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OpenGL learning notes (3)-draw points and Line Segments

glint and glsizei ),F indicates a 32-bit floating point number (OpenGL defines this type as glfloat and glclampf ),D indicates a 64-bit floating point number (OpenGL defines this type as gldouble and glclampd ).V indicates that several parameters passed will use pointers. See the example below.These functions have the same function except for the type and number of parameters. For example, the functions of

Learning OpenGL (3) drawing spiral graphics

Learning OpenGL (3) drawing spiral graphics [Email protected] Http://blog.csdn.net/kezunhai In OpenGL, graphics are composed of some basic elements, which interpret a set of fixed points or vertex lists as some images drawn on the screen. The smallest element in OpenGL is a vertex. There are 10 elements in

OpenGL (3)-Triangle

been explained at the beginning of the article // Caching using vertex buffer objects int VBO, VAO; Glgenvertexarrays (1, VAO); Glgenbuffers (1, VBO); // buffering objects for binding Glbindvertexarray (VAO); Glbindbuffer (Gl_array_buffer, VBO); Use of Buffered objects 1 //Copy the defined vertex data into buffered memory2 //The first parameter, the buffer type, the second parameter data size, the third parameter sends the data, the fourth parameter, the gr

OpenGL 3: Circle

This time, OpenGL is used to draw a circle, and a solid pentagram is drawn in the middle. 1. Draw solid five corners: Since the previous use of polygen painting will fail, maybe the GPU hardware will be different, so the use of polygen to draw a solid five-pointed star is not reliable; Therefore, polygen is not required to draw a star using a triangle. 2 circles Because there is no circular shape in glew, we can only manually set the vertex

OpenGL system design-display list (3)

Nested display list To support more complex plotting, the display list also supports nesting. That is, when creating a display list using glnewlist () or glcalllists () call the defined display list. Theoretically, the number of nested layers in the generated list can be 2 ^ 31-2, but in fact there are two reasons why this is not supported. First, when the number of nested layers increases, it takes a lot of resources and time to create a display list. Second, even if you can create multi-level

. Net 4.0 Study Notes (3) -- thread BASICS (I)

certainly won't be able to use it for a long time, and our mobile phones will also be multi-core. Intel has developed a single chip with 80 cores. Wow, how powerful is this computing power, and Intel even has a CPU with multi-core hyper-threading. NUMA architecture computer Multi-core CPUs look powerful on the surface, but they lead to a new problem. Now, multiple cores are simultaneously acce

Deep Exploration C ++ object model Reading Notes (3)

virtual base class has become a special term designed by C ++ Oo, it provides a virtual interface without defining any data. The Visual C ++ 6.0 Compiler regards an empty virtual base class as a part of the beginning of the derived class object. Therefore, the subsequent 1 bytes is saved, and there is no problem with the subsequent alignment, therefore, the actual execution result is 4. Keywords: malloc wxWidgets OpenGL polymorphism doxygen Deep Ex

Shadow Map (3), shadowmap

Shadow Map (3), shadowmapStudy on Shadow Map (III) Recently, I have suffered a lot from my own projects. The key point is to implement Shadow Map ). In order to achieve the goal, I have read a lot of relevant information on the Internet and some cases. It took me a month to achieve this effect. The effect of shadow ing has been described in the upcoming Qt 3D release, in KDAB, Shadow Mappingin Qt3D 2.0 implements Shadow ing on the Qt 3D framework. How

Chapter 3 EGL Introduction

EGL is a set of platform-independent APIs provided by khronos group. Its functions: 1> communication with Native Windows system;2> query available configurations;3> Create a drawing surface available for OpenGL ES );4> synchronize rendering between APIs of different categories, for example, between OpenGL ES and openvg, or between

Cocos2d-x Study Notes (3) CCNode analysis, cocos2d-xccnode

following parts: 1) read and write the attribute information displayed for the node 2) read and write the changed node attributes 3) how to manage subnodes 4) related methods for binding node data 5) related methods for node Lifecycle 6) methods related to CCAction for node Processing 7) related methods for node scheduled tasks 8) related methods for node Coordinate Transformation Nodes in CCNode have their own coordinate system and become the node

