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StarCraft php object-oriented (2)-PHP development

The audience is very broad and profound. People who have never been in touch will feel confused. I learned a lot of materials, but most of them are abstract. So I used the classic game-Starcraft to discuss PHP object-oriented. Now let's assume that we are using PHP to develop Starcraft, so as to get in touch with PHP object-oriented. Note: In order to facilitate learning, except for special instructions, ot

StarCraft PHP Object-oriented (i)

Preface==============================================================================This PHP design mode album from the blog (jymoz.com), now has no access, this series of articles I have been looking for a long time to find the complete, thanks to the author Jymoz's Hard Pay Oh!==============================================================================ObjectiveObject-oriented and profound, for people who have never touched, will feel confused.Learning a lot of information, but most of the m

StarCraft in php memo mode-PHP source code

The following is an example of Starcraft in php memo mode. I hope the example can help you. The following is an example of Starcraft in php memo mode. I hope the example can help you. Script ec (2); script When we play the star task version or stand-alone vs. computer, sometimes we suddenly leave the game, or in front of the troops, we need to store the game. So how can we save the current information? An

StarCraft and design model (1) -- simple factory Model)

In OO Program We often see a simple factory mode ). The simple factory mode returns instances of one of several possible classes based on the data provided to it. Generally, the classes returned by this method have a common parent class and a common method, but each method executes different tasks and is optimized based on different data. The simple factory model does not actually belong to 23 oOf models, but it can serve as a guide to the factory method we will discuss later. In

[Siggraph08 + StarCraft II] A course paper worth reading!

Do you want to know the details and technical trends of the starcraft 2 3D image engine? The course paper written by Blizzard employees will never disappoint you! It mainly covers the technical content of star 2 cut-scenes rendering. It is very colloquial and highly recommended to medium-level technicians! Siggraph 2008Advances in real-time rendering in 3D graphics and games course [Part-5]StarCraft II e

StarCraft php policy mode-PHP development

StarCraft map battles. after entering the map within five seconds, each player will have a base, a few farmers, and an initial population supply. But these are different based on race. Problem to be solved: We need to initialize players based on different races. It is best to encapsulate these different processing methods. StarCraft map battles. after entering the map within five seconds, each player will h

StarCraft php proxy mode-PHP development

If Starcraft is a multiplayer mode, it will encounter a problem: how to reduce network latency and burden. To ensure data consistency, we should continuously transmit the changed data of each player to the host on which the map is opened for storage. Once any player's client reads the data, you must request data from the host. If Starcraft is a multiplayer mode, it will encounter a problem: how to reduce ne

StarCraft php abstract factory model-PHP development

Starcraft is a strategic game, so the enemy and I are different in the same way. The typical color is the mouse color. When you click your own object, the mouse color turns green. When you click an enemy object, the mouse color turns red. There is also the state of each object. when an object is in a vertex, the state area shows the complete state. When an enemy object is in a vertex, some information is displayed in the state area. We assume that we

StarCraft php single-piece and single-State mode-PHP development

StarCraft allows players to cheat. Of course, this is the time to compete with computers. Moreover, cheating has a special feature, such as rapid construction. unlimited energy is effective for all players (including computers). If cheating is disabled, the effects on all players will disappear at the same time. This means that if we take the cheating status as a class, we can only have one object. Problem to be solved: make sure that a class can only

StarCraft becomes one of the university courses

At UC Berkeley, a university Elective Course for Starcraft Real-Time Strategic games appeared. Players are quite curious about the practical educational significance of this course? This courseThe initiator is a second-year college student. He said that real-time strategic games such as Starcraft can be applied to calculus, equations, and other mathematical knowledge through actual play, in addition to prec

BZOJ1829: [Usaco2010 mar]starc StarCraft

Set out the $x,y,z$ three unknown quantity to represent three kinds of units of combat effectiveness respectively.Then all kinds of inequalities can be expressed as $ax+by+cz\geq 0$ form.Notice the $z>0$, then divide both sides by $z$ to get $ax+by+c\geq 0$.Then after the half-plane intersection to find all vertices, all vertices are brought into the evaluation for each query.#include   BZOJ1829: [Usaco2010 mar]starc StarCraft

StarCraft PHP Object-oriented (ii)

} }?>Viii. SummaryWe discuss the basic knowledge of PHP object-oriented, through the classic game of StarCraft, we can see the preliminary role of object-oriented.We see that the code can be made clearer by object-oriented, and the class organizes the code and makes it easier to reuse.The object also reduces the conflict of variables, and facilitates the preservation and use of related data.If the problem to be solved involves many aspects,

Game map and Starcraft MAP Technology

Matrix map: The game contains a matrix structure that represents a map. Each matrix element represents a node. The movement of game roles is discrete. The moving end point must be a node, rather than the path between the two nodes, that is, if. The game role must be in the "moving" status when it is located in the path between two nodes ". If a game role is in the stopped State, it must be on a node. in simple words, it is a map like chess, and each time the pawns stop in the grid. There are

I can't use ie9 if I have a computer with Starcraft 2.

I cannot use ie9 because the t60 video card x1400 is dx9.0c and only supports wddm1.0. The hardware acceleration of ie9 requires that the wddm1.1 video card, that is, the dx10 video card, be supported. The most tragic thing is that if hardware acceleration is not supported, ie9 will start Software Acceleration instead, and a hover of this software can increase the CPU to 100%, and the computer will not be able to use it anymore, there is no way to remove the check box in the settings. As a resul

From the StarCraft 7v1 map...

Everyone must have played the classic game "Starcraft" of blizzard. Although it seems that the picture is simple, it is still interesting to play. yesterday was the national day of the eleventh day. When I had nothing to do at night, I had a few friends to come and play with the stars. The map I used was a classic 7v1 map. in this figure, a maximum of seven players need to work together to destroy a computer. Don't think that a computer is a good bull

StarCraft php front-end model-PHP development

All the battles in interstellar are on maps. As long as we can edit maps, we can create new battles. However, if the Code related to map creation in the interstellar space is open, it is estimated that most people do not understand it, let alone

StarCraft php observer mode-PHP development

When we open a map in the space to fight with several computers, several players on the computer are equivalent to an alliance. Once we attack a computer, other computers will be rescued. So how can we let Computers know that their allies have been

StarCraft php template mode-PHP development

The zerg troops in the interstellar industry have a special evolutionary weapon, namely, the Flying Dragon. The flying dragon can become an Air Guard (tiancrab) or a swallowed-up (to the air ). In addition, there is also the ability to evolve into a

StarCraft php builder mode-PHP development

There are a lot of tasks in interstellar, and you can also edit the map by yourself. There are various terrain, buildings and troops on the screen. There is a problem, and the initialization process is messy. Problem to be solved: complete the

StarCraft php prototype-PHP development

The problem to be solved: can we reduce the use of new and avoid understanding the Class Name of the object when you need to add an object. Idea: php5 provides the clone method. We can add an object, and then we can clone it every time we need to

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