started with OpenGL Learning 2: points, lines, and polygons http://www.c3dn.net/forum.php?mo ... id%3d5%26typeid%3d5Getting Started with OpenGL Learning 3: Drawing the details of the g

Win32 OpenGL programming (12) mixing and translucent Effect

Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie Discuss newsgroups and documentsTechnorati label: Hybrid , Blend , Translucent , OpenGL , 3D , Graphic , Programming All the power of mankind is a mixture of patience and time. --Balzac The hybrid power is very powerful. As Balzac said, many interesting and practical effects of graphic processing can be achieved by using a mixture in OpenGL, f

OpenGL ES tutorial III: Moving Transformation)

OpenGL ES Tutorial for Android-Part III-Transformations January 1st, 2010 by Per-Erik Bergman-Android,Embedded Last tutorial was about building your polygons. this tutorial is all about transformations, how to move the polygons around. I will continue this tutorial from where the previous ended so you can use that source code or make a copy of it. The previous tutorial details how to create a polygon. This tutorial describes how to move and transform

Introduction to OpenGL and introduction to programming

To be precise, OpenGL is called the high-performance graphics algorithm industry standard. Write all to open graphics library. It is the most widely accepted 2D/3D graphics API in the industry. Is a specification that defines a cross-programming language and cross-platform programming interface. It is used for three-dimensional images (two-dimensional ). Applications: CAD, content creation, energy, entertainment, game development, manufacturing, pharm

Bridge the gap between OpenGL and d3d (1): Opening

Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/07/15/%e8%b7%a8%e8%b6%8aopengl%e5%92%8cd3d%e7%9a%84%e9%b8%bf%e6%b2%9f%ef%bc%88%e4%b8%80%ef%bc%89%ef%bc%9a%e5%bc%80%e7%af%87/ Over the years, we have continuously seen posts and articles comparing OpenGL and d3d on forums and websites. They often make a lot of puzzles, so that beginners and some practitioners have a variety of rumors ab

First knowledge of OpenGL

(1) download glut and place it in the appropriate location (2) Configure vs2005 Project Properties First part, transferred from reference site: http://muggleyoung.blog.hexun.com/22800074_d.html As one of the mainstream graphics APIs, OpenGL has superior features in some cases than DirectX. 1. closely integrated with C language.OpenGL commands are initially described using C language functions. For those who have learned C language,

OpenGL ES learning notes (3) & mdash; texture, es learning notes

OpenGL ES learning notes (3)-texture and es learning notes First, I declare that this article is the author's note on learning OpenGL ES Application Development Practice Guide (Android volume). The Code involved is from the original book. If necessary, go to the Source Code address specified in the original book to download. OpenGL ES Study Notes (2) -- smooth

Android OpenGL details 2

OpenGL version and device compatibility Opengles 1.0 and 1.1api specifications have been supported since android1.0. since android2.2 (API Level 8), the Framework supports opengles 2.0 API specifications. opengles 2.0 is supported by most Android devices and is recommended for use in new OpenGL-based applications.Support for texture Compression Texture compression significantly improves the performance of

OpenGL es shader language variables and data types (i) (Official document fourth) and Varying,uniform,attribute modification scope

OpenGL es Shader language variables and data types (i) (Official document fourth)all variables and functions must be declared before they are used. Variables and function names are identifiers .Without a default type, all variables and function declarations must contain a claim type and an optional modifier. Variables are declared in the first place to indicate the type, followed by a number of variables, separated by commas. In many cases, a variable

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