multicast paging

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Application 7 of VLC: Use VLC for unicast, multicast, and On-Demand Server

: // 127.0.0.1/vod1. You can play the video. You can replace 127.0.0.1 with your own IP address. 6. Set up multicast serversContinue input: New broadcast EnabledSetup inputs input D:/02.avi [loop]Setup export output # duplicate {DST = RTP {DST = 226.0.0.6, MUX = ts, Port = 1234 }}Control Role Play Explanation:A new broadcast is called broadcast. Set input to D:/02.avifor loop, which indicates loop playback. Set the output of the

iOS UDP multicast

These days in doing WiFi smart lights, need to use the knowledge of multicast to this record, the server is written in Java, the code is as follows:1 Importjava.io.IOException;2 ImportJava.net.DatagramPacket;3 ImportJava.net.DatagramSocket;4 Importjava.net.InetAddress;5 ImportJava.net.MulticastSocket;6 7 classudpserver{8 Public Static voidMain (string[] args)throwsioexception{9MulticastSocket Server =NewMulticastSocket (5050);TenInetAddress addr

"C # advanced" Multicast delegates and delegate arrays like it's one thing ~

This mathoperation class has three static methods, the parameters are double, and there is no return value, consider using action classmathoperations { Public Static voidMultiplybytwo (Doublevalue) {Console.WriteLine ("0} = {1}", Value,value *2); } Public Static voidSquare (Doublevalue) {Console.WriteLine ("{0}* {1} = {2}", value, value, value*value); } Public Static voidIntroduction (Doublevalue) {Console.WriteLine ("I ' m a double. My value is {0}", value); } }The book me

Unicast vs broadcast vs Multicast

1. unicast vs broadcast vs Multicast Unicast Broadcast Multicast Descripe One-to-one communication mode between hosts.Vswitches and vroutersForward data only without copying. One-to-all communication modes between hosts. The network copies and forwards signals from each host unconditionally, and all hosts can receive all information (whether or not you need it) One-to-on

C # send and receive multicast messages

Send multicast messages: Static Void Main ( String [] ARGs) {udpclient = New Udpclient (); ipendpoint broadcastip = New Ipendpoint (IPaddress. parse ( " 224.0.0.122 " ), 4533 ); Int I =0 ; While ( True ) {Console. writeline (I ); Byte [] B = encoding. utf8.getbytes ( " I play messages in a group " + I ++ ); Udpclient. Send (B, B. length, broadcastip); system. Threading. thread. Sleep ( 1000 );}} Receive

Command for multicast troubleshooting

Command r1 # sh ip pim ap r1 # sh ip pim rp r1 # sh ip pim rp cannot see RPr1 # sh IP mroute ip Multicast Routing Table Flags: D-Dense, s-Sparse, B-Bidir Group, s-SSM Group, C-Connected, L-Local, P-Pruned, R-RP-bit set, F-Register flag, t-SPT-bit set, J-Join SPT, M-MSDP created entry, X-Proxy Join Timer Running, A-Candidate for MSDP Advertisement, U-URD, i-Received Source Specific Ho St Report, Z-Multicast

Multicast delegates and Events

The creation rule for an event is that the type must be a delegate type, that is, the delegate instantiates the eventThe case code is as follows:Here are the two methods to be delegated later: Public classEventManager {//The first method Public voidADD (intIintj) {intres = i +J; MessageBox.Show (Res. ToString ()); } //a second method Public voidSayHello (intIintj) {MessageBox.Show ("Hello Word"+ (i*j). ToString ()); } }This is the creation of the delegate

Remote DoS vulnerability in Cisco IOS Multicast Source Protocol

Release date:Updated on: Affected Systems:Cisco IOS 15.xUnaffected system:Cisco IOS 15.2 (2) T1Cisco IOS 15.1 (4) M3aCisco IOS 15.1 (4) M2Cisco IOS 15.1 (2) GC2Cisco IOS 15.0 (1) M8Description:--------------------------------------------------------------------------------Bugtraq id: 52759Cve id: CVE-2012-0382 MSDP is a protocol used to connect multiple PIM-SM domains, allowing multicast sources in a group to make all RP in different domains known. Wh

Broadcast and multicast

Apply to UDP only1, three types of IP addresses, unicast, broadcast, multicast2, limited broadcast 255.255.255.255 Route not forwardedWebcast netid.255.255.255 Class A, without subnettingSubnet broadcast host number is 1All subnet broadcast Subnet number host number is 1 mesh3. Ping 255.255.255.255Arp-a4. Multicast Class D AddressIGMPThe basis of multicasting is the concept of a process that joins a multicast

It takes up to 21 seconds for SL multicast to be authorized.

