d700 fps

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Structuring the Main Loop

connected computers must maintain time synchronization. In online games, if a computer lags behind, he should keep it backward. Then, when entering the logic update loop, he should repeat himself several times, to catch up. If the time delay is just an isolated event, there will be no major problem. After one or two speeding events, it will catch up. However, if the game's logic update always times out, the performance will be very bad, and will eventually lag behind. In online games, you ma

How to Use libgdx to compile a simple game (I)-Prototype

. badlogic. GDX. applicationadapter; import COM. badlogic. GDX. GDX; import COM. badlogic. GDX. graphics. gl10; import COM. badlogic. GDX. scenes. scene2d. stage; public class dartsshasha extends applicationadapter {stage; @ overridepublic void create () {stage = new stage (480,320, true);} @ overridepublic void dispose () {stage. dispose () ;}@ overridepublic void render () {GDX. GL. glclearcolor (1, 1, 1, 1); GDX. GL. glclear (gl10.gl _ color_buffer_bit); stage. act (); stage. draw ();}} At

Use a function proxy that limits the frequency of function execution

front-end event is blocked several times by the firewall.Alas! I can only talk about it in my blog.Function /*** Create a proxy function with Frame Rate Control for the function * contains details at the end * Note: this function is applicable when the call interval is greater than 1 ms * @ static * @ method getfpslimitedfunction * @ Param {function} accept-specified function * @ Param {number} [FPS = 0]-per second the maximum number of executions.

Counter Strike 2052 build Console Command

yourself.Cl_observercrosshair 1 ...... set whether to enable the star in the Observer mode.Cl_updaterate 20 ~ 40. If 25, modem = 15, and Lan = 50 are set on multiple sitesCon_color 255 155 50 ...... HUD color (RGB)Dm 1 ......Drawradar ..................... display radar. Sometimes the radar disappears suddenly and can be used. (sometimes it is useless to press the SERVER)Fastsprites 0 ...... smoke effect, 0 lifelike, 1 super, 2 like GameBoyFps_max X ~ 100. The maximum

Codec learning notes (1): Basic Concepts

some cases, it can also be expressed as "pixels per inch (ppi)" and the length and width of the image. For example, 72ppi and 8x6. Video resolution: Resolution of various TV specificationsThe image size of the frequency is called "resolution ". A digital video is measured in pixels, while a video is measured by the number of horizontal scanning lines. SD video Number Resolution is720/704/640x480i60 (NTSC) or 768/720 x576i50 (PAL/SECAM ). Resolution of the new HD TV1920x1080p60, that is, each ho

NDS film Batch Transfer tool batchdpg 1.0 Final tutorial

rmvb format conversion, we recommend that you install: Storm video Step 3: Set Video parameter settings:Basically the same as dpgencGeneral:Set FPS to 15Width and height are automatically selected after you select a media file. 256*144 is automatically selected. However, sometimes some videos are automatically adjusted to 240*196. At that time, you need to manually change the settings.Bitrate and Max bitrate (maximum rate): Dynamic Bit rate may be

Introduction to javafx game development efficiency

Disclaimer: the original articles of this blog are all personal originals and are copyrighted. For more information, see http://blog.csdn.net/ml3947. for more information, visit http://www.wjfxgame.com. I haven't written a blog for a while, but everything is going on in an orderly manner. The efficiency of the javafx-based game engine wjfxgameengine has been optimized during this period of time (examples of personal blogs have not been uploaded again), simple 2D games, the fastest running speed

Why cs1.6 cannot search for other friend rooms in the LAN

Recently, the development is sometimes boring, so I 've been playing cs1.6 for a while, but sometimes I can't search for my colleague hosts in the LAN.At that time, it was quite annoying, so I pressed it on the keyboard and suddenly clicked "~". This key is created on the tab and a command window appears, similar to the Command window in the DOS window, so I tried to input "conn" in the above experiment, and then prompted a lot of command prompts starting with "conn ". One of them is "Connect".

Android audio and video goes deep into the 16 FFmpeg streaming mobile phone camera to achieve live broadcast (with source code download), androidffmpeg

target, in pixels: pCodecCtx-> width = width; pCodecCtx-> height = height; pCodecCtx-> framerate = (AVRational) {fps, 1}; // The basic unit of frame rate. We use scores for representation. pCodecCtx-> time_base = (AVRational) {1, fps}; // The target bit rate, that is, the sampling bit rate. Obviously, the larger the sampling bit rate, the larger the video size. pCodecCtx-> bit_rate = 400000; // fixed allow

Beware of GPU memory bandwidth !!

