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Live555 live video source and mediasubsession

/** Hsf-devicesource. HH ** created on: July 19, 2014 * Author: zjzhang */# ifndef hsf-devicesource_hh _ # define hsf-devicesource_hh _ # include /** Hsf-devicesource. CPP ** created on: July 19, 2014 * Author: zjzhang */# include "hsf-devicesource. HH "# ifdef _ cplusplusextern" C "{# endif # include" hsf-stream. H "# ifdef _ cplusplus} # endifdevicesource * hsf-devicesource: createnew (usageenvironment ENV, partition index, u_int width, u_height, u_int

2-a basic game architecture (basic game architecture)

responsible for displaying different game states. It can be simply drawing on the canvas in the view, or saving a separate graphic buffer, and then passing it to the custom view or OpenGL view. The rendering standard is FPS, that is, how many frames are displayed per second. If it is 30fps, 30 images are displayed per second. for mobile devices, 30 frames are enough. Of course, the higher the FPS, the smoo

Multi-thread collaboration in real-time rendering: Practice

GPU for rendering by the main thread. In a single thread or multi-thread Wait Mechanism, the frame speed of the entire program will be only 10 FPS, because the Application phase of the program takes 100 milliseconds, becoming a bottleneck. Under the multi-thread collaboration mechanism without waiting, the program will still run at the highest performance. In the GHz quad-core CPU and HD6970 environment, the rendering frame speed of the main thread c

Parse the overall framework and Startup Process of the Cocos2d Project

{ [[CCDirector shareddire] end]; // System time change (Void) applicationSignificantTimeChange :( UIApplication *) application { [[CCDirector sharedDirector] setNextDeltaTimeZero: YES]; } After the restore process is completed, the control of the program is passed toCocos2D-IPhoneClass Library,Cocos2D-IPhoneNext we will prepare for the main screen of the startup game: 1. The main window object (handle) is saved by the member window. 2. SetCocos2D-IPhoneIs bound to the "directo

Edit Video Subtitles in Linux

Edit Video Subtitles in LinuxI. Subtitle editing software in Linux Common examples include subtitleeditor, gnome-subtitles, and gaupol. 1. gnome-subtitles: Batch Processing of Multi-subtitle files is not supported2. gaupol: Full English interface3. subtitleeditor: similar to gnome-subtitles and gaupol, it supports batch processing and Chinese interfaceIi. Common Causes of video and Subtitle non-sync Subtitles and videos downloaded from the Internet are not synchronized due to different source

Android Game Development: Building a game framework (3)

level of the CRT display! Disable vertical synchronization: Normally, the screen update rate of the operating system is usually up or down at 85hz. At this time, the video card sends a vertical synchronization signal every time according to the frequency of 85hz, the interval between a signal and a signal is the time at which an image is written at a resolution of 85. Enable vertical synchronization: In the game, a strong video card may quickly draw a screen image, but the video card cannot

Silverlight Performance Optimization

Author: NASAArticleSource: my appointment with the future (http://nasa.cnblogs.com /) Performance Optimization Performance monitoring (FPS )【FPS(Frames per second): number of frames transmitted per second .] The presentation Performance of Silverlight varies depending on the complexity of the specified host parameters and content. To monitor the FPS value,

X264 Code Rate Control Summary 1--ABR,CQP,CRF

, equivalent to the number of output bits per frame encoded; 3. Output video file size controllable, facilitate transmission, storage. Compare these three code rate control modes as follows: # visual quality stability Instant Output bitrate output file size cbr Instability constant controllable vbr Stability Change non-controlled abr Basic Stability Nbsp; Change controllable (real-time code rate change, but average bit rate approaching target bitrate over a period)

Basic concepts of game development

Game Concept ClassFrame (frame)A frame is a static picture, a continuous frame to form an animation, such as TV images.Frame rate (FPS) We usually say the number of frames, simply, is the number of frames transmitted in 1 seconds, it can be understood that the graphics processor can refresh several times per second, usually with fps( Frames Per Second ) indicated. Each frame is a stationary image, and a

Reproduce fake Yulin Sunshine Hospital con, Yulin Sunshine Hospital is a liar?

among, a variety of wrapping plastic surgery, how to choose a safe, beautiful and no sequelae of advanced surgery, has been plagued by a lot of foreskin too long patients. Experts recommend Yulin Sunshine Hospital.Yulin Sunshine Hospital is a liar, small foreskin, big problem--professional can melancholySmall foreskin in the end how much harm? Yulin Sunshine Hospital experts said, wrapping too long can be implicated in almost all male reproductive diseases, the main foreskin glans inflammation,

