opengl superbible

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OpenGL vertex array, opengl Vertex

OpenGL vertex array, opengl Vertex In OpenGL, if you want to draw elements, the following operations are generally used: glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f);glEnd(); However, if the number of vertices is too large, This method requires frequent function calls, which is too inefficient. This requires the use of verte

How does opengl display the texture-rich and opengl

How does opengl display the texture-rich and opengl In the opengl Post Bar, someone turns up a previous help post: // According to the NeHe tutorial lesson6, we got a texture-based ry # include // Use auxDIBImageLoad to load the texture # include # Pragma comment (lib, "GLAUX. lib") # include GLuint texture [1]; AUX_RGBImageRec * LoadBMP (cha

Chapter 2 of OpenGl learning and Chapter 2 of opengl

Chapter 2 of OpenGl learning and Chapter 2 of opengl After openGl is basically drawn, it's time to move from a plane to a three-dimensional one. Now, to draw a Golden Triangle, the main problem is the fixed-point array, GL10.GL _ TRIANGLES, GL_TRIANGLES-this parameter means OpenGL uses three vertices to form a graph. T

OpenGL usage in MFC (2) -- derived OpenGL class, mfcopengl

OpenGL usage in MFC (2) -- derived OpenGL class, mfcopengl Sometimes OpenGL needs to be configured every time, which is a little troublesome. You can directly derive an OpenGL Class Based on CWND and use it directly when necessary. The following is an example of this class, which deletes some specific items of my proje

"OpenGL Basics"--encapsulating OpenGL functions using an object-oriented approach (i)

OpenGL is an open source graphics library that can develop two-dimensional graphics software or three-dimensional graphics software. Many well-known applications have been developed based on OpenGL, such as the famous Artoolkit and Unity3d.Glut is the OpenGL Application Toolkit, known in English as OpenGL Utility Toolk

OpenGL Learning Notes (vi)

Buffer Object Many OpenGL operations send a large chunk of data to OpenGL, such as passing the vertex array data that needs to be processed. Transferring this data can be very simple, such as copying data from the system's memory to a graphics card. However, since OpenGL is designed according to the client-server pattern, data must be transferred from client memo

[OpenGL] use OpenGL shader to convert YUV to RGB-(GPU implementation is called directly, hardware-only, and high efficiency)

* height * 5 / 4 ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );} In the above Code, 1. YUV is the YUV data file. 3. Pass the texture to OpenGL shader for display. 3.1 vertex shader and fragment shader code G

OpenGL learning diary-2015.3.13 -- Multi-instance rendering, opengl-2015.3.13

OpenGL learning diary-2015.3.13 -- Multi-instance rendering, opengl-2015.3.13Instancing or instancd rendering is a method for continuously executing multiple identical rendering commands. The rendering results produced by each command are slightly different. It is a very effective method that uses a small number of api calls to render a large number of ry. OpenGL

"OpenGL Basics"--encapsulating OpenGL functions with object-oriented methods (three)--drawing rectangles

Today's implementation is to draw a rectangle on the Window object, and you can customize the coordinates of the rectangle, the length width, the color of the border's size, whether it fills, and the color when it fills.The main idea is to draw a border with a line, then draw a rectangle inside, and then choose the transparency of the rectangle according to the pattern of whether it is filled or not, and if it shows, the opacity is 1, and the opacity is 0.The following is the code for the rectan

OpenGL system design-1.2 OpenGL Architecture

1.2 OpenGLArchitecture OpenGL supports multiple platforms, including Windows , liunx , and MACOs and UNIX . If the application Program does not use a large number of OS-related calls, therefore, porting the OpenGL program between different platforms is quite simple. Windows has an absolute advantage in the desktop operating system. therefore, the winodows application that develops

iOS-----Opengl--opengl ES iOS Entry 3---> Texture mapping (texture)

glbindtexture (gl_texture_2d, _textureid);Specifies the value of the uniform variable for the current program object, and Parameter 1 represents the new value used (Gl_texture1) gluniform1i (_textureslot, 1);Draws a texture in the specified area.Note: The coordinate representation used to represent the texture range differs from the Uikit and OpenGL coordinates, ranging from (0,0) left down to (top) right.Texture Usage Range vertexConst Glfloat texco

