d700 fps

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Rotate camera to a specific object

Sets an object so that camera can automatically fly to the current position from now on. 1. Set a position. You can place a cube that displays its position in front of it. You can also write a script to set the location here. 2. Use Functions Mobile function transform. Position = vector3.slerp (positionstart, positionend, time * 0.001 ); Rotation function transform. Rotation = Quaternion. slerp (startrotation, aimrotation, time. Time * 0.00001 ); 3. Add a function in the switch script

X264 parameter settings

commonly used options-- Longhelp list all options-H, -- help display common parameters-- Longhelp: Display All ParametersNote:-h, -- help indicates that both-H and -- help can be used.-H is a simplified writing method.For example:X264-H and x264 -- help are equivalent. -------------------------------------- Frame-type options:Frame-type options: -I, -- keyint Description: maximum interval between two IDR frames. The default value is 250.Recommended Value: default value or 10 times of FPSExample

Unity3D simple 2D animation

Using UnityEngine; using System. collections; public class AniSprite: MonoBehaviour {public int rowCount = 4; // The number of rows in the frame image in the image public int colCount = 4; // public int rowStart = 0 for the number of frames in the image; // The row subscript that starts playing public int colStart = 0; // The subscript public int totalCells = 4; // The total number of frames public int fps = 10; // playback speed // Update void Update

Opengl ES 1.x NDK Instance Development eight: rotated texture pyramid

com.android.gljni;import java.text.decimalformat;import Com.android.gljni.gljniview;import Android.app.activity;import Android.os.bundle;import Android.os.Handler;import Android.os.message;import Android.view.viewgroup.layoutparams;import Android.widget.textview;public Class Gljniactivity extends Activity {Gljniview mView; TextView Mtextview; @Overrideprotected void OnCreate (Bundle icicle) {super.oncreate (icicle); mView = new Gljniview (Getapplication ()); Setcontentview (MView); Mview.sethan

ZZ self-made low-cost 3D laser scanning range finder (3D laser radar), Part 1

performance issue discussed here: scanning speed. Using a triangular ranging method, the camera screen can recognize the laser point and calculate the actual distance. for desktop computers, it is almost considered that time is not required. Then, the factor limiting the scanning speed is the camera's detection rate. For common USB cameras currently in the market, the maximum frame rate is 30 FPS in 640 × 480 resolution mode, so the scanning speed is

Basic elements of cocos2dx games

3.1 ccdirector: General Manager Bool appdelegate: applicationdidfinishlaunching ()? { ? Nbsp; // initialize the director class ? Nbsp; ccdirector * pdirector = ccdirector: shareddirector (); ? Nbsp; pdirector-]> setopenglview ( cceglview: Export dopenglview ()); ? Nbsp; // resource management for high-resolution screens (such as retina screens) ? Nbsp; // pdirector-]> enableretinadisplay (true ); ? Nbsp; // enable FPS display ? Nbsp; pd

Video subtitle editing under Linux

One, the title editing software under LinuxCommonly used are subtitleeditor, Gnome-subtitles, Gaupol1, Gnome-subtitles: Multi-caption File batch processing is not supported2, Gaupol: Full English interface3, Subtitleeditor: Function and Gnome-subtitles, gaupol similar, but support batch processing, interface ChineseSecond, common video and subtitle reasons for synchronizationSubtitles and videos downloaded online due to different sources, resulting in subtitles and audio out of sync. There are g

Python video to character painting-advanced

not hide this part, play effect is not satisfactory.So I used the Pyinvoke module, and as long as I gave it a parameter hide=True , I could perfectly hide the output of the called program (referring to stdout). Before running the code below, please install the invoke with Pip first. (Can see here, install a module is not a piece of cake)Okay crap say so much, on the code:import="BadApple.mp4"invoke.run(f"mpv --no-video {video_path}", hide=True, warn=True)Run the above test code, if you hear the

MAC OS x System play "Diablo 3"

"Diablo 3" is a large number of players welcomed the large-scale games, most of the Mac users can be very smooth play "Diablo 3", but still some of the old model users can not run smoothly. To solve this problem, today Xiao-bian introduced some of the "Diablo 3" optimization methods. The first thing to be clear is that the player can press control+r in the game to display the game frame rate (FPS). For Diablo 3, the average frame rate above 30FPS can

How to set up a cool encoder

Record Cool The settings in the Encoder window will directly affect the video's quality, sound and bitrate. Video size: If you want to record HD video, just select "HD Mode", one of the "original quality" is the best, but the resulting file and network code flow will be the largest, "super clear quality" slightly less clarity, but a small half of the file, fluency will also be much higher, you can choose 1/2 size, will be recorded in half the size; If you want to make a video smaller, you can

