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The intent of the prototype pattern is to specify the type of object to create with the prototype instance, and to create a new object by copying the prototypes.
Applicabilitywhen the class being instantiated is specified at run time, for example, by dynamic loading;To avoid creating a factory class level that is para
Design Pattern Five: Introduction to prototype mode (PROTOTYPE)
The prototype pattern is one of the creation patterns that creates new objects by copying the prototype objects.
The univ
Definition of prototype mode
Prototype is the pattern applied to the copy operation. This pattern is initially defined in design patterns (Addison-Wesley, 1994 ), it defines "using a prototype instance to specify the type of the o
I. Motivation and definition
Previous Prototype Learning has always assumed that the prototype is intended to easily create identical or similar objects, replace the new method by copying objects, and also studies deep cloning and shortest cloning. Recently I carefully read the gof design model and found that the prototype
= new A (); now you want to generate an instance B like car1, according to the prototype mode, it should be like this: A B =. clone (); instead of creating a new a object. Through the above sentence, we can get an instance that is the same as a. Specifically, it should be that their data members are the same. The prototype mode returns an object A without using the new operation.
2. What are the benefits o
Prototype mode (Prototype pattern)IntroducedSpecifies the kind of object created with the prototype instance, and creates a new object by copying the prototype.ExampleThere is a message entity class, and now you want to clone it. MessagemodelUsing system;using system.collections.generic;using system.text;namespace pat
ObServer1 ()), $event->addobserver (New ObServer2 ()), $event Tringger ();prototype ModeSimilar to Factory mode, used to create objects, the prototype schema creates a good one prototype object, creates a new object through the Clone prototype object, avoids repetitive initialization when the class is created, and is
The following is what I learned today. I read the book "big talk Design Pattern". Many of the Code is the code in the book, but it is my own understanding. Remember it as a learning note.
Today we are learning the prototype:
The class diagram is as follows:--- The image is not uploaded --!
For example, to
Design Pattern series prototype PatternPrototype mode specifies the type to be created through the instance object, which is essentially different from the factory method mode we mentioned in the previous article, the factory method mode defines different subclasses through inheritance of classes to create different types of objects. It belongs to the class mode.
Motive (motivation)In software systems, it is often faced with the creation of "some complex objects".These objects often face drastic changes due to changes in demand, but they have a fairly consistent interface. How to deal with this change? How to isolate "these volatile objects" from "Client programs (using these objects)" so that "client programs that rely on these volatile objects" do not change as demand changes.Intentions (Intent)Use the prototype
This series mainly records what the design pattern intends to be, what issues it wants to solve, and when it can be used; how it solves it, master its structure diagram, remember its key code; be able to think of at least two of its application instances, one in life and one in software; What are the advantages and disadvantages of this model, and what use scenarios are there, what should I pay attention to
PHP design pattern-Prototype pattern statement: This series of blog reference material "big talk design pattern", author Cheng Jie.
Use a prototype instance to specify the type of the
Design Pattern 5-prototype Pattern
1. Interpretation 1.1 Definition
Use a prototype instance to specify the type of the object to be created, and copy the prototype to create a new object.
1.2 Analysis
The concept description is a
PHP design pattern-prototype Pattern
Use a prototype instance to specify the type of the object to be created, and copy the prototype to create a new object. The Prototype mode allows
;}// Display member variable informationPublic void show (){Console. writeline (s );}// The clone method in the icloneable interface is not implemented, which is left to the "Specific prototype" class for implementation.Public abstract object clone ();}//PrototypeThat is, the class of the object to be copied. It inherits the sub-Abstract prototype.Class concreteprototype: Prototype{Public concreteprototype
"; mscore = pscore;} deep copy: Public personcloneobject (score pscore) {mname = "James"; Mmajor = "it"; mscore = (score) pscore. clone ();}
Code: https://github.com/bird7310/DesignPatternExample.git
Package name: COM. ahacool. designpattern. Prototype
3. Conclusion
It's not easy to write a blog. I admire those who have written many blogs and published books. It is really difficult to write things clearly and write so many articles.
At present, the i
() { alert (this.name); }}; var person1 = new Person (), var person2 = new Person (); Person1.friends.push ("Van"); alert (person1.friends);//"Shelby,court,van" alert (person2.friends);//"Shelby,court,van" alert (person1.friends=== Person2.friends); TrueHere, the Person.prototype object has a property named friends that contains an array of strings. Then, two instances of person are created. Next, an array of person1.friends references is modified, and a string is added t
During the interview, the interviewer always asked questions about the design model. Although we will inadvertently use the design model when writing the program, we still cannot tell in front of the interview manager, here I have recorded some of the design patterns that I have seen to help me better use them.
[Prototype
In prototype mode, a prototype instance is used to specify the type of the object to be created, and a new object is created by copying the prototype.
The Prototype mode is a creation design mode. The Prototype mode allows an obje
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