Unity3d game engine: unity3d feedback to iOS advanced interface message
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/521
The previous chapter introduced the process of sending messages to unity3d and receiving messages from unity3d on the IOS ad
Open-source game communication engine raknet
Raknet is a UDP-Based C ++ network library that allows programmers to implement efficient network transmission services in their own programs. It is usually used for games, but it can also be used for other projects.Raknet has the following benefits:LHigh performance on the same computer, radnet can transmit 25,000 messages per second between two progra
alignmentwidth----"refers to the text alignment, there are left, right, center several ways. Where the left drawing origin is the upper right corner, the drawing origin of right is from the upper corner, the center of the drawing origin is each line of text centers, to the sides of the expansion. ///halignment Alignment----"does not work for left, only works for right and center, and right is equivalent to the width of the translation alignmentwidth of the drawing origin. For center, translates
Effect Games provides free online tools to develop and share web-based games. The game is doing quite well and is often used to test tools that compare the speed of opera Firefox Chrome. "Developers can use JavaScript and custom browser game engines, level editors, and a series of development processes to create games, and users can directly play these games on the browser without installing plug-ins. The E
Excited.
Http://www.exocortex.org/3dengine/
1 INtroduction
For my fourth year Computer Graphics Course I wrote a little 3D Engine Using C # And. NET platform. I decided to go this route as opposed to the C ++ route that everyone else took in the course because I wanted to see whether C # lived up to it's hype. surprising, after writing about 600kb of code in C # It seems like it is a decent language after all and possibly an alternative tive r
?"Well, the good news: Of course you can.1. Open Visual Studio CodeYou can use the VS Code for the text editor-as you will sublime, Notepad, notepad++--by simply opening the. cs file for quick and easy editing, but I want to set up my complete solution.2. Open your Unity ProjectYou need to select a project folder, just like when you open a full unity project.3. Select the right projectyour project will be in VS Code, but you need to connect the correct solution file. at the bottom left it will
JS and other dynamic language coding the biggest drawback is that there is no smart complement code, Webstorm did.Qici_engine as a library for development use, if you can intelligently parse into a hint again good, after testing about 80% have hints, already very good.Other JS libraries are also available.I'm using WEBSTORM10.The effect is as followsServeral definitions refers to the smart search tips in the project.How to configureCreate a new Empty projectFiles (file) settings (Settings)Langua
LibGDX game engine-5-Animation
This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article!
Libgdx provides an Animation class specifically responsible for Animation management and display.
Animation container)
Bytes -------------------------------------------------------------------------------------
Api definition: an animation is dis
LibGDX Game Engine-2-Image Rendering
This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article!
Method Type
1. Use Texture as the image container and draw the image on SpriteBatch.
2. Use TextureRegion to intercept texture and draw it on SpriteBatch
3. Use the Sprite genie to set textureRegion, pass in SpriteBatch, and draw the image
After a few years of business software development, I finally decided to my years of dream-game programming advance, a few weeks of learning process, let me have a few previous great confidence and sense of achievement, which makes me more determined to become a player.After a period of introductory learning, I spent three weeks to write a very basic ISO oblique angle of the RPG engine, all using C + + clas
Original articles, reproduced please specify the source: http://blog.csdn.net/zhy_cheng/article/details/8434598
Make the moving object have the effect of tail, can use Ccmotionstreak.
Here I use the "Cocos2d-x Game Engine Development Note (12)" Particle system to achieve the effects of user interaction with examples, making the effect more cool.
In the header file, add:
Ccmotionstreak* strike;
Then add
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