Most games in the world today are written in C + +, why should you say no?What do you want to do? Write a game.What is the first thing to consider when writing a game? How to do the game, graphics, sound, game logic how to achieve.What to think about in C + + first? Define cross-platform data type abstraction, implement common collection classes, design macro implementations Rtti, write a string
Prepare cocos2dx lua, and compress lua for reference. (I am also a little confused. If you find anything inappropriate, please try your best. I accept all)
1. Version: This is a pitfall.
First of all, pil (programming in lua) Chinese (it seems to be a great success) translation version is 5.0 a little low.
Cocos2dx 2.15 uses lua 5.1,
The latest lua is 5.2,
The latest pil 3rd is also 5.2;
5.0; 5.1; 5.2 functions have changed a lot. when you first get started, you may encounter errors even when
The Singleton mode (Tool class) and Objective-C tool class in objective-c
Singleton is a design pattern that is often used in iOS development. As its name suggests, it creates a class which has only one instance object throughout the life cycle of the program, alloc init, co
AbstractMy classmates asked me a little question. If it's still interesting, I just want to read it.
IntroductionUse environment: Visual C ++ 9.0/Visual Studio 2008
Get_c_class_ip_host_id.c/C
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(C) oomusou 2008
Http://oomusou.cnblogs.com
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[C #] determines whether a class implements multiple methods and Performance Analysis for an interface,
IEntity is an interface, and Entity is the class that implements the IEntity interface:
interface IEntity{ int Id { get; set; }}public class Entity : IEntity{ public int Id { get; set; } public string Prop {
Object-Oriented Programming-Overview, definition of base classes and derived classes
Introduction:
Object-Oriented programming is based on three basic concepts: data abstraction, inheritance, and dynamic binding.
In C ++,Data abstraction using classesTo inherit from one class:The derived class inherits the members of the base class.. Dynamic binding enables the
From http://blog.csdn.net/zhuweisky/article/details/415756
In C #, there are no free functions and no free variables. Everything must be encapsulated in the class. In C ++, using global variables for inter-function communication and inter-class communication are common methods. However, this becomes impossible in
decisions based on the order of the base members in memory.You cannot specify the same class name multiple times when Base-list is specified. However, you can use a class multiple times as an indirect base for a derived class.
Virtual base classbecause a class may be the indirect base
? Overloading of functions means that C + + allows multiple functions with the same name to exist, but the parameters of each function with the same name must differ: the number of formal parameters is different, or the number of formal parameters is the same, but the parameter types are different. Override refers to the existence of a redefined function in a derived class whose function name, parameter col
LeeLin blog
(1) When the base class does not have its own constructor, the default bar of the derived class uses the constructor of the base class.(2) When the base class has a self-compiled constructor, you must add a constructor without parameters to the base class.
(3) Wh
(1) When the base class does not have its own constructor, the default bar of the derived class uses the constructor of the base class.(2) When the base class has a self-compiled constructor, you must add a constructor without parameters to the base class.
(3) When the base
C ++ abstract class, abstract class
1. Pure virtual function definitionA pure virtual function is a virtual function declared in the base class. It is not defined in the base class, but any derived class must define its own implem
// Overwrite with the same name principle. cpp: Master project file.
# Running result:
# Now we can see the access mechanism when there is a member of the same name in Multi-inheritance.
// Constructor of the virtual base class and its derived class. cpp: Main project file.
# Analysis:
Int main (array {D TMP (10, 20, 30, 40 );TMP. fun_d ();TMP. Fun ();TMP. B: Fun ();TMP.
Reload, overwrite, hide, and virtual Keywords of C ++ class member functions
Phoenix (phoenix8848@gmail.com)
1. Reload, overwrite, and hide
1). Overload: "overload" occurs when a member function has the following features"
A. the same range (in the same class)
B. The function name is the same.
C. Different
C + + Primer Learning Notes _15_ class and Data Abstraction (1) _ Class definition and declarationIn C + +, classes are used to define their own abstract data types. By defining types to correspond to the various concepts in the problem to be solved, we can make it easier to write, debug, and modify programs. You can m
pointer ptr to the base class base Object Op1PTR = op2;//error, the pointer to base class base ptr is not allowed to point to its private derived class object Op2 ...... return 0; } ( 2) Allows an object that is declared as a pointer to a base class to point to its public-derived
Class 6.2: When C + + falls in love with object-orientedThe concept of class is the embodiment of object-oriented thought in C + +: It is both the result of encapsulation and the carrier of inheritance and polymorphism. Therefore, to learn the object-oriented programming in C
[Conversion] Class C ++ is nested with the external class and friends.[Turn] http://baike.baidu.com/link? Url = Md223wQoT5s-3cZ5xRnj1pGmvm310DKAuh-HDrcEdc2l24rwobHrdEc_Mi4Z3BGP0jxRqTCBQkRXJoGtuWNS7 _[Reprint] http://www.cnblogs.com/qzhforthelife/archive/2013/07/31/3226885.html1.1 The definition of a nested class is cal
1. member functions that cannot be automatically inherited
Constructor (including copy constructor)
Destructor= Operator
Ii. Inheritance and constructor
The constructor of the base class is not inherited. You must declare your own constructor In the derived class.When declaring constructors, you only need to initialize new members in this class, the base class c
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