Recently, Microsoft released a professional programming template similar to the need for speeding-racinggame (which is better than the racinggame introduced a few days ago and an upgraded version of racinggame ), xNa beginners can easily build their own professional racing games. Unlike the original Star Wars template, racinggame is a complete professional racing game with outstanding terrain, image effects, music effects, and user interfaces, so I do
1.7 gamecomponents
You want to applyProgramSeparated into gamecomponent class for Component reuse. Solution
A specific part of the program can be separated from the program. In an xNa program, most parts of this type need to be updated and drawn, such as particle systems and billboard (usually translated as announcement boards or billboards) system (see tutorials 3-11 and 3-12 ).
The correct method is to create a separate class for these specific
We want to do 2D and 3D games inseparable from animation, then in the XNA how to achieve animation?
First, let's look at the simplest animation--moving.
To move a sprite is very simple, we only need to change the position coordinates of the sprite in the Game1.update () method, and the sprite displayed on the screen will be moved the next time the Game1.draw () method is called.
Next, we look at a more complex animation, such as the explosion of a
Game scenario Rendering
The xNa shooter game scenario is just a simple 3D model with a texture of 1024x1024. However, Scene Rendering is not easy. In the next section, you will create scenes and tracks for the next racing game.
But I don't want to spend too much time on a simple shooting game because it only renders scenes on the background and does not require interaction. Therefore, there is no need to implement a scene rendering engine to render
1. Draw triangles in 3D space
1. Create an xNa windows game project and add member variables:
1: vertexpositioncolor [] vertices; 2: vertexbuffer; 3: 4: basiceffect; 5: Matrix world; 6: matrix view; 7: matrix projection; 2. initialize the triangle vertex coordinates and the world, view, and projection matrices in the initialize () method: 1: vertices =NewVertexpositioncolor [] 2 :{ 3:NewVertexpositioncolor (NewVector3 (0, 0), color. Red ),
Chapter 3 auxiliary classes
3.1
Overview of this Chapter
I usually put a lot of useful gadgets and classes in oneHelperIn namespaces, they will become very useful slowly. For a single project, they may not be the most important or usefulCodeBut because they are used repeatedly, no matter whether the rest of the engine changes, the helper class is always the most stable part of the engine or project. Most of the helper classes do not have much to do with game programming. They can be used i
much more useful than simply talking about some theories and boring auxiliary classes.
The next part of this book will show you 3D World, and teach you how to write your own 3D Image Engine. You don't have to be a mathematical professor to understand how to output models on the screen. XNa And its content pipeline, you do not need to know the underlying mathematics and 3D Something about geometry can be rendered on the screen. 3D Data. I
Basic Structure of game classes
After creating an xNa program, there are 5 Functions in game1.cs
Initialize (): used to initialize variables and related objects.
Loadcontent (): used to load images and other content to be loaded.
Update (): update content
Draw (): draw an image
Unloadcontent (): it is executed when the program ends and is used to uninstall related content.
The relationship between the five functions is as follows: the main content is
Since its appearance, the game has been increasing the demand of players. Game Developers not only consider simple location movement, such as making various actors in the game into animations, they can greatly improve the quality of the game, in our game of the leaders of the Three Kingdoms, the soldiers and generals have various actions. These actions correspond to animations, making the game more interactive, this time you use the CCAnimate in the cocos2d-
update logic herecurrentframe.x++; if(Currentframe.x >=sheetsize.x) {currentframe.x=0; ++currentframe.y; if(Currentframe.y >=sheetsize.y) Currentframe.y=0; } Base. Update (GameTime); } /// ///This was called when the game should draw itself. /// /// provides a snapshot of timing values. protected Override voidDraw (GameTime GameTime) {graphicsdevice.clear (color.cornflowerblue); //Todo:add your drawing code here//notifies the video card to start t
1.8 gameservices implementation
As explained in tutorial 1-6CodeIn reusable gamecomponent class, these components can be cameras, particle systems, user input, billboard, etc.
One of the main advantages of using the gamecomponent class is that you can easily switch between them, such as the camera mode. To change the first-person Camera mode to the four-element Camera mode, you only need to include a code in the initialize method of the game class.
However, you must ensure that the remainin
Although I am not very familiar with the development of xNa, I have developed a mini-game about flying rocks by referring to the poor information on the Internet:
As follows:
Download the game here: Click here to download
Instructions for use:
1, first install xnafx31_redist.msi can go here to download http://www.microsoft.com/downloads/details.aspx? Familyid = 53867a2a-e249-4560-8011-98eb3e799ef2 displaylang = en
2. If. NET Framework 2.0
To make the static square more interesting, let's take a quick look at how it rotates around the screen.
To achieve this, you must first track the rotation angle. Add a class-level float variable, name it as _ angle, and add 5 degrees to each update.
Protected override void Update (gametime){// Allows the game to exitIf (gamepad. getstate (playerindex. One). Buttons. Back = buttonstate. Pressed)This. Exit ();_ Angle + = mathhelper. toradians (5 );Base. Update (gametime );}
We need to updat
I suddenly became interested in game programming and started to learn xNa to reduce the boring work at ordinary times.
Today is the first day of study. Happily posted this document
As a result, I quickly met a Buddha. I want to load an image by setting its attributes as content in the project. HoweverProgramWhen you run texture. Load () in the loadcontent () method, a loading error is always prompted. Either the system prompts "cannot open file" or
In the XNA 3D Model is generally Autodesk Company's FBX format. The Load method is basically the same as the 2D, but it is very different when drawing.
A Load:
protected override void LoadContent() { tankModel = Content.Load tankBonesTransforms = new Matrix[tankModel.Bones.Count];//创建一个model的boneTransform数组,用来保存所有的model boneTransform. }
Two Draw:
Tankmodel.copyabsolutebonetransformsto (tankbonestransforms)//C
Php + mysql open source XNA aggregation program released download PHP + MYSQL (php5 + mysql 4.1) A simple open source XNA aggregation, the effect is as follows:
Http://xna.spvrk.com
A simple aggregation program, use phpmyadmin to import cms_xna. SQL and modify config. inc. the database address in php can be used, and the backend is/admin. Due to the time relationship, user name and password verifi
Based on the latest xNa game studio 4.0 environment, some methods have changed because of the changes in versions earlier than xNa game studio 4.0.
Premise: You have a correct storagedevice and defined the data to be saved.
Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/-->
[Serializable]
Public
Struct
Savegamedata{
Public
String
Playerna
4.2 game
Class
You have used the previous chapters. Game Class, but these chapters mainly refer Program Class and unit test call Run Method to start the game and how to use it Initialize , Update And Draw And does not discuss the basic design. Of course, it would be enough to master some simple games. However, as the game grows and requires more features, you may need to consider the design of the game.
Game Class provides Graphicsdevicemanager Instance and save the correspo
Just a few days ago, I heard that XNA's game development looks good. The key is that it is much simpler than C ++, so I should have a learning environment.
So what is XNA? Simply put, it is "a platform dedicated to Game Development". It is simple enough, but after all, I don't know much about it, this explanation is enough.
The following describes the software to be installed:
1. Install Microsoft DirectX SDK (August 2006 ).: Http://download.microsoft
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