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XNa 3D text

For almost two years, I lamented the subtlety of the verse "a hundred years in a twinkling of an eye". I wasted too much time in two years, so I decided to set sail again, I believe this time we can go further and wider ..... I have been studying the secondary development of xNa for two years. It took a long time to complete the process from the excitement of the beginning to the space ry in the middle, to the inability to work at the end, however, I

XNa billboard (announcement board technology)

. getstate (). iskeydown (keys. right) {pos. X = x0 * (float) math. cos (-0.1d) + z0 * (float) math. sin (-0.1d); POS. z = (-X0) * (float) math. sin (-0.1d) + z0 * (float) math. cos (-0.1d);} view = matrix. createlookat (Pos, vector3.zero, vector3.up); // display the viewpoint position in the title bar window. title = POS. tostring (); Next we will add a world change using the announcement board. The main code is as follows,Bbworld = matrix. createbillboard (vector3.zero,-pos, vector3.up, null

Cocos2d-xna: horizontal strategic game development Experiment 2 Sprite and Scene Production

director's DisplayFPS to false, but cocos2dxna has a bug, run the command as follows: The solution to this bug is also very simple, that is, initialize the Font in AppDelegate, which is caused by the internal processing mechanism. CCLabelTTF a = CCLabelTTF. labelWithString ("0", "Arial", 0 ); You can add the code above. You don't need to add it. Run it now to see: Isn't it handsome? Maybe you can't wait to get started with the next scenario. Now let's talk about more important topics:

Cocos2d-xna: horizontal strategic game development Experiment 4 Layer build rich interaction

This article mainly introduces the CCLayer and CCMenu of cocos2d-xna. In game development, it is not enough to use CCSprite and CCScene mentioned above to complete rich interactive behaviors, single interface element operations only increase the complexity of UI development, SO group operations such as CCLayer can provide great convenience for development. This operation experiment is performed on the scenario of level selection to complete complex in

How to Write 2D games with XNA on WP7 (1)

Game Background: Time was in the Middle Ages of Europe. A hero stuck to his country's final Castle. Once the enemy breaks the castle, his task fails. The hero has a hundred steps and powerful magic skills. Although the enemy initiated a wave of flood attacks, he was hard to fight back. The enemy was unwilling to fail, and sent a variety of troops, spears, shield soldiers, and cavalry. Later, they were transferred to the stone truck, and the griffin knight in the air. The enemy is about to attack

XNa 3.0 -- save data to a file and read data from the file

1.9 saving data to a file and reading data from the file You need to implement the SAVE Function in the game. Although the SAVE Function is usually the last step in creating a game, you must implement this function in the game. First, xNa uses the default. Net file I/O function, which means it is easy to create, open, and delete files. Then, the xmlserializer class can easily save the data to a file and load the data later. The only problem is that

In the xNa 3.0 project, click audio and play and control the simple .wav audio file.

Problem You want to have a method for playing sound quickly. Solution In xna3.0, you can directly load and play sounds from xNa without loading them using xact. Although this method removes some advanced xact functions, it makes playing sound very easy. Working Principle First, add a sound file to the project. The method is the same as adding an image to the project. For more information, see tutorial 3-1. The simplest solution is to drag a .wav fi

Add a sound in the xNa 3.0 project-play MP3 or WMA audio files

Problem You want to play an MP3 or WMA audio file in xNa.Solution XNa can use the default content pipeline to load MP3 or WMA audio files to a song object. After loading, you can use the static mediaplayer class to play the song object.Working Principle First, add the MP3 or WMA file to the xNa project. This is the same as adding an image. See tutorial 3-1. The simplest way is to drag an MP3 or WMA file

Microsoft xNa game studio express 1.0

XNa game studio is a game production platform with powerful functions and simple interfaces. Game Developers and gamers can use this tool to develop games for Windows XP and xbox360. na game studio is divided into two versions: Express for beginners and Professional Edition for professional users. you can use the Express version to develop games for free and release them on a PC at will. However, if a game developed using this tool is released online

XNa Game Development Series tutorial for Windows Phone 7

One of the most eye-catching features of Windows Phone 7 is the addition of a strong gaming element. Several days ago, the Windows Phone 7 published by Microsoft on gamescom will be released with 50 games simultaneously on the day of its release, which made a lot of people enthusiastic, the live demonstration videos of several games (1 and 2) are even more appealing. Now, Microsoft has published more tutorials (and plans) on game development on Windows Phone 7 on

Learn WP7 XNA Game development (four Input)

