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Some MMORPG designs can be summarized as needed

unnecessary, large, and empty Scaling (reference standard: expansion is not used within one year after system design ). accurately predict the possible complexity of each function and isolate the complex functions. 2. How to design a Complex System The process of designing a complex system is basically a process of gradually decomposing the problem into a relatively simple problem. Here we use developing a wow-like MMORPG as the proposition to descri

Common MMORPG server architecture (1)

P {margin-bottom: 0.08in ;} A brief summary of commonServer architecture of MMORPG games. In the big aspect, Mainly includingMain Components of lanucherserver, gateserver/proxyserver, gameserver, and dbserver. Launcherserver is the only game Operating ProcessIt is responsible for providing the list of available server groups and server-related information, such as the number of online users and the degree of busyness.Launcherserver is gen

MMORPG large game design and development (part1 of net)

("SOCKFD:%d\n", SOCKFD); memset (AMP;SERVADDR,0,sizeof(SERVADDR)); servaddr.sin_family =Af_inet; Servaddr.sin_port = htons (6666);if (Inet_pton (Af_inet, argv[1], servaddr.sin_addr) 0) {printf ("Inet_pton error for%s\n", argv[1]); Exit0); }if (Connect (SOCKFD), (struct sockaddr*) servaddr,sizeof (SERVADDR)) 0) {printf ("Connect Error:%s (errno:%d) \ n", Strerror (errno), errno); Exit0 "send msg to server: \ n "); Fgets (Sendline, 4096if (Send (SOCKFD, Sendline, strlen (sendline), 0) ) {printf

Location synchronization of MMORPG games in skill battles

Here are two problems related to location synchronization in the development of the skill combat system. (1) In MMORPG games, for games with a variety of occupations, such as both near-attack and remote systems, planning usually involves close-to-attack occupations, coupled with charge-based skills, in order to balance the advantages of remote occupations in attack distance. The effect seen on the client is that the player plays the charge action whi

MMORPG game server design

I have a blog post about the game server. Http://blog.csdn.net/liuxialong/archive/2011/06/12/6539762.aspx However, the length is too long and too much attention is paid to details, which is suitable for deep reading. Here we provide a kind of macro-control MMORPG Server DesignArticleIt is suitable for beginners. After reading this article, you can have a rough understanding of the design of the server, so that you can gain a deeper understanding of

MMORPG Web game Chop Fairy Record full set of source (server + client)

Chop Fairy Record Full set of source (service side + client), "Chop Xian record" is a strong Chinese wind immortal MMORPG Web game, the background of the game from the Chinese magnificent variety of fairy tales and folk good biography, players can travel through time and different times of the famous characters meet, common deduction adapted from "Shan Hai Jing", "White Snake Biography" , "Qian female Ghost", "Painted Skin", "Jingwei", "Journey to the

Kbengine + Cocos2d_js implements HTML5 online game MMORPG (full code + resources)

"kbengine/" (therootdirectoryserverengine,suchas$ Kbe_root) 3.copy "Kbengine_cocos2d_js_demo\kbengine_demos_assets" to "kbengine\" root directory Configure Demo (Optional):Change the login address:kbengine_cocos2d_js_demo\cocos2d-js-client\main.js args.ip = "127.0.0.1"; Args.port = 20013; Start the Servers:ensurethatthe "Kbengine_cocos2d_js_demo\kbengine_demos_assets" hasbeencopied tothe "Kbengine\" directoryReference:StartCheckthe startupstatus:ifsuccessfulwillfindlog "Components:: Process (

MMORPG load Balancing mechanism

Excerpt from: Multiplayer Online game server architecture Http://wenku.baidu.com/view/aac987eae009581b6bd9eb8a.html MMORPG load Balancing mechanism 1. Static distribution of players to the server The average player is assigned to each server so that each server has the same number of players. The advantage of this approach is that the algorithm is simple, but the player moves on the map, so over time, at worst, there may be a lot of network tr

The development direction of MMORPG is large-scale

The development direction of MMORPG is large-scaleTo play with the web game, mobile phone game to pull the gap.To be able to show a big war scene. Like the Battle of Chibi.Take advantage of the resource's pre-download.Two questions need to be addressed:One is the bandwidth limit, the million people with the same screen update message how to send to the client.The workaround is to allow the client to decide how to get the data from the server itself.Se

MMORPG large game design and development (Part2 of net)

The second part of the network will give you a description of the network code aspects of the design, from the basic code, to understand the detailed Network module architecture.Did not release the entire source code, because there are many

MMORPG for Silverlight game video sharing

Video of the Web Game wowo world (Chinese name nest world, tentative) Silverlight technology seminar sharing, declined to reprint, thank you! For online games developed using silverlightj technology, the current function implementation list is

MMORPG programming in Silverlight tutorial (13) Perfect moving mechanic

Now it is time to resolve the issue left in chapter 8, when there are no obstructions between the distinction and original place, the sprite still use a * algorithm to find path, rather than moving between these 2 point directly, as follows:

MMORPG programming in Silverlight tutorial (8) A * Algorithm

From this chapter, I will introduce map engine, it refer to 2 aspects, as follows: 1) Implementation the map. Including map's splitting, composing and rendering style. 2) implementation the objects of the map. Including obstruction, mask and

Beyond !! Endless silver wing: Silverlight-Mmorpg game engine phase 2 porting

Or this address: Http://silverfuture.cn/ The blog will not be uploaded, because you cannot right-click it. Note: The engine is developed based on silverlight3.0 and the language is pure C #. If you want to watch the video, you must install the

MMORPG programming in Silverlight tutorial (0) Foreword

Wow, Silverlight can also be used in oomrpg programming, isn' t it? What a surprise! But it is true. as you know, game is base on a series of coherent pictures, and Silverlight is just good at animation design, especially in vector animations.

MMORPG programming in Silverlight tutorial (11) map mask

I introduce map presentation in the previous chapters. in general, it is enough to simple games; but we need to spend more energy on the map to simulate real world and achieve more realistic effect. this chapter will focus on how to implement map

MMORPG Server-api

StartServiceCtrlDispatcher In 2000/xp, such as the NT-based operating system, there is a service manager, it manages the background process is called service. A service is an application type that runs in the background and is similar to a UNIX

MMORPG programming in Silverlight tutorial (6) Implement the sprite's 2D animation (Part III)

In chapter 5, we study how to use image's clip and rendertransform to create animation for Sprite. Now, I will introduce a new method base on writeablebitmap to cut the image. You can use it as follows: BitmapimageBitmap

MMORPG programming in Silverlight tutorial (2) animate the object (Part II)

2) compositiontarget The second method to create animation is by compositiontarget. in official document, compositiontarget object can create M animation by each frame's callback. in other words, the animation created by compositiontarget is base

MMORPG programming in Silverlight tutorial (4) Implement the sprite's 2D animation (part I)

By studying the first 3 chapters, we master how to create the object's moving animation dynamically. In this chapter, I will introduce how to implement object's own animation. First of all, I need to replace the object with a living Sprite. I

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