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Two technicians, after 8 hours Piranha games successfully integrated Xsolla

Xsolla recently partnered with Piranha Games ' MechWarrior to successfully complete the technology integration within just 8 hours.MechWarrior OnlineMechWarrior Online is a Windows PC chariot game. As a tactical game of "Armor Chariot", you can choose from 12 to 12 battles, as well as 3 different modes (attack, conquer, skirmish) to eventually gain experience and game currency. All of the armor chariots are fully customizable and feature unique weapo

Xsolla and Amazon payments collaborate to provide in-game billing Solutions

Amazon-payments-xsollaLast year, in our blog, there was a story about the game that Amazon started attacking the game market. Recently, Xsolla has just joined the Amazon Partner Program to start offering Amazon payment methods to the vast majority of game developers and players. Today, the small series will introduce you to this payment method and explore the future of Xsolla and Amazon payment cooperation.

Interview with Turkish payment company--basitödeme (Erkom)

advanced than other companies.What are some of the legal or financial hurdles that developers should be aware of before entering the market?Any form of payment must be subject to local financial and legal review in Turkey. For example, if you do not pay taxes, you will be severely punished. For companies that are using or are about to use our payment solutions, they can make a good income structure through our system and not conflict with local laws.What are the local consumption habits?Consume

Hibernate configuration file

) { this.id = ID;} Public String GetName () { return name;} public void SetName (String name) { About mapping Files:Content is similar to ExamSortEnum.hbm.xml, just a inverse= "true", tell hibernate control is not here, two mapping files can only be set one.Test class:Package Model;import Org.hibernate.session;import Org.hibernate.sessionfactory;import org.hibernate.Transaction; Import Org.hibernate.cfg.configuration;public class Examsortenumtest {public static sessionfactory SF; static{tr

China's children's mobile game market interpretation potential is huge need to be developed

China's children's mobile game market has been two or three years of development, but at the moment the market is more famous than the development of the company only Rice.The development of the children's mobile game market is not smooth compared to the prosperity of the children's web game market. Today, Xsolla will analyze why China's children's mobile game market is developing slowly.How big is the game market for children ?According to data relea

How long can you live a mobile game?

In recent years, mobile games have swept the world, but compared with traditional host games and PC games, the life cycle is often relatively short. Even the "Candy Crush Saga", which has excelled in the past year, is not spared. So, what causes these mobile games not to endure? Today, Xsolla will discuss the causes of the rise and fall of mobile games.Maybe game development is like the movie "Python and the Holy Grail" that says: "Everyone s

Petroglyph interview: middleware games

Xsolla had the honor to have a conversation with Michael Legg, president and founder of petroglyph. This is a key company in a timely strategy game. Founded by former Westwood employees, the company also designed a new RTS game-grey goo, which will promote the traditional command and conquer game scenarios to a new stage. Michael explained some game development processes and introduced the advantages of playing games in middleware. Let's introduce yo

Eastern Europe video game market overview

The 2014 eastern european game market data report is one of the most breaking news in history. This report is based on statistics from leading game industry research institutions on multiplayer roles, social games, mobile games, and stand-alone games. It also provides the world's largest payment data report. Today, xsolla will share this report with you. I believe you will not miss it if you are interested in the European market. 2014 Eastern Europe g

Interview bravada: how difficult it is to enter steam

Bravada Xsolla has a conversation with a developer of bravada. Ivan Taranenko from the Ukrainian company interbellum talked about the difficulties of entering steam and greenlight, and the difficulties of cooperation between Ukrainian companies and Kickstarter. Let's briefly introduce some of your studios. When do I decide to make a game? When we were children (Ivan tarananko, Andrew michailenko, and Kirill michailento), we played many games and talk

Eastern Europe video Game market overview

The 2014 Game market Data report for Eastern Europe is the most explosive report we've ever had.The report comes from the game industry leading research institutions to multi-player role-playing. Statistics on social games, mobile games and stand-alone games, at the same time, also provide the world's largest payment data report.Today, Xsolla will share this report with you. Believe that you are interested in the European market, certainly will not mi

