The following 23 design patterns are mentioned in the design pattern book:Abstractfactory: Provides an interface to create a series of related or interdependent objects without specifying their specific classes.Adapter: Transforms the interface of a class into another interface that the customer wants. The adapter mode makes it possible for those classes that would otherwise not work together because of incompatible interfaces to work together.Bridge:
sentence may not be easy-to-understand. To put it bluntly, it means the conventional rule. You only need to clearly describe whether the corresponding occasion is really suitable)5. pattern is a means to record the software architecture. (The meaning of this sentence is to tell you which modes are used in this software architecture, and my colleagues have stipulated that your modifications or extensions must follow the general direction of the mode, the steps against these
com.roc.decorate; Public class extends fight{ @Override publicvoid boxing () { System.out.println (" Punch ");} } Packagecom.roc.decorate; Public classDscribefightextendstruefight{/*** You can't say it's a direct call, to describe, to describe*/ Private voidsay () {System.out.println ("Auntie, I'm having a game with xiaoming."); } Public voidBoxing () { This. Say (); Super. boxing (); System.out.println ("Great place to stay"); }} Package com.roc.decorate;
To tell the truth, the feeling is not very much, may not encounter too many scenes,So there's no sense in the application scenario.Anyway, all kinds of patterns are the instances of the class passed, over time, produced some rules ... :)#The wheels, the engines, the bodies, the definitions, they don't have to change.classWheel:def __init__(self, name): Self.name=namedefAccept (self, visitor):#each visitor is the same, but the method is different, for
Category:
After learning about such a multi-mode model, many behavior patterns have also been designed during the learning process. What are the behavior patterns? One by one.
Iterator Mode
Http://blog.csdn.net/huo065000/article/details/24352437
Intermediary Mode
Http://blog.csdn.net/huo065000/article/details/22856883
Memorandum Mode
Http://blog.csdn.net/huo065000/articl
Design Patterns-factory method patternsDr. Yan Hong's book "JAVA and patterns" describes the factory method patterns in this way: The Factory method mode is the class creation mode, also known as the Virtual Constructor mode or the Polymorphic Factory mode.The purpose of the factory method mode is to define a factory interface for creating product objects and po
Design Patterns and concurrent producer-consumer patternsProducer-consumer mode is a classic multithreaded design pattern. It provides a good solution for collaboration between multiple threads.In producer-consumer mode, typically consists of two types of threads, that is, several producer threads and a number of consumer threads. Producer LineProcess is responsible for submitting user requests, and the consumer thread is responsible for the specific
Prototype mode: Create a new object through the prototype instance, no longer need to care about the type of the instance itself, as long as the method of cloning itself, you can use this method to obtain new objects, without having to go through new to create.Prototype patterns are available in the following ways: Simple form (new object), Shallow clone, deep cloneThe previous two methods are relatively simple, I directly with deep cloning to achieve
The structural design pattern solves the coupling problem between the modules from the structure of the program. The following seven modes are included:
Adapter mode: An excuse for the class can be matched to another interface
Combination mode: The combination of objects
Proxy mode: A Simple object instead of a complex object that will be called later
Appearance Mode: A class represents a subsystem
Enjoy meta mode: used to share objects, where each instance does not s
Python versionhttps://github.com/faif/python-patterns/blob/master/structural/mvc.py#!/usr/bin/env python#-*-coding:utf-8-*-"""*tl;dr80separates data in GUIs from the ways it is presented, and accepted."""classModel (object):def __iter__(self):RaiseNotimplementederrordefGet (Self, item):"""Returns a object with a. Items (), call method, iterates over key,value pairs of its information.""" RaiseNotimplementederror @propertydefItem_type (self):Rai
program does not need to know (or care) that it obtains the specific types of objects from these internal factory methods because the client program uses only the generic interfaces of those objects. Abstract Factory mode separates the implementation details of a set of objects from their general usage.
A "factory" is where a product (object) is created to separate the creation of the product from the use of the product. The purpose of abstract Factory mode is to separate the interface of seve
Java design patterns ------- factory patterns
Java design patterns -------- factory patterns
Classification and Definition 1) Simple Factory: Also known as the Static Factory Method mode, which belongs to the class creation mode. In simple factory mode, instances of different classes can be returned based on di
[Summary of design patterns] Some Thoughts on common design patterns (To be continued ...), Design Pattern not complete to be continued
Preface
In the [Java design patterns] series, LZ wrote more than a dozen articles on design patterns, roughly about the role, writing, advantages and disadvantages, and application sce
JAVA design patterns-learning Summary (sequence), java Design Patterns
Design ModeDesign pattern is a summary of the code Design experience that has been used repeatedly. The design pattern is used to make code reusable, make it easier for others to understand, and ensure code reliability.
There are 23 common design patterns. There are three categories:Creation
Original: Http://www.tuicool.com/articles/6JBN7z3
If you are not yet aware of template method patterns and policy patterns, read the policy mode (strategy) and template method patterns first.
The main idea of the template method pattern is to define an algorithm flow, implement the specific steps, and defer to subclasses. This allows specific steps in a "custom
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[System Overview]
The campus network is a computer local area network which is based on the computer and serves the three major goals of teaching research, administration and internal and external communication. Through the collection, analysis and
be dependent? What is the difference between reference and dependency?This is a good question! In some cases, a class retains the reference of another class, but this class does not call the method of another class, but exposes the reference of another class for external calls.For example, if Class1 has a certain attribute Class2, you can access this attribute to obtain the instance of Class2:Class1 = new Class1 ();Class2 = class1.Class2;Although Class1 references Class2, it does not call the C
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Supports simple broadcast communication and automatically notifies all subscribed objects;
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