auxiliary Library
Contains 31 functions with the prefix of Aux.
These functions provide window management, input and output processing, and some simple 3D objects. This function is interpreted and executed by Glaux. dll. The aux library is created to learn and write OpenGL programs. It is more like a preliminary pipeline for testing creativity. The aux library has many errors in Windows implementation,
OpenGL basic graphics programming-OpenGL BASIC program structure
Author: Unknown Article Source: game developers in China hits: 1043 updated:
The program structure compiled with OpenGL is similar to the program written in other languages. In fact,
1. Necessary work before drawing
1.1 set the view area of the form (view port)
Glviewport (X: glint; Y: glint; width: glsizei; Height: glsizei );
The parameters X and Y specify the position in the window in the lower-left corner of the visible area. Generally, they are (0, 0), and width and height specify the width and height of the visible area. Note that the window coordinates used by OpenGL are different from those used by windowsgdi.
Qglwidget's PaintEvent (qpaintevent*) automatically calls PAINTGL () for the part's display to be drawn. You can also call PAINTGL () when a redraw is required through UPDATEGL ().
RESIZEGL () This function is used to handle the actions required for each matrix of the OpenGL drawing pipeline when the size of the part changes. The function PAINTGL () before the first call, Initializegl () is called after the first call, and then each ti
OpenGL Template Mac Cmake OpenGL (Glut) Template, cmakeglut
I often use some of the features to make a template, with a light effect, you can use the mouse to zoom, rotate the coordinate system around the origin
Main. cpp
#include
CMakeLists.txt
cmake_minimum_required (VERSION 2.6)project(OpenGL)find_package(OpenGL
The state management mechanism of OpenGL
Viewport and viewport coordinate system concepts
Test Viewport settings
1 Moving the Viewport
2 Multi-viewport
Viewport summary
1 status management mechanism for OpenGLAs we can see from the simplest examples above, we have almost no configuration of colors and coordinate systems, and OpenGL has been able to implement rendering
In this section, we will study the development environment of OpenGL in WIN10 64 and VS1013 environment.(1) Select a compilation environment:Now the main compiler tools for OpenGL in Windows are visual Studio,broland C + + Builder,dev C + +, we choose Visual Studio2013 as the development environment.(2) Resources used:We used the three libraries of Glew,freeglut and Gltools . Here is an introduction to them
Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/07/17/%e8%b7%a8%e8%b6%8aopengl%e5%92%8cd3d%e7%9a%84%e9%b8%bf%e6%b2%9f%ef%bc%88%e4%ba%8c%ef%bc%89%ef%bc%9a%e7%8e%b0%e4%bb%a3opengl/
The previous article raised the basic problem of crossing OpenGL and d3d, and introduced some ways to eliminate the differences between OpenGL and d3d by inputti
-spline drawing tool is mainly used to define and plot the curve and surface of a rectangle, including gluNewNurbsRenderer (), gluNurbsCurve (), gluBeginSurface (), gluEndSurface (), and gluBeginCurve () and gluNurbsProperty. Error feedback tool. The string gluErrorString () for obtaining error information. 3. The OpenGL auxiliary library contains 31 functions with the function name prefix aux. These functions provide window management, input and outp
2.1 basic understanding of OpenGL
OpenGL is a software interface with a hardware Graphics Generator. It includes more than 100 graphic operation functions. developers can use these functions to construct scene models and develop 3D graphics interaction software. As described in the previous chapter, OpenGL is a high-performance graphics development software packa
The following article details the conversion of coordinates in OpenGL, which is clear and unambiguous. But the so-called rendering pipeline includes only Modelview transformations and projection transformations, which I think is not the case. That's just the angle of the coordinates. For example, what vertex coloring, rasterization, sent to the frame cache are not involved.
Original address: http://blog.csdn.net/zhulinpptor/article/details/5897102
1.
the upper-left corner.
In OpenGL, the object surface coordinates range from 1 to 1. The coordinate system origin is in the center position.
the process of OpenGL video display
Knowledge of textures has been documented in the article "simplest AV playback example 4:direct3d playback RGB (via texture)". The concept of textures in OpenGL is essentially equivalent
Before opengl2.0, OpenGL was designed as a fixed-function state machine, so the only way to modify OpenGL was to define extensions for it. In this way, in various OpenGL implementations, new functions should be exposed in the form of extensions, resulting in a large number of available extensions. OpenGL has a well-def
AbstractDebussy is a debugging tool for hyper-linear computing. In this article, we will explain how to integrate nc-OpenGL with Debussy.
IntroductionA simple D-FF that shows how to use nc-OpenGL and Debussy for regression.
D_ff.v/OpenGL
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Nine, OpenGL colorAlmost all OpenGL applications aim to draw color graphics within the screen window, so color plays an important role in OpenGL programming. The color here is not the same as the color concept in painting, it belongs to the RGB color space and is only displayed on the monitor screen. In addition, the screen window coordinates are in pixels, so ea
[Computer Graphics] openGL common functions, computer graphics opengl
OpenGL common functions
GlAccum operation accumulation Buffer
GlAddSwapHintRectWIN defines a group
Triangle copied by SwapBuffers
GlAlphaFunc allows alpha Detection
GlAreTexturesResident determines whether a specific texture object is resident in the texture memory.
GlArrayElement defines an
not need to be transplanted again, program developers do not need to re-learn a set of function libraries to transplant programs.
Install
The first indispensable thing is the compiler and the basic library. if the system is not installed, install it as follows:
$ sudo apt-get install build-essential
Install OpenGL Library
$ sudo apt-get install libgl1-mesa-dev
Install
1 representation of 3D objects in OpenGL
In 3D space, a scene is a collection of objects or models. In 3D rendering, all objects are composed of triangles. This is because a triangle can represent a plane, and a 3D object is composed of one or more planes. For example, it represents a very complex 3D terrain, and its door is represented by many triangles.
Terrain after rendering
Complex terrain is also composed of triangles.
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