The Neon City (Neon) released Neon City is a very classic racing mobile phone game, the game has a new racing, cool special effects and beautiful game lighting screen design. Interested in the small partners to download the Neon City hand tour Try it! This is a good game yo! Game Introduction "Neon City" is a beautiful light-screen racing mobile phone games. In this game, you will be a pilot flying a space fighter. This game uses the famous film Tron'
Cat learning IOS (6) UI-popular iOS games _ super guess pictures (source code) and popular ios games
CAT/CAT sharing, must be excellentMaterial address: http://download.csdn.net/detail/u013357243/8523193Address: http://blog.csdn.net/u013357243/article/details/44538955First
Source code for iOS games, ios games
Game source code: the game is a multi-level cocos2d-based iPad mouse game source code, which is also a high-quality mouse game source code, can have a gradually rising level settings, you can set up some commercial models at the level to make a profit. It is a perfect full version
Cat and cat learning IOS (15th) UI-once hot brick-hitting games, ios bricks
CAT/CAT sharing, must be excellent
Material address: http://blog.csdn.net/u013357243/article/details/44814523Original address: http://blog.csdn.net/u013357243? Viewmode = contents
! The material code contains all the code I have written and has complete annotations for easy learning.Firs
If HTML5 applications can emerge in the short term, Microsoft's WP7 will not benefit a lot or even succeed. If HTML5 applications can emerge in the short term, Microsoft's WP7 will not benefit a lot or even succeed. Reply: Technically, it is unlikely that HTML5 applications and games will be smooth and integrated into native applications within one year. HTML5 can only be used for simple applications (such as browsing). native apps have great advantag
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Games ---- some open-source IOS projects, controls, and marks are constantly being updated.
Google it by name
Thanks again to all open-source communiti
(Unfinished)
1. The most memory occupied by 2D games is undoubtedly image resources.
2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than t
Double Battle of the ball game source code, this is a two-person battle of the iOS ball game source code. The game's source code is also more specific, we see on the screen each have a goal. There is a ball, both sides through the control wheel to make the ball into each other's goal. In fact the play is also very easy. We know that sports games at the moment, or very little, you can take a look at the game
Navigator icon to perform a GPU analysis of the currently running UE4 appAfter clicking the Analyze button for a moment, Xcode captures the entire drawing process of the frame and can be browsed by sliding slider.You can also view the shader code used in the draw call section and support dynamic modification of debuggingand debug the same way as usual debugging, in the specified section of the code to place a breakpoint on it. Solve this problem, you can UE4 on the mobile end of the rendering s
Description
Bull's Eye games are very cool demos in http://www.raywenderlich.com/store/ios-apprenticeFollow this tutorial step by step to do it will have Bull's Eye, source code can be found on the official website, or from my github clone, https://github.com/avenwu/bulleye.git
First show:
The rule is simple. Each time a random number of 1-is generated, the player slides to the nearest position through th
the bezel to the position of the finger[_paddleimageview Setcenter:cgpointmake (location. x, _paddleimageview. Center. Y)];//Record the horizontal movement speed of the bezel_paddlevelocityx = [Sender Velocityinview: Self. View]. x;NSLog(@"%f", _paddlevelocityx); }Else if(uigesturerecognizerstateended = = Sender. State) {//Recover finger movement speed_paddlevelocityx =0; }}@endGame rules1-"On the screen?" There are four rows of bricks.2-"Tap the screen to start the game3-"When the game starts,
(_snowflake.center.y>666) {_snowflake.center=cgpointmake (_snowflake.center.x, 66);}}-(void) crash{if (Cgrectintersectsrect (_iv4.frame, _iv3.frame) | | Cgrectintersectsrect (_iv4.frame,_iv2.frame) | | Cgrectintersectsrect (_iv4.frame, _iv.frame) | | Cgrectintersectsrect (_iv4.frame, _iv5.frame)) {_iv4.center=cgpointmake (120, 650);To achieve a collision once the remaining blood volume is reduced by one_blood--;Here's the text must be put here to write. Shows the remaining amount of blood left.
To open a Robot.h file in Xcode, add the following 2 methods:-(void)moveArm:(MoveDirection)direction;-(void)armShoot;Implement these 2 methods in ROBOT.M:-(void)armShoot{ [_arm armShoot];}-(void)moveArm:(MoveDirection)direction{ [_arm moveArm:direction];}Since the player needs to select the robot when clicking on the robot, add the Touchbegan method:-(void)touchBegan:(CCTouch *)touch withEvent:(CCTouchEvent *)event{ self.isSelectedYES; LevelRestrict *lr = [LevelRestrict sharedInstanc
This is a simple robot projection game, mainly to be familiar with some things of the physics engine. You can think of it as a robot shot, even though it is a parabolic, but not a basketball but a bullet, faster.The game is the player chooses the robot, the mobile robot arm aims at the basket frame, then launches the bullet. If the bullet falls into the basket, the score is scored. The game ends when the bullet runs out or the time runs out.The main gameplay changes in the game are as follows:1.
Learned yesterday, the method of collision judgment, and learn the new usage of nstimer, today I practice doing a game of bricks, the game realized from the left and right on the three walls, there are 15 bricks, a small ball, a baffle, through the small ball hit the wall and the baffle to achieve the ball. But do not realize after the disappearance of the bricks, can only do a good job of the last created bricks have disappeared after the effect of the crash, this afternoon to review some of
the inner wall of the basket to bounce upward away from the sensor, and then fall across the sensor, causing a bullet to enter the basket multiple times to score.After the collision model is set to @ "null", the bullet that has touched the sensor will no longer collide with the sensor. Of course it's just a solution.Next we wait for 5 seconds to make the bullet invisible and move it out of the basket, which will not affect the other shot, and can be reused.Final scoring, and update the score la
Import cocos2d games to iOS
1. Introduce cocos2dx to your project in xcode. You need to import the cocos2d_libs static library. First, you need to download the cocos2d engine from the official website.
2. Copy the cocos2d engine to the project directory and add Files .. to the project.
3. Add dependent Libraries
4. Configure the project
1. Configure in Build SettingsSet Valid ubuntures
2. Set Build Opti
(No. 00004) Implementing brick-hitting games for iOS (8): collision between small balls and bricks in the game
Now return to GameScene. m, all our collision processing is placed in this class. first, we need to figure out what will conflict with what. for the moment, we will first achieve the collision between the ball and the brick, as well as the collision between the ball and the rebound rod.Collisi
(No. 00004) Implementing brick-hitting games for iOS (14th): 3. Implementing ball props
We have already introduced how to change the items of the bounce stick. Below we can make some articles on the ball to realize more items.
We call it a three-ball prop: When a bounce stick hits this item, the ball turns into three. Next, keep these balls as close as possible, in this way, you can get more scores than
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