Code _ Practical tips for implementing FLV video conversion in asp.net

) -VF SCALE=480:-3-SWS 9://Transform to 480 pixel wide, height scaled proportionally "C:\dance.avi"-O "C:\dance. Xvid.avi "//source file address-O to output file address 2> 2.txt://encoded Logging address --------------------Parameter Selection Analysis------------------------ 18fps: This is a number of previous tests, the General TV series and cartoon 15fps is enough. If the scene transformation is not very large, 13fps can guarantee smooth playback. Reduce the

C # camera video recording based on Aforge

. Gethbitmap ()); if (Is_record_video) {writer. Writevideoframe (bitmap); Photo//Image button response function private void button1_click (object sender, EventArgs e) {if (this.videoSource.IsRunning this.videoSourcePlayer.IsRunning) {Bitmap Bitmap = This.videoSourcePlayer.GetCurrentVideoFrame (); Bitmap. Save ("Img.jpeg", System.Drawing.Imaging.ImageFormat.Jpeg); Else MessageBox.Show ("Camera not Running", "error", MessageBoxButton

Redis Data Bulk Import Export

Redis Data Bulk Import Export One way to do this is to export and import Redis data from one server to a new server in a work-redis-dump tool, but he needs to install a ruby environment, and there may be unexpected errors in the installation environment. So I have to choose another way. A few ideas for reference. 1, data export, do not write themselves, and do not use third-party scripts, echo "Hgetall xxx" | Redis-cli-h localhost-p 6379 echo "Hgetall xxx" | Redis-cli-h localhost-p 6379 >> W

Unite 2017 dry Finishing Optimization article _unity

Unite 2017 dry Finishing Optimization article May 16, 2017 Some of the speeches of Unite 2017 were sorted out. This article has memory, CPU, GC, UI, rendering performance indicators, tips a few bars. The content continues to organize. Memory: 1.Model Import Setting:read/write Enable 2.FBX Import setting:animation Type Generic->none 3.Texture Import setting:generate MipMap 4.Audio import Setting:ios-> mp3, Android->vorbis (Force to Mono) 5.Animation Clip

Vb. NET implementation DirectDraw9 (2) animation

Private Structure Pointapi Public x as Integer Public y as Integer End Structure "The API used to .... Just keep using it ... Private Declare Function getcursorpos Lib "user32" (ByRef Lppoint as Pointapi) as Integer Dim Dev as New Device (Createflags.default) Dim PS as Surface ' Primarysurface Dim BS as Surface ' Backsurface Dim S1 as Surface ' Surface1 for storing images, imagine a BMP on the line Dim S2 as Surface ' Surface2 ditto "" corresponds to the top four surface respe

Unity3d frame rate setting and display frame rate at game run time

setting, the target framerate are ignored, and the Vblank interval is used instead. The Vblankcount property on Qualitysettings can is used to limit the framerate to half of the screens refresh rate (fps Screen can being limited to + FPS by setting Vblankcount to 2) Targetframerate are ignored in the editor.To the effect that:Application.targetframerate is used to allow the game to run at a specified fram

Cocos2d-x Study Notes (5)

Cocos2d-x basic element Introduction: 1, CCDirector: The main manager is to control the game flow of the main components, including setting the game display window, FPS display, default Frame Rate upper limit, texture color Bit Width, switching the current game scenario, pausing or resuming the scenario. Access the site through CCDirector * pDirectorCCDirector: sharedDirector (); Cocos2d-x basic element Introduction: 1, CCDirector: The main manager is

Javascript animation objects support acceleration, deceleration, slow-in, and slow-out implementation code _ javascript tips-js tutorial

];}}Else {Val = getComputedStyle (elem) [attr];If (attr = "opacity "){Val = 100 * val;}}Return val;},Set: function (elem, attr, val ){If (attr = 'opacity '){Elem. style. filter = 'Alpha (opacity = '+ (val) + ')';Elem. style. opacity = (val)/100;}Else {Elem. style [attr] = val + 'px ';}}};/** Description: tween animation algorithm.* @ Param Number t: the time when the animation has been executed (the actual Number of executions/frames)* @ Param Number B: Start position* @ Param Number c: end posi

HGE simple tutorial

two full screen images? How much FPS is saved? This method is called the reverse painter algorithm. However, the reverse painter algorithm is not used casually and must support Z-buffer. And, most importantly, the Z-buffer sequence should be set correctly. For example, if a overwrites B, the Z value of A is smaller than B, that is, a is more advanced, and then the normal draw order is reversed, we achieved our goal of optimization. At this point, som

Videos written by opencv

if the video file fails to be read.If (! Capture) Return-1;// Use the cvqueryframe function to obtain the first frame of the video file and save it to bgr_frame.Iplimage * bgr_frame = cvqueryframe (capture );// Use the cvgetcaptureproperty function to obtain the Frame Rate of the video file, so that the frame rate of the input video is consistent with that of the video file.Double FPS = cvgetcaptureproperty (capture, cv_cap_prop_fps );// Use the cvsi

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