Beware of GPU memory bandwidth For personal use only, do not reprint, do not use for any commercial purposes. Some time ago, I wrote a series of post-process effect, including the motion blur, refraction, and scattering of screen spance. Most shader is very simple. It is nothing more than rendering a full screen quad to the screen. Generally, there are no more than 10 lines of PS Code, without any branch or loop commands. It can be run only after sm1.4. However, when you open multiple post proce

"Go" Overview of the Android live video network transmission scheme (total five sets)

Recently studied the real-time video network transmission problem of Android, spent a lot of effort in video processing, summed up the following five sets of solutions, and comparedAn example of a video transmission of the same size Scheme compression rate compression/transport Realtime Average traffic consumption transmission distance sends the original YUV420 data with the camera's callback function 0 uncompress

Optimizing the overall principle of iOS performance optimization (performance optimization is important, why don't you use it?) )

Common Core Animation, time Profiler, leaks and allocations, and more. These tools provide me with a very convenient function for analyzing function execution time, FPS, and memory. You need to be aware of using the instruments process: use a real machine instead of an emulator. The emulator has a much faster CPU than the iOS machine, so CPU-related operations are faster on the emulator. Because the GPU on your Mac is different from the GPU on your i

Android Audio Video In depth 16 FFmpeg push mobile phone camera, realize live (with source download)

size of the encoded YUV datayuv_width = width;yuv_height = height;y_length = width * height;uv_length = width * height / 4;Initializing the component and output encoding environmentav_register_all();//output initializeavformat_alloc_output_context2(ofmt_ctx, NULL, "flv", out_path);//output encoder initializepCodec = avcodec_find_encoder(AV_CODEC_ID_H264);if (!pCodec) { loge("Can not find encoder!\n"); return -1;}Configuring the Encoding EnvironmentpCodecCtx = avcodec_alloc_context3(pCodec

Unity3d problem solving based on physical rendering

In the last 1 months, there have been some procedural support for unity's sub-generation development, which is also based on physical rendering, mainly the use of Skyshop Marmoset, which is one of the best options for unity4.x version of PBR.But in the use and performance, or some of the pits and deficiencies, here are some of their own experience it, I hope that other interested in this program friends to help.First, encountered a decrease in FPS bug

Mobile app performance Test index _app test

In general, the use of mainstream mobile phone game 20%-40% CPU occupancy rate is reasonable, of course, this number with the recent increase in mobile phone hardware configuration, will be slightly reduced, if the CPU occupancy rate of more than 80% it is worth our attention. Number of frames (FPS) A rendering that can be used to indicate whether a page is smooth. Mobile game frame rate fps,30-60 are a

Conversion Tool mencoder application in Linux

: Video: 139 Mb, 453 Kbps, 23.0 fps, resolution: 512*412 (), RV40 = RealVideo 9 Audio: 13.55 Mb, 44 Kbps, 22050Hz, 2 channels, 0x0 = RealAudio 8, cook-29 Convert rmvb to the mpg file of the mp2 audio mpeg2video video: Mencoder 01. rmvb-oac lavc-lavcopts acodec = mp2: abitrate = 64-ovc lavc-lavcopts vcodec = mpeg2video: vbitrate = 600: vpass = 1-ofps 24000/1001-of mpeg-o 01.mpg Convert rmvb into an avi file of the mp3 audio xvid video: Mencoder 01.

HTML5 Canvas-based Loading effect, html5canvas

: function () { this._.lineWidth = 20; }, path: [ ['line', 0, 0, 30, 0], ['line', 30, 0, 30, 30], ['line', 30, 30, 0, 30], ['line', 0, 30, 0, 0] ] }, { width: 100, height: 100, stepsPerFrame: 1, trailLength: 1, pointDistance: .025, strokeColor: '#05E2FF', fps: 20, setup: function () { this._.lineWidth = 2

Open source of art from the status quo of Linux games

-known classic masterpieces such as final fantasy, but also to classic ACT games such as Super Mario, this is because the gameplay is simple, but the development cost was not low. Starting from this definition, many loyal Linux fans will have different opinions: Linux clearly has many such games, there are more and more games like Quake and CS. Why not ?? First, let's take a look at the Linux substitute SuperTux (Super penguin) of SuperMario. Although it is very close from the name, the gamepla

Camera object for FCS Programming

This section describes how to use a camera object, including using optimization, setting the appropriate bandwidth, and using a camera for multiple applications. The camera object allows you to capture a video from a camera and append it to any MC. When you use the flashmx COM server, you can also transmit and display the video between online objects, even the captured video is recorded. With this feature, you can develop applications such as video conferencing and video chat. You can also use a

Unity factory lecturer decryption

When the camera moves, it enters the nine cells centered on the camera, and the others are released, ensuring the memory usage and efficiency. Avoid repeated instantiate and destroy, which may lead to machine pulling (?) The reclaim mechanism is too complex (10 milliseconds on average) and can be used as an object pool. Avoid opening multiple WWW instances at the same time and consume the memory. www uses thread to increase the system complexity. Coroutine should not be too many. It

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