For Windows Phone7, there are three ways to interact with users: gestures, keystrokes, touches, and signals from some sensors (such as gravitational sensors), for the last one, to learn about Windows Phone7 Development (14. Device) So the interactive way that XNA games can be used is the same. But there is a big difference between XNA and Windows Phone7. Its main functions are in Microsoft.Xna.Framework.Inp

XNA Add a Sprite 1

should draw itself. /// /// provides a snapshot of timing values. protected Override voidDraw (GameTime GameTime) {graphicsdevice.clear (color.cornflowerblue); //Todo:add your drawing code here//notifies the video card to start transferring files//start drawing from the top left corner//White says no staining .Spritebatch.begin (); //Spritebatch.draw (texture, Vector2.zero, color.white);Spritebatch.draw (Texture,NewVector2 (Window.ClientBounds.Width/2-Texture. Width/2, Window.Cli

Php+mysql Open Source XNA aggregator release Download _php instance

Php+mysql (php5 +mysql 4.1) is a simple open source XNA aggregation with the effects such as: Http://xna.spvrk.com A simple aggregation program, with phpMyAdmin import cms_xna.sql, modify config.inc.php in the database address can use, background for/admin, because of the time relationship, temporarily did not write user name and password authentication, we can use this program for free, can also be developed on the basis of this procedure tw

Optimize shader constant update in xNa 4.0 (2)

Optimize shader constant update in xNa 4.0 (2) Author: Clayman For personal use only, do not reprint, do not use for any commercial purposes. PreviousArticleIntroduced inDX9Use arrays to simulateConstant BufferBut not completely. In terms of performance improvement, it completely loses ease of use:HLSLAfter declaring the variable as an array, applyProgramThe client loses information about each independent variable, for example: HLSL

Optimize shader constant update in xNa 4.0.

Optimize shader constant update in xNa 4.0. Author: Clayman For personal use only, do not reprint, do not use for any commercial purposes. AlthoughX na 4.0DeletedSetshaderconstantAnd so on, so that we cannot update in the most efficient wayShaderParameters, but through excellent design, there is still a lot of room for optimization. We have two goals: 1.Reduce status changes---This is anyShader constant managementPrimary goals of the system;

Add a sound in the xNa 3.0 project-loop playback sound

the play wave node, its properties are visible in the Properties window at the bottom left of the xact window. Find the loopevent attribute and set it to infinite. Do not forget to save the xact project. Figure 7-2 when sound is selected, the play wave node becomes visible. Now, when you re-compile the xNa project and use the previous code to play the cue, it will play infinitely. You can stop playing this cue when appropriate because you wan

XNa Game Development (6)-Saving game data

[Original] Alex During a game, you usually need to store the game status. The next time you start the game, reload the game and continue the game. The implementation process is very simple. First, create a struct to define the game parameters to be saved, and then save them as an XML document through the xmlserializer class. 1 Interface Gamedata 2 { 3 Int Gameid; 4 String Playname; 5 Datetime time; 6 } XNa

Something about XNA math lib

typedef __m128 Xmvector;To summarize,1. Use Xmvector for local or global variables.2. Use XMFLOAT2, XMFLOAT3, and XMFLOAT4 for class data members. (because it is 128bits, it is definitely not available as class data members.)3. Use loading functions to convert from xmfloat* to Xmvector before doing calculations.// Loads XMFLOAT2 into Xmvector Xmvector XMLOADFLOAT2 (CONST XMFLOAT2 *psource); // Loads XMFLOAT3 into Xmvector Xmvector XMLOADFLOAT3 (CONST XMFLOAT3 *psource); // Loads XMFLOAT4 into Xm

XNa advanced programming: Xbox 360 and Windows 2-1

Chapter 2 create the first game-pong 2.1 Overview of this Chapter This chapter mainly discusses how to design and create a simple pong game. Pong was a video game a long time ago. Even before the first batch of Pong versions appeared in, a version was available for playing in Oscilloscope (William. tennis for two created by higinbotham), which means it is easy to implement a basic pong game. A TV engineer named Ralph Baer claimed that he had the idea of implementing pong games as early as 19

XNa development-add some highlights

Undoubtedly, the square to be rotated involves only the basic content in xNa. Now, the project is simply modified to make the displayed images more vivid and attractive. PressCodeTo modify the code of the draw function, you will see a major change in the drawing on the screen. Protected override void draw (gametime){Graphicsdevice. Clear (color. cornflowerblue );// Reset the world Matrix_ Effect. World = matrix. identity;// Loop for each squareFor

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