What is ShaderforgeShaderforge's goal is to promote a unified visual quality to new heights,Give you the freedom to create a material in a visual and intuitive way-no code required!Characteristics of Shaderforge• Live Shader Preview• Visual and intuitive interface• Basic lighting model, Blinn-phong or von• Image-based illumination• Vertex animationdx11 tessellation DisplacementShaderforge The style of the windowCreate the first helloshader using Shad
Challenge: Compile diffuse per pixel shader
As a small challenge to be more familiar with shader, you can write a simple diffuseperpixel shader, which works in the same way as specularper pixel shader, but eliminates the mirror reflection. Diffuseperpixel is usually used in non-glossy materials. To switch specularperp
In the previous article, we learned the surface removal and cropping modes.
This article will use this knowledge to implement a simple, but very common example: make an image into a rounded rectangle.
Example 3: shader with rounded corners
Well, I admit that I had taken a lot of detours in this example. As I have already learned all about the Matrix, I used some stupid methods to calculate the rounded rectangle at the beginning.
We know that textcoord
"Shader from Beginner to Mastery" series online coursessection I: Shader introduction and engineering constructionVideo Address: Http://edu.csdn.net/course/detail/1441/22665?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse:Project Examples: Copyright NOTICE: This article for Bo Master original article, without Bo Master p
shader, adds a texture to whatever are on the screen already:Here's a small example of 1 shaders: Add a texture to the screen, whether it's already on the screen or not.Shader "Simple Additive" {Properties {_maintex ("Texture to Blend", 2D) = "Black" {}}Subshader {Tags {"Queue" = "Transparent"}Pass {Blend One OneSetTexture [_maintex] {combine texture}}}}And a more complex one, Glass. This is a two-pass shader
"Shader from Beginner to Mastery" series online coursessection II: Setting colors in shader with parametersVideo address: http://edu.csdn.net/course/detail/1441/22666?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced
hybrid blend dstcolor zero // multiplicative multiply hybrid blend dstcolor srccolor // 2x multiplicative 2x multiplyExample
Here is a small example shader that adds a texture to whatever is on the screen already:
Here is a small example of a shadow: Add a texture to the screen, whether or not it is already on the screen.
Shader "Simple Additive" { Properties { _MainTex ("Texture to blend", 2D) =
Document directory
1. Create VC project files
5. Modify Maya. env
6. Test
Note: a feasible method is provided by referring to the maya2009 document and slightly modifying it. If there are any errors or inappropriate ones, please correct them more. Thank you ~
1. Create VC project files
Create a new mytexture. vcproj according to the configuration of maya2009/devkit/mentalray/docs/writingshaders/mayashaderexample_32bit.vcproj to ensure that the output file is mytexture. dll.2. mytexture
.
Why use normal mapsIn order to improve the model performance details without increasing the performance consumption, it is not a choice to increase the number of faces of the model, but rather to use the upper normal map (normal map) for the model's material shader, and to increase the detail of the model performance by changing the normal direction of the points on the model and increasing the shadow and smoothness effect. Using normal maps can make
"Shader from Beginner to Mastery" series online coursesFifth: Blending the texture color with the color value in shaderVideo Address: Http://edu.csdn.net/course/detail/1441/22669?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Class-"
"Shader from Beginner to Mastery" series online coursesOffer link: http://edu.csdn.net/combo/detail/90Section 21st: Area masks for 3D models in shaderVideo Address: Http://edu.csdn.net/course/detail/1441/22685?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced.
"Shader from Beginner to Mastery" series online coursesOffer link: http://edu.csdn.net/combo/detail/90section 11th: color settings for 3D models in shaderVideo Address: Http://edu.csdn.net/course/detail/1441/22679?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduc
"Shader from Beginner to Mastery" series online coursesSection Tenth: Implementing a Blur filter in shaderVideo Address: Http://edu.csdn.net/course/detail/1441/22674?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Class-"
2.1 Add maps for our shader
Step 1: In our empty effect:
float4x4 worldviewproj:worldviewprojection;
Right-click the following line and select Insert Snippets
Select "Texture and Sampler" in the box to the right
Double-click on the name of a box and modify it to diffuse so that all "Name" becomes "diffuse" automatically.
Step 2: Add the program segment so that the code becomes
float4x4 worldviewproj:worldviewprojection; Texture Diffuse String
When you start to touch Unity3d shader programming, you will find that the documentation about shader is quite scattered, which also causes beginners to be deterred by Unity3d shader programming. The first article in the series (the translator's note: This article, followed by 5 articles) details the surface shader in
[Shader] special effect on distorted energy hood and special effect on shader Distortion
Shader "Custom/ForceField" {Properties {_ Color ("Color", Color) = (0, 0, 0) _ NoiseTex ("NoiseTexture", 2D) = "white" {} // distortion degree _ DistortStrength ("DistortStrength", Range (0.2) = // distortion frequency _ DistortTimeFactor ("DistortTimeFactor", Range )) = 0.2
In shader, we can also add texture maps in addition to the various light treatments we can set.Use the settexture command to assign a texture to a shader.Example code:Shader"sbin/ff2" { //Map SamplingProperties {//variable Name ("description name", type) = value_color ("Main body", color) = (1,1,1,1) _ambient ("Ambient Light", color) = (0.3,0.3,0.3,0.3) _specular ("High-Gloss", color) = (1,1,1,1) //variable Name ("description name", Range
In unity, the performance of the fixed pipeline shader is the best.What is a fixed line?Fixed rendering pipeline-this is the standard Geometry Lighting (TL) pipeline with a fixed function that controls the world, vision, projection transformations, and fixed lighting control and texture blending. Tl pipelines can be rendered with state control, matrix, illumination and mining parameters.The following is an example of a fixed pipeline shader:Shader"sb
"Shader from Beginner to Mastery" series online coursesOffer link: http://edu.csdn.net/combo/detail/9017th: Blending of color and texture colors in the 3D model in shaderVideo Address: Http://edu.csdn.net/course/detail/1441/22681?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse: Copyright NOTICE: This article for Bo Master original article, without Bo Master permiss
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