Multiple sampling in OpenGL and multiple sampling in OpenGL

Multiple sampling in OpenGL and multiple sampling in OpenGLMultiple sampling in OpenGLOne of the biggest advantages of anti-sawtooth processing is that it can make the edge of the polygon smoother and make the rendering effect more realistic and natural. Point-and-line anti-sawtooth processing is widely supported, but unfortunately, the smooth processing of polygon is not implemented on all platforms. In addition, even when GL_POLYGON_SMOOTH can be us

Use one of Android OpenGL ES 2.0 plotting: Build an OpenGL ES Environment

To use OpenGL ES to draw images in Android applications, you must create a view as a container. The more direct method is to derive an implementation class from GLSurfaceView and GLSurfaceView. Renderer. GLSurfaceView is a container drawn using OpenGL. GLSurfaceView. Renderer is used to control the drawing action. For more information about these classes, see the OpenGL

OpenGL basic graphics programming-OpenGL color

Almost all OpenGL applications aim to draw color images in the screen window, so Color plays an important role in OpenGL programming. The color here is different from the color concept in the painting. It belongs to the RGB color space and is only displayed on the monitor screen. In addition, the screen window coordinates are measured in pixels. Therefore, each pixel in a graph has its own color. This color

At Intel™The processor transplanted OpenGL * games to Android * (Part 1)

There is a huge opportunity to migrate games and other applications that use a large number of 3D graphics from OpenGL to Google Android devices, including devices built on Intel's atom micro-architecture, because OpenGL-based games, game engines, and other traditional software are easy to obtain, OpenGL is easy to transplant, and Android can provide

Notes for start-up using OpenGL-Some Thoughts on sequential operations and parallel operations (refer to the tutorial of heijin: Modeling of those events using OpenGL)

It is a modeling language rather than a programming language. Compared with many programming languages, its biggest feature is parallelism. That is, in fact, it not only describes serial operations, but also describes parallel operations. If you understand the parallel design principles of the OpenGL, the designed system is not only well-defined, but also easy to understand and maintain. For example, for the streaming lamp of programming entry, assumi

opengl--Point drawing (using OpenGL to draw a helix of the rotatable coordinate system)

;/** * 3. */@Overridep ublic void Ondrawframe (GL10 gl) {gl.glclear (gl10.gl_color_buffer_bit); gl.glcolor4f (1f, 0f,0f,1f); Gl.glmatrixmode ( Gl10.gl_modelview); gl.glloadidentity (); Glu.glulookat (GL, 0, 0, 5f, 0, 0, 0, 0, 1, 0);/** * GL.GLROTATEF ( -90f, 1, 0, 0): * Set Rotation angle * * GL.GLROTATEF ( -90f, 1, 0, 0) : 1,0,0. Indicates rotation around the x axis * The first number indicates the rotation angle. The -90f indicates a clockwise rotation of 90 degrees. 90F means 90 degrees coun

"OpenGL Basics"--encapsulating OpenGL functions using an object-oriented approach (II)

//Then delete the previous starting point void MoveTo (point p) {if (This->status = = This->line_start) {points.pop_back (); return;} Points.push_back (p); this->status = This->line_start;} Draw the end point of the line, if it starts at the end point. Forbid join void LineTo (point p) {if (This->status = = This->line_start) {this->points.push_back (P);this-> status = This->line_end;return;}} Join the node array void addpoints (point* p,int size) {for (int i = 0; i Here is an example of a pentag

"OpenGL Basics"--encapsulating OpenGL functions using an object-oriented approach (II)

(point p) {if (This->status = = This->line_ START) {points.pop_back (); return;} Points.push_back (p); this->status = This->line_start;} Draw line termination point, forbid add void LineTo (point p) {if (This->status = = This->line_start) {This->points.push_ If first is the terminating point) Back (p); this->status = This->line_end;return;}} Add a node array void addpoints (point* p,int size) {for (int i = 0; i Here is an example of a pentagram:(Inside the window and application, point class in

OpenGL development tutorial-the first OpenGL program

# Include "stdafx. h"# Include Void myDisplay (void){GlClear (GL_COLOR_BUFFER_BIT); // clear. GL_COLOR_BUFFER_BIT indicates clearing the color// Set the current colorGlColor3f (0.0f, 1.0f, 0.0f );// Draw a rectangleGlRectf (-0.5f,-0.5f, 0.5f, 0.5f );GlFlush (); // ensure that the preceding OpenGL command is executed immediately}Void test (int argc, char ** argv){Gluinit ( argc, argv );Fig );Gluinitwindowposition (100,100 );Gluinitwindowsize (600,400 )

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