lamp shader

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[Unity Shader] Shaderforge Making Shader

What is ShaderforgeShaderforge's goal is to promote a unified visual quality to new heights,Give you the freedom to create a material in a visual and intuitive way-no code required!Characteristics of Shaderforge• Live Shader Preview• Visual and intuitive interface• Basic lighting model, Blinn-phong or von• Image-based illumination• Vertex animationdx11 tessellation DisplacementShaderforge The style of the windowCreate the first helloshader using Shad

Manage shader-challenge: Compile diffuse per pixel shader

Challenge: Compile diffuse per pixel shader As a small challenge to be more familiar with shader, you can write a simple diffuseperpixel shader, which works in the same way as specularper pixel shader, but eliminates the mirror reflection. Diffuseperpixel is usually used in non-glossy materials. To switch specularperp

Interpretation of the shader series written by CG in unity-circular corner rectangle shader in Unity

In the previous article, we learned the surface removal and cropping modes. This article will use this knowledge to implement a simple, but very common example: make an image into a rounded rectangle. Example 3: shader with rounded corners Well, I admit that I had taken a lot of detours in this example. As I have already learned all about the Matrix, I used some stupid methods to calculate the rounded rectangle at the beginning. We know that textcoord

Fire Cloud Development Classroom-"shader from Beginner to Mastery" series section I: Shader Introduction and engineering construction

"Shader from Beginner to Mastery" series online coursessection I: Shader introduction and engineering constructionVideo Address: Http://edu.csdn.net/course/detail/1441/22665?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse:Project Examples: Copyright NOTICE: This article for Bo Master original article, without Bo Master p

Mobile development snow shader effect development tutorial, snow shader effect tutorial

Mobile development snow shader effect development tutorial, snow shader effect tutorial Mobile development snow shader effect development tutorial. Shader "Custom/XueDiShader" {Properties {// rock Paster _ MainTex ("basic material", 2D) = "white" {} // normal texture _ Bump ("line chart", 2D) = "bump" {} // indicates

Unity3d Shader Official Tutorials Translation (11)----shader syntax: Pass's blending (mixed)

shader, adds a texture to whatever are on the screen already:Here's a small example of 1 shaders: Add a texture to the screen, whether it's already on the screen or not.Shader "Simple Additive" {Properties {_maintex ("Texture to Blend", 2D) = "Black" {}}Subshader {Tags {"Queue" = "Transparent"}Pass {Blend One OneSetTexture [_maintex] {combine texture}}}}And a more complex one, Glass. This is a two-pass shader

Fire Cloud Development Class-"shader from Beginner to Mastery" series section II: Setting colors by parameters in shader

"Shader from Beginner to Mastery" series online coursessection II: Setting colors in shader with parametersVideo address: http://edu.csdn.net/course/detail/1441/22666?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced

Unity3d shader official tutorial translation (11) -- shader Syntax: Pass Blending (hybrid)

hybrid blend dstcolor zero // multiplicative multiply hybrid blend dstcolor srccolor // 2x multiplicative 2x multiplyExample Here is a small example shader that adds a texture to whatever is on the screen already: Here is a small example of a shadow: Add a texture to the screen, whether or not it is already on the screen. Shader "Simple Additive" { Properties { _MainTex ("Texture to blend", 2D) =

[Memo] How to Use user-provided mentalray shader in Maya? (How to use custom mentalray shader in Maya)

Document directory 1. Create VC project files 5. Modify Maya. env 6. Test Note: a feasible method is provided by referring to the maya2009 document and slightly modifying it. If there are any errors or inappropriate ones, please correct them more. Thank you ~ 1. Create VC project files Create a new mytexture. vcproj according to the configuration of maya2009/devkit/mentalray/docs/writingshaders/mayashaderexample_32bit.vcproj to ensure that the output file is mytexture. dll.2. mytexture .