Silverlight runtime assumes that the announcement has been deleted and a new announcement will be resending. If no matching authorization is received, the same request will be resent in 6 seconds. SocketException with SocketError.AccessDenied.">SocketException with SocketError.AccessDenied.">If no matching authorization message is received 12 seconds after the third resend, the Policy Check is deemed as failed and the ApplicationProgramReceiveSocketexceptionAndSocketerror.Accessdenied. If a m

Extension Function (2): Multicast Event

In my previous blog "Extension function (1): Extend" already Extension ' function ' function to implement Extend. Follow the leads I ' ll talk about extension ' Function ' to implement multicast Event. Some friends may familiar and listener model,some friends May is not. But Event I believe these are no one none used. In Js,we usually use blew the code to implement event. vareventdemoclass= function () { //constructor } Eventdemoclass.prototyp

Several multicast protocols

PIM-DM intensive mode)The PIM intensive mode is the preferred configuration in the multicast routing protocol. This Protocol is strongly supported by Cisco and provides easy configuration and troubleshooting methods. Similar to DVMRP, the PIM intensive mode does not have the characteristics of flooding or deleting. Therefore, it can still be used as an option for configuring short-term protocols for wide-area multi-point transfer. Meanwhile, the PIM S

Solution to loop problems caused by multicast Static Routing (1)

I. Problems GRE channel is used between r3 and r1. All router interfaces are configured as sparse-mode, and the R4 ip address is 1.1.4.4). However, R1 cannot ping multicast sources.Ii. below Multicast source ----- R5------R3-------R223----R1 -- e0........................................ .... |........................................ .... |........................................ .... R4~~~~~~~~~~~~~~~~~~~~~

Discussion on delegated multicast Delegation

+ = Operator-= OperatorI learned about multicast delegation. Now let's talk about the + = Operator and the-= Operator.In our previous studies, we know that the + = Operator is used for auto-increment operations, but in the delegate, the + = operator has a new meaning.First look at an instance:First define a delegate typePublic delegate void del (int a, int B );Then define a delegate variable:Del delegate;Now, let's assume that we have the following me

Multicast and broadcast

x. y. Z. A can also receive it. The following is an example of using the socket API to implement limited broadcast:Unit UDP; Interface UsesWindows, messages, sysutils, classes, graphics, controls, forms, dialogs, WinSock,Stdctrls; ConstWm_sock = wm_user + 1; // customize Windows messagesUdpport = 6543; // set the UDP port number// Inaddr_allhosts_group = u_long ($ e0000001); // Class D address 224.0.0.1 (** Argument Structure for ip_add_membership and ip_drop_membership.* Ip_mreq is not defined

Install Multicast test tool ssmping on Linux

1. ssmping implements the multicast ping function specified by the rfc6450: https://tools.ietf.org/html/rfc64502. Ssmping's source package can be downloaded from here: https://launchpad.net/ubuntu/trusty/+package/ssmping3. Unzip and then execute the make report on CentOS Linux with the following error:Ssmpingd.c:44:error:dereferencing pointer to incomplete typeThe workaround is to edit the makefile file and add the following line:CFLAGS + =-d_gnu_sour

Wow, the use of multicast software tutorial

  Wow, the multicast is a P4P protocol based, multi-functional, personalized player software. WOW Multicast integrates a new player engine, and is free BT on-demand software, the user only through a maximum of 30 seconds of buffer time can directly watch the rich film and television programs. Wow, it's a wow. Later, a set of online and local video software, speaking of video playback software, compared to a

Implement IP multicast code in UDP protocol in Linux (armlinux)

/*************************************** ************** Function: Linux arm-Linux UPD multicast ** Time: 2006-03-07 ** Writing: Li Yinan ***************************************** *************/# Include # Include # Include # Include # Include # Include # Include # Include Int Port = 6789; // Communication PortInt main (void){Int socket_descriptor;Struct sockaddr_in address;Socket_descriptor = socket (af_inet, sock_dgram, 0 );If (socket_descriptor =-1

Implementation of multicast code sending and receiving end in Jrtplib

); Rtpclose (Rtcpsock); Mainmutex_unlock return err_rtp_udpv4trans_cantbindrtpsocket; } memset (addr,0, sizeof (struct sockaddr_in)); addr.sin_family = af_inet; Addr.sin_port = htons (Params->getportbase () +1); ADDR.SIN_ADDR.S_ADDR = htonl (BINDIP); if (bind (rtcpsock, struct sockaddr *) addr,sizeof (struct sockaddr_in))! = 0) {

Common Code--UDP Multicast

#include #include#include#include#pragmaComment (lib, "Ws2_32.lib")#defineClose Closesocket#undefIp_add_membership#defineIp_add_membership 12intMainvoid) {wsadata WSA={0}; WSAStartup (Makeword (2,2),WSA); SOCKET FD; Sockaddr_in Localif; FD=sockets (Af_inet, SOCK_DGRAM, IPPROTO_UDP); if(FD = =-1) {perror ("Socket"); return-1; } localif.sin_family=af_inet; Localif.sin_port= Htons (1234); Localif.sin_addr.s_addr=htonl (Inaddr_any); if(Bind (FD, (SOCKADDR *) localif,sizeof(Localif)) == -1)

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