OpenGL Development Environment configuration in vc6.0 (required for OpenGL)
Step 1: select a compiling environment
Now {Tagshow (event, 'windows ');} "Href =" javascript:; "target =" _ Self ">WindowsThe mainstream compiling environments of the system include Visual Studio, broland C ++ builder, Dev-C ++, and so on. They all support OpenGL. But here we choose VC +
Chapter 4 (Lecture 3rd) Example 24 -- OpenGL rendering function, 24 -- opengl
Category: C #, Android, Baidu map application; date: 1. Introduction
The Baidu map SDK provides open OpenGL interfaces for developers to help developers achieve more flexible style painting on maps and enrich the experience of map use.
Ii. Running
Introduction: This section describes ho
glunewnurbsrenderer (), Glunurbscurve (), Glubeginsurface (), Gluendsurface (), Glubegincurve (), Glunurbsproperty (); ◇ Error Feedback Tool: Gets the string gluerrorstring () of the error message. 3. OpenGL Auxiliary LibraryContains 31 functions, and the function name prefix is aux. This part of the function provides window management, input and output processing, and drawing some simple three-dimensional objects. This function is interpreted by gl
Document directory
Display pixel data in simple memory
Display of Bitmap files in OpenGL
References
Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie
Discuss newsgroups and documentsTechnorati label: OpenGL
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I personally think that OpenGL programming guideChapter 1 of the book is the most dizzy one. It tells a lot about the content
OpenGL extensions is one of the highlights of OpenGL. The update of the video card brings more and more dazzling new features, so that we can use the outstanding hardware to draw amazing 3D images. With the extension mechanism of OpenGL, new features provided by any hardware manufacturer can be conveniently used by our OpenGL
My system for Ubuntu14.04, with Apt-get installed the implementation of OpenGL MESA,QT is the official website to download the run file to install.OK, now two are all there, so try to write OpenGL code under QT.Before trying to paste the code in vim and then compile, the test succeeds is a statement containing one of the following compilation options.1 GCCBut directly paste the code into the QT creator Clic
1 introAlthough it is a computer trained, but from a small geometric aspects of the thing is not too cold, space imagination is also poor, so from undergraduate to graduate students, basically did not contact the computer graphics. Why did you say you didn't learn it? Because of curiosity (especially marvel at three-dimensional game realism, such as World of Warcraft, Need for Speed), in the graduate stage is also specialized in computer graphics, but
Preface
For a long time, the more you learn, the more important the basic knowledge is. When learning unity shader, I always think about what the shader is? What is the shader pipeline? How do they work? What are the restrictions? And so on. However, unity is not responsible for telling you these issues. It focuses on how, not what and why. If you want to understand some problems in depth, you still need to learn
1. Configure the OpenGL environment to download glut (OpenGL utility Toolkit) https://www.opengl.org/resources/libraries/glut/to Local. After decompression there are two Lib files, two DLL files and one. h file.2. Glut.lib and Glut32.lib are copied to X:\Program Files (x86) \microsoft Visual Studio 12.0\vc\lib.3. Glut.dll and Glut32.dll copied to the C:\Windows\system32 folder (32-bit system) or? C:\WINDOWS
Write in frontThen the previous section, when the development environment was set up, of course, we wanted to write 3D applications right away. But we also need some patience, because OpenGL is a low-level API, so we have a little more basic knowledge, before we begin to draw 3D graphics, we will be familiar with the concepts and processes of modern OpenGL by drawing a triangular program.
In this section yo
. Learn about 2D. Let's take a look at the 3D drawing method. 3D drawing SDK is very simple. It just introduces a general method, that is, inheriting a View, and then obtaining the Opengl handle in this View for drawing, it should be the same as 2D. The difference is that 2D APIs are used for drawing, and 3D is used for drawing. However, because 3D openGl | ES ha
Multiple sampling in OpenGL and multiple sampling in OpenGLMultiple sampling in OpenGLOne of the biggest advantages of anti-sawtooth processing is that it can make the edge of the polygon smoother and make the rendering effect more realistic and natural. Point-and-line anti-sawtooth processing is widely supported, but unfortunately, the smooth processing of polygon is not implemented on all platforms. In addition, even when GL_POLYGON_SMOOTH can be us
Foreword OpenGL is a set of drawing function libraries developed by SGI. It is a set of C language functions for the development of 2D and 3D graphics applications. OpenGL makes it unnecessary for program developers to consider whether the underlying operations of various display cards are the same. The hardware is communicated by the OpenGL core. Therefore, as l
For more information, see http://www.cppblog.com/doing5552/archive/2009/01/08/71532.html.
1. Check whether the graphics card of the Local Machine supports OpenGL. The confirmation method is as follows:
Search for the following two files in the system directory (c: \ windows \ system32 by default for WINXP:
Opengl32.dll and glu32.dll, if any, indicate that your video card has implemented the OpenGL interface
OpenGL vertex array, opengl Vertex
In OpenGL, if you want to draw elements, the following operations are generally used:
glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f);glEnd();
However, if the number of vertices is too large, This method requires frequent function calls, which is too inefficient. This requires the use of verte
How does opengl display the texture-rich and opengl
In the opengl Post Bar, someone turns up a previous help post:
// According to the NeHe tutorial lesson6, we got a texture-based ry # include
// Use auxDIBImageLoad to load the texture # include
# Pragma comment (lib, "GLAUX. lib") # include
GLuint texture [1]; AUX_RGBImageRec * LoadBMP (cha
Chapter 2 of OpenGl learning and Chapter 2 of opengl
After openGl is basically drawn, it's time to move from a plane to a three-dimensional one. Now, to draw a Golden Triangle, the main problem is the fixed-point array, GL10.GL _ TRIANGLES,
GL_TRIANGLES-this parameter means OpenGL uses three vertices to form a graph. T
To use OpenGL ES to draw images in Android applications, you must create a view as a container. The more direct method is to derive an implementation class from GLSurfaceView and GLSurfaceView. Renderer. GLSurfaceView is a container drawn using OpenGL. GLSurfaceView. Renderer is used to control the drawing action. For more information about these classes, see the OpenGL
Almost all OpenGL applications aim to draw color images in the screen window, so Color plays an important role in OpenGL programming. The color here is different from the color concept in the painting. It belongs to the RGB color space and is only displayed on the monitor screen. In addition, the screen window coordinates are measured in pixels. Therefore, each pixel in a graph has its own color. This color
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