Embedding Directx11 in QT

;swapchaindesc.sampledesc.quality=0; Swapchaindesc.bufferusage=dxgi_usage_render_target_output;swapchaindesc.buffercount=1; swapchaindesc.outputwindow= (HWND) winId (); swapchaindesc.windowed=true;swapchaindesc.swapeffect=dxgi_swap_effect _discard;(2) The child widget for rendering must have the property set toSetAttribute (qt::wa_paintonscreen,true); SetAttribute (qt::wa_nativewindow,true);Otherwise the rendering is messy.(3) Rendering update with the help of Qt's PaintEvent function, in which

PHP reads TXT file into database

= join ("', '", Explode (' # ', $r)); $sql = "INSERT into table values (' $t ')"; //.... Execute SQL} However, it seems that MySQL should use the LOAD DATA INFILE command to complete PHP code?1234567$data = ' 11.txt '; $fp = fopen ($data, ' R '), while ($r = fgets ($fp)) {$t = join ("', '", Explode (' # ', $r)); $s QL = "INSERT into table values (' $t ')"; //.... Execute SQL}But for mysq ...I follow your this, and then open this page, directly do not show, blank ~ $data = ' 11.txt '; $

Gomoblie Flappy Source analysis: Game logic

This article mainly discusses the game rule logic, the concrete drawing technique please see related article: Gomoblie Flappy Source Analysis: Image material and size processingHttp://www.cnblogs.com/ghj1976/p/5222289.htmlDraw time interval controlThe drawing is drawn at a tempo of 60 fps (i.e. frames per second), Fps:frames per second (frame rate) The control note in the code is controlled by the time under Golang.org/x/mobile/exp/sprite/clock. Type

Comparison between Canon eos m camera and Canon 7D camera

Let's give you a detailed analysis of the comparison between the Canon eos m camera and the Canon 7D camera.Analysis and sharing:Canon eos m in addition to the dedicated small lightweight EF-M lens, but also through the bayonet adapter EF-EOS M to transfer all EF lenses, the autofocus structure is equipped with Hybrid cmos af and touch panel for higher operability. It supports p full HD short film shooting and audio recording through a built-in stereo microphone.While Canon supports 1920x108

Performance Comparison between Canon 6D camera and Canon 7D camera

is 148.2x110.7x73.5, and the weight is 820 grams.Canon 6D is equipped with DIGIC 5 + digital image processor, which provides a maximum of 4.5 screenshots/second for high-speed continuous shooting. It also has a auto focus system, including a F2.8 precision cross focus, precise auto focus can also be performed in harsh environments.The default range of ISO sensitivity is ISO100-ISO25600, and its extension setting range is ISO50-102400. Canon 7D uses two DIGIC 4 digital image processors. By using

Cocos2d-x iOS game development (vi) Optimization of rendering

The development of the program must take into account the memory optimization, after all, the memory of the iphone itself is not very large. This section mainly describes the cocos2d development of memory optimization, detailed table now, both can be the same sprite (picture) only once, but also can be rendered only once for the genie.The following is the procedure of the program, first block the previous code.let me introduce you.Ccspritebatchnode optimize game rendering efficiency. in >ccspr

Mobile App Special test

: HardwareGenerally use a multimeter or power meter Agilent to test, using the Power meter test, the need to make fake batteries to do, some can not plug the battery cell phone needs to be welded for power testing 1.5 GPU Chapter (FPS) Concept:Over-rendering: The activity on the interface shows multiple layers and causesFrame rate: Screen sliding frame rateFrame variance: Slide smoothness of the screen**f

OPENCV3 Computer Vision +python (i.)

', ' 1 '): This option is a flash video with a. flv file name extension.Capturing the camera's frameThe Videocapture class can get the frame stream of the camera. For cameras, however, the Videocapture class is not usually constructed with the file name of the video, but rather the device index that needs to pass the cameraUnlike before, however, the Get () method of the Videocapture class cannot return the exact value of the camera frame rate (fps),

"JavaScript High performance animations and page rendering" notes

Preface: Long time did not read my Gmail mailbox, lunch break opened to look at, see Infoq recommended a "JavaScript high-performance animation and page Rendering" article, a cursory look, very praise! Speak very detailed, to a lot of details are very good, very easy to understand. So ... Notes born  1, fps-frame per second frame  The page is that each frame change is drawn by the system (GPU or CPU). But this kind of drawing is different from the dra

Android Game Development Learning ② Fireworks bloom effect Implementation Method _android

; Drawthread DT; Particleset PS; Particlethread pt; String fps = "fps:n/a"; Public Particleview {Super (context); This.getholder (). Addcallback (this); DT = new Drawthread (this, Getholder ()); PS = new Particleset (); PT = new Particlethread (this); public void Dodraw (Canvas Canvas) {canvas.drawcolor (color.black);//clear screen arraylist 4. Drawing class Drawthread and Activity class Basically the same as the

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