WINDOWS2003 System diskless Terminal Network set up a detailed tutorial (1/3)

considerations for installing Terminal Server, including if you do not select "Terminal Services Licensing" is only 120 days of use, and so on, do not ignore it, directly click the "Next" button. (3) Select installation mode, and it is recommended that you choose Loose Install mode (this corresponds to the "compatible with terminal Server 4.0 user mode" in Windows 2000). Click the "Next" button. (4) The system starts copying the related files, and

Unity5 optimization of internal rendering 3: removing the fixed function

One,vita), it is very difficult to generate shaders on these platforms in real time.2. They cannot work with materialpropertyblocks, cannot be used on the rendering of Unity's sprite, nor can it be used on animated materials.3. They are only suitable for doing very simple things, you make a simple fixed function shader, then found that need to add more features, there is no way to do more.How does a fixed function shader perform on unity? Why? Most p

[WebGL entry] 3. Basic 3D drawing knowledge, webgl3d

[WebGL entry] 3. Basic 3D drawing knowledge, webgl3d Note: The article is translated from http://wgld.org/, the original author shanbenya (doxas). If I have additional instructions in the article, I will add [lufy:]. In addition, the research on webgl is not in-depth enough, and some professional words are required, if the translation is incorrect, please correct me. 2D and 3D 3D space-the real world we live in is a 3D space. In a 3D world, everythi

Coordinate System of Cocos2d-x 3.x, cocos2d-x3.x

, the default Coordinate System of the cocos2d-x is not like this, but not all, When you touch an event, the coordinates that you touch are the UI coordinates, As shown in the following figure, Vec2 touchLocation = touch-> getLocationInView (); Of course, we can also perform Coordinate Transformation to convert it into the default coordinates of the cocos2d-x: Vec2 touchLocation2 = Director: getInstance ()-> convertToGL (touchLocation ); 3.

Unity5 internal rendering optimization 3: remove fixed functions, unity5 remove

tool. Unless: 1. There are many of these pasters in the current project. 2. I just want to reduce typing. In fact, there are also many disadvantages of the fixed function coloring tool: 1. They don't work on the host (PS4, Xbox one, vita), and it is very difficult to generate a shader in real time on these platforms. 2. They cannot work with MaterialPropertyBlocks. They cannot be used in unity Sprite rendering or animated materials. 3. They are only

Cocos2d-x 3.x Introductory Tutorial (i): Basic Concepts _c Language

. Director (director) Director controls the entire game, often with some scheduling control; in Cocos2d-x 3.x, director uses a singleton mode, which has only one instance during the entire game run. Director is the whole Cocos2d-x 3.x core, is the entire game navigator, in the game, generally by director to complete the following operation control: Initialization of 1.

Volume Rendering (rendering) overview 3: ray casting principles and key points of attention (strongly recommended and well-described)

classified and described through the optical model (optical models. In order to distinguish the previous light rendering model, the optical model is uniformly translated into an optical model. [15] describes important optical models used in most direct volume rendering algorithms. 1. absorption Model (absorption only): The body data is considered to be composed of cold and black body elements, which only absorb light and neither emit light, does not reflect or transmit light; 2. Emission Model

Gnome 3 taskbar screen Solution

command: sudo add-apt-repository ppa: xorg-edgerssudo apt-get updatesudo apt-get upgrade after installation is complete, restart and run: www.2cto.com glxinfo | grep-I opengl. If the following result is displayed, the update is successful. Now: OpenGL vendor string: X. org OpenGL renderer string: AMD 6400 seriesOpenGL version string: 2.1 Mesa 7.12-devel

Cocos2d-x 3.x coordinate system

that are touched are the UI coordinates,Get it like this: Vec2 touchlocation = Touch-Getlocationinview ();Of course, we can also do coordinate transformations to convert it to the default coordinates of COCOS2D-X:VEC2 TouchLocation2 = director::getinstance ()->converttogl (touchlocation);3.OpenGL coordinatesOpenGL coordinates are three-dimensional coordinates,Since the COCOS2D-X layer is

Study Notes for Cocos2d-x (3) "the father of everything" -- ccnode

Cocos2d-x game Original article, reproduced please indicate the source: http://blog.csdn.net/sfh366958228/article/details/38701767 Through the first two study notes, we can easily find that ccscene, cclayer, ccsprite, ccaction, and other elements are child classes of ccnode. However, the title of "father of everything" is a bit exaggerated, after all, there are components such as ccdirector and cccamera that do not inherit from ccnode. But ccnode is definitely a core of Cocos2d-x, we can unders

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