"Unity Shader" uses the Shader of the normal map (normal map)

Why use normal mapsIn order to improve the model performance details without increasing the performance consumption, it is not a choice to increase the number of faces of the model, but rather to use the upper normal map (normal map) for the model's material shader, and to increase the detail of the model performance by changing the normal direction of the points on the model and increasing the shadow and smoothness effect. Using normal maps can make

Fire Cloud Development Class-"shader from Beginner to Mastery" series Section Fifth: blending texture and color values in shader

"Shader from Beginner to Mastery" series online coursesFifth: Blending the texture color with the color value in shaderVideo Address: Http://edu.csdn.net/course/detail/1441/22669?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Class-"

Fire Cloud Development Class-"shader from Beginner to Mastery" series section 21st: Area masks for 3D models in shader

"Shader from Beginner to Mastery" series online coursesOffer link: http://edu.csdn.net/combo/detail/90Section 21st: Area masks for 3D models in shaderVideo Address: Http://edu.csdn.net/course/detail/1441/22685?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced.

Fire Cloud Development Class-"shader from Beginner to Mastery" series section 15th: Color settings for 3D models in shader

"Shader from Beginner to Mastery" series online coursesOffer link: http://edu.csdn.net/combo/detail/90section 11th: color settings for 3D models in shaderVideo Address: Http://edu.csdn.net/course/detail/1441/22679?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduc

Fire Cloud Development Class-"shader from Beginner to Mastery" series section Tenth: Implementing a blur filter in shader

"Shader from Beginner to Mastery" series online coursesSection Tenth: Implementing a Blur filter in shaderVideo Address: Http://edu.csdn.net/course/detail/1441/22674?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Class-"

Shader learning Experience (2): The function of FX insert Snippets, and the shader implementation of the map

2.1 Add maps for our shader Step 1: In our empty effect: float4x4 worldviewproj:worldviewprojection; Right-click the following line and select Insert Snippets Select "Texture and Sampler" in the box to the right Double-click on the name of a box and modify it to diffuse so that all "Name" becomes "diffuse" automatically. Step 2: Add the program segment so that the code becomes float4x4 worldviewproj:worldviewprojection; Texture Diffuse String

"Translator" Unity3d Shader Beginner's tutorial (1/6)

When you start to touch Unity3d shader programming, you will find that the documentation about shader is quite scattered, which also causes beginners to be deterred by Unity3d shader programming. The first article in the series (the translator's note: This article, followed by 5 articles) details the surface shader in

[Shader] special effect on distorted energy hood and special effect on shader Distortion

[Shader] special effect on distorted energy hood and special effect on shader Distortion Shader "Custom/ForceField" {Properties {_ Color ("Color", Color) = (0, 0, 0) _ NoiseTex ("NoiseTexture", 2D) = "white" {} // distortion degree _ DistortStrength ("DistortStrength", Range (0.2) = // distortion frequency _ DistortTimeFactor ("DistortTimeFactor", Range )) = 0.2

[Unity] Shader (shader) texture map

In shader, we can also add texture maps in addition to the various light treatments we can set.Use the settexture command to assign a texture to a shader.Example code:Shader"sbin/ff2" { //Map SamplingProperties {//variable Name ("description name", type) = value_color ("Main body", color) = (1,1,1,1) _ambient ("Ambient Light", color) = (0.3,0.3,0.3,0.3) _specular ("High-Gloss", color) = (1,1,1,1) //variable Name ("description name", Range

[Unity] Shader (shader) fixed line

In unity, the performance of the fixed pipeline shader is the best.What is a fixed line?Fixed rendering pipeline-this is the standard Geometry Lighting (TL) pipeline with a fixed function that controls the world, vision, projection transformations, and fixed lighting control and texture blending. Tl pipelines can be rendered with state control, matrix, illumination and mining parameters.The following is an example of a fixed pipeline shader:Shader"sb

Fire Cloud Development Class-"shader from Beginner to Mastery" series 17th: blending color and texture colors in shader 3D models

"Shader from Beginner to Mastery" series online coursesOffer link: http://edu.csdn.net/combo/detail/9017th: Blending of color and texture colors in the 3D model in shaderVideo Address: Http://edu.csdn.net/course/detail/1441/22681?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permiss

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