(reprint please indicate the source)
Using the SDK: Kinect for Windows SDK v2.0 Public Preview
I'll tell you this. Acquisition of depth frame and infrared frame acquisition
The Kinect's infrared laser device is able to capture the depth and infrared image of the space, because the last example will be very simple.
The depth value,
, which is set to 1facemodelbuildercollectionstatus_frontviewframesneededFront frame data is required and the face is facing the Kinectfacemodelbuildercollectionstatus_leftviewsneededNeed to face to the left (almost 90 degrees)facemodelbuildercollectionstatus_rightviewsneededRequires a face to the right (almost 90 degrees)facemodelbuildercollectionstatus_tiltedupviewsneededIt needs to be tilted upwards (45 degrees for visual inspection), but the author's Kin
(reprint please indicate the source)
Using the SDK: Kinect for Windows SDK v2.0 Public Preview
This time to talk about the acquisition of skeleton frames. Well, that's what Kinect bought for it. Otherwise, you can buy other products, and the Kinect selling point is this.
Let
the first bytes three places to the right, and move the second bytes five places to the left.
The first three bytes of the DepthAndPlayerIndex image type include the Player Index information. Player Index contains a maximum of six possible values:
0, no players; 1, Player 1; 2, Player 2, and so on.
We can use the following method to obtain the Player Index info
??(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 public preview1409As before, the function/method/interface hyperlink is not attached because the SDK is not complete.This is the end of the new thing. Is the "gesture frame", just formerly known as the "visual Gesture Builder" (visual Ge
Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/06/17/kinect-for-windows-sdk%e5%8f%91%e5%b8%83/
Microsoft Research Institute announced the Kinect for Windows SDK some time ago. With everyone's expectation, the Ki
method we need to add some code to the KinectInterop.cs file. First of all we need to add an empty struct:public struct NuiStatusProc{}Then we need to link the native method. In the NativeMethods class add:[DllImportAttribute(@"C:\Windows\System32\Kinect10.dll", EntryPoint = "NuiSetDeviceStatusCallback")] public static extern void NuiSetDeviceStatusCallback(NuiStatusProc callback);Now open the file KinectSensor.cs and add this line to the Void Awake () method (just before the line "CA TCH (Exc
(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 1409This section is a supplemental section, the depth frame is displayed in 3D, and theSDK updates are described in later chapters.Before thinking wrong, thinking that each frame shows so-called point clouds, the GPU is a big burden,Background 500 * 400 * 3 * 4 for each frame, onl
The SDK version currently in use is kinectsdk-v2.0-publicpreview1409-setup.exe.: Click to open link1, in the Property Manager window, right-click debug| Win32, select Add New Project property Sheet.2, Select Property Sheet (. Props), Name:kinect_projectd,location: Select the project home directory, so that you can use Kinect later, the configuration will be added
Kinect application should use the WriteableBitmap object to display the frame image, whether it is displaying colorimagestream data or displaying depthimagestream data. In the best case, the color data stream produces 30 frames per second of color images, which means a greater consumption of memory resources. WriteableBitmap can reduce this memory consumption, reduce the need to update the impact of memory-generating and recycling operations. After a
After Microsoft releases the Kinect for Windows system, the original installation method is no longer valid, and openni 1.5.x cannot be used any more. Here we will introduce how to install and use openni and Kinect for Windows.
Hardware requirements:
Kinect for Windows
Connect the USB conversion interface of the Kinect
C # hands-on practice: Development of Kinect V2 (2): Working Principle of the data source and red foreign Demo,
Kinect Architecture
Kinect data mode
1. Sensor
KinectSensor class
private KinectSensor kinectSensor = null;this.kinectSensor = KinectSensor.GetDefault();this.kinectSensor.Open();this.kinectSensor.Close();
, developed and produced by Lin xuanchen, Yunnan Channel Technology Department of xinlang net. You are welcome to download and try it out. : Http://weibosdk.codeplex.com " , Datetime. Now. tostring ())); // The returned status type is netdimension. Weibo. Entities. Status. entity. // Set a breakpoint here and check the status. Console. writeline ( " ======= Weibo result ======= " ); Console. writeline ( " ID: {0} " , Status. ID); console
Analysis: This problem has not encountered before, and do not know what reason, directly to the online query, open www.stackoverflow.com, enter the keyword to query questions, we enter "Android SDK content loader 0%", the query results are as follows:We found the answer with the highest number of votes:Here are the effective workarounds that I've found:1. First make sure that Eclipse is closed. If Eclipse i
Practical js sdk development: card production and playback (2), sdk card production
Recently, my colleague developed a greeting card production APP Based on CanTK. Although I was not involved in the development, I provided technical support for CanTK and GameBuilder. I think some things are interesting, write a few blogs to share with you. This greeting card APP
System: WIN8.1-32 bitSoftware: Adt-bundle 23.0The problem I encountered was that every time I started, I couldn't load it, whether it was rebooting the system or something else.Two workarounds are found:1. remove the. metadata\.plugins\org.eclipse.core.resources\.projects folder under workspace and restart Eclipse. 2. Delete all content from the C:\Users\ user name \.android folder and restart Eclipse. The first method I still did not solve after the
In the development of Android, it should be said that most people have encountered this problem.The exact reason is unclear, and the introduction of too many projects in workspace may be one of the reasons.There are a lot of solutions to this problem on the web, and for myself, the following two methods really play a role:1. Delete the. Metadata folder in the current workspace directoryThe success rate of this method should be very high, but the cost is also relatively large, after deletion, the
) // the 3rd-party device plug-in registered by the IDirect3D9: RegisterSoftwareDevice{//Return E_FAIL;// The call fails if it is not registered.}If (FAILED (m_pD3D-> GetDeviceCaps (D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, caps) // as described above, any call will fail.{//Return E_FAIL;}# Endif
CheckDeviceMultiSampleTyPe adds a parameter pQualityLevels, which can be NULL.
SetRenderTarget:SetRenderTarget (pRenderTarget, pnewzstencer) → the function is divided into two functions.SetRenderTarget
0. Install sliverlight Tools Beta 1 for Visual Studio 2008;
1. Open Visual Studio 2008 as an administrator;
2. Select "Index" in the "help" menu (Help-> index in English). Then, the development document library is created;
3. In filtered by, select unfiltered );
4. Enter"
Collection manager [Visual Studio] "(collection manager is input in English version );
5. Double-click the relevant index item to see h
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