nes game development

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Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development

Zookeeper Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development Lecture 1 Introduction to game demos and tools... 1 2. Create a project... 2 Third lecture interface display... 3 Fourth, the generation of Number 2... 7 V. Judgment of input

[Android game development 27] describes the hdpi, mdpi, and ldpi resource folders under game development and projects.

[Android game development] explains the hdpi, mdpi, and ldpi resource folders under game development and projects, as well as the game HD version settings. Today, a developer asks me why I want to delete the hdpi under the game

Unity3D game development from zero to single (7), unity3d Game Development

Unity3D game development from zero to single (7), unity3d Game DevelopmentAbstract Today, I made a network communication demo for a mobile device, which consists of two parts: network connection and data communication. Two Android devices A and B are required. A serves as the client and B serves as the server. The final effect is that the square in device A is co

Unity3d game development Using disunity extract Unity3d game resources

Dear friends, Hello, I am Qin Yuanpei. What bloggers want and share today is the use of disunity to extract Unity3d game footage. This tool, bloggers in the Unity3d game development of the anti-compilation Assetbundle extract game resources This article has actually been mentioned, but because some friends on how to us

Flash Game Development Series One: Enemies in the game (7)

Sixth:Flash game Development Series One: The enemy in the game . V. Tracking of missiles (continued) Last time we knew how to make the missile spin look like that, and then let the missile move. Some of the properties of the missile, we need to define it properly, this is the complete initialization function: init = function () {enemy._x = 40;enemy._y = 350;en

Flash Game Development Series One: Enemies in the game (4)

Article Three:Flash game Development Series One: The enemy in the game . Four (insert), half random moving enemy Take a look at this example: We can see that an enemy moves from top to bottom according to certain rules. The main rule is top-down, but the range of movement is random. This approach is often used in early games, including some large games. In fac

Unity3D game development-update method, unity3d Game Development

Unity3D game development-update method, unity3d Game Development The Role in the game, like a paper doll, is a very popular feature that allows players to change the appearance of their roles. In general, we have built a 3D model, if you want to replace one of the parts with

Game Test (3)-Development of game testing

Game Talkgame Test (1)-What is a game testGame Test (2)-What does the game test do? I have already talked about the basic work of game testing, and then we will talk about the professional development of game testing. If you

[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development

[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article Before starting today's content, let's first learn a more important part of Unity3D. Unders

Unity3D game development: Starting from Unity3D project version control, unity3d Game Development

Unity3D game development: Starting from Unity3D project version control, unity3d Game Development Dear friends, welcome to my blog, I am Qin Yuanpei, my independent blog address is http://qinyuanpei.com, CSDN blog address is http://blog.csdn.net/qinyuanpei. Today, I want to talk about Version Control of The Unity3D

[8 to Android game development] add audio in the game-details the advantages and disadvantages of MediaPlayer and SoundPool and

In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool! PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can

One of the online ghost game development-game flow introduction and technology selection

choose not to guess, when the second ghost to die when there are two opportunities, the same, if the second does not guess, the third ghost to die when there are three times, of course, ghosts in the process is not communication, that is: who Guess who guessed, Other people don't talk nonsense.Of course there are 1 judges, but the game development here replaces the judge's role. Oh, yes, when I play this

Using the photon Engine for Unity Network game Development (IV)--photon engine implements network game logic

Using the photon Engine for Unity Network game Development (IV)--photon engine realization Network game Logic photonpununity Network game Development Network game logic Processing and masterclient network

3. Cocos2dx 3.0 game development: finding a third-party game development environment

variable configuration requires ant, mainly android needs to use it) 5. Download python 2.7.6 (do not download python or later)Https://www.python.org/download/releases/2.7.6/All the necessary tools have been downloaded. Now we have started to build the environment. 6. Now we can configure 3.0 environment variables, which is much more convenient.Just run setup. py in the 3.0 directory. Enter the relevant path as prompted; 7. When creating a project, I believe that 3.0 of the heroes who have u

Unity3d game Development Combat Original video lecture series 13 hat-trick game development (preview)

FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend

Silverlight C # Game Development: Flyer08 uses Blend to create a new game

I personally think it is a bit abrupt to start with Flyer, because the Flyer series was originally intended to be just a game, and the next one was another game development, but it seems that more friends like to continue with this series, in addition, the new game has something to do with Fly, so even in this article,

Game development Series A game of enemies 1_php tutorial

Game Development Series One: Enemies in the game (1) http://www.flashempire.com/school/tutorview.php?id=530 For the current Flash, the development of some smarty pants game is not a strange thing. I am involved in the content and develop

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development Adding gravity to object motion Note: Use the series superposition algorithm y + = vy Acceleration on location vy + = GR The acceleration GR on the speed is the gravity acceleration. The unit of accelera

[Unity Game Development] the application of vector in game development (II.)

In the previous blog, we talked about the use of the nature of vector direction to solve the problem. This blog will continue to use a simple small example to illustrate how to apply the vector's point-multiplication to the actual game development. geometric definition of vector point multiplication In a two-dimensional space with two vectors U and V, with an angle of θ ([0,π]), the inner product is defined

Visual c ++: 8 Game Development notes-basic animation display (2) game loop usage

. lpszmenuname = NULL; wcex. lpszclassname = "canvas"; wcex. hiconsm = NULL; return registerclassex ( wcex );} ******************************** * *** // load the bitmap boo from the file L initinstance (hinstance, int ncmdshow) {char filename [20] = ""; int I; hinst = hinstance; hwnd = createwindow ("canvas", "animation demo ", ws_overlappedwindow, cw_usedefault, 0, cw_usedefault, 0, null, null, hinstance, null); If (! Hwnd) {return false;} movewindow (hwnd, 10, 10, 600,450, true); showwindow (h

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