Interview the Molasses Flood:bioshock Infinite game after another masterpiece

Xsolla was fortunate enough to have an interview with Flame in the flood game developer ————— Forrest Dowling, Flame in the flood, a great game that has raised $200,000 in Kickstarter. Forrest is no stranger to gamers. He is the Bioshock:infinite designer of the game. His new game, based on Unreal Engine 3, is a stunning representation of a small team think tank.Studio The molasses Flood has a group of intelligent people, including you. Can you introd

China's children's mobile game market interpretation potential is huge need to be developed

China's children's mobile game market has two or three years of development, but at present the market is more famous development companies only rice. The development of the children's mobile game market is not smooth compared to the prosperity of the children's web game market. Today, Xsolla will analyze why China's children's mobile game market is developing slowly.How big is the game market for children ?According to statistics published by the Nat

Introduction to payment methods in Canada

Xsolla has done a number of surveys and studies on Canada's most popular payment methods, and today brings some interesting findings to everyone.Canadian gaming IndustryFirst of all, let's introduce the game market in Canada (Source: ESA Canada): Canada ranks third in terms of game industry share, only in the US and Japan. Canada has the world's largest gaming company like BioWare, EA and Ubisoft. Canada ranks first in the game indust

New data report in the circle: China-Japan-Korea mobile game market competition

Recently, latis global, which focuses on Asian Game market research, summarized data from multiple organizations such as tech in Asia, Market Watch, and applift, I have compiled an information chart titled "Asian mobile game panorama: Q2 data of 2014. This information graph shows the value of the China, Japan, and South Korea mobile game market, the cost per user (CPI), the average revenue per download (arpd), and the daily revenue of top mobile games. Today,

Do you know the most popular payment method for online games in 2015?

E-Games will earn 2014 yuan in revenue in 48.8 billion. All revenue needs a huge and complex payment facility, from credit cards to e-wallets, pre-payment, and game point cards. Effective monetization of diversity is of great significance to players around the world. A single error will cause serious harm to game developers and the game market around the world. In each market, developers and Publishers need to measure the needs of both parties and the preferences of individual players, and selec

Oasis games: Chinese games for non-English countries

Xsolla had a pleasant conversation with Chinese publishers and developers at the gamescom2014 game show in Germany. We have the opportunity to chat with companies from the region looking for new opportunities and markets in Western countries. Among them, the conversation with Elvina Cui from Oasis Games was impressive, discussing the localization of games and the particularity of the game market in non-English-speaking countries, as well as the popula

Latin America's electronic game market generates $4.5 billion

At the same time as participating in the game summit, we released a special edition report on the digital gaming market in Latin America and the United States. Insight into the fastest growing gaming and market, the value and behavior of digital gaming players in Latin America, and comment on the potential and differences of the Latin market from the data on major genres and payment preferences. Xsolla will share this important data report with you to

Game mergers and acquisitions hit a new peak, reaching $12.2 billion in the third quarter, double the total amount of last year

Label: style HTTP color AR for strong SP 2014 on Recently, game companies' mergers and acquisitions have set a new record. In the first three quarters of 2014, M A amounted to $12.2 billion. xsolla today brought about London game Investment Bank digi-capital, which is more than twice the total amount of last year. Five major transactions this year pushed a boom in mergers and acquisitions. Microsoft acquired 2.5 billion of Minecraft makers moj

Interview with Ice-pick Lodge: If successful on the public fundraising website Kickstarter

Xsolla was delighted to interview the studio from Moscow .Ice-pick Lodge the Golubeva. A few days ago, the company has successfully raised funds on the Kickstarter to create the most well-known game "pathologic" . It's a huge and complex project, with a budget well over $250,000. Alexander told us about the technology used in the remake and disclosed some tips for effective fundraising. Tell us about your studio. After the game The Void is released,

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