Python to convert the pvr format to pvr. ccz
This article mainly introduces how to convert the pvr format to pvr. ccz using python. It involves related skills related to format conversion using Python and has some reference value. For more information, see
This example describes how to convert the
This article mainly introduces how to convert the pvr format to pvr. the ccz method involves Python-related techniques for format conversion and has some reference value. if you need it, you can refer to the following example to describe how python converts the pvr format to pvr. ccz method. Share it with you for your
Method 1, unplug the power, wait a moment after reboot
PS4 sometimes because of the sudden loss of power, there will be some small problems, we just have to restart or power off once it can be used properly oh.Method 2, manually tighten the drive door screws
Some players said that the problem is the real problem is that the CD-ROM drive due to the inability to properly huff and puff disc caused by the host to carry out the operation
This is mainly
Many people in the use of Linux, the prompt is not too much attention, can use a good prompt can be more intuitive to see, for their own judgmentLinux has PS1 PS2 PS3 PS4 Four class prompt, these four variables are environment variables, as to what environment variables in the system, you can use the command "env" to viewPS1 Command PromptPS1 has those configuration, or PS1, that can be configured with a command prompt:\d: represents the date, formatt
simulator. It is found that 300 genie are simultaneously drawn, and the number of frames in both modes is consistent, there is no difference, not because there is no difference, but because in the IOS simulator, the number of frames is related to the number of genie in the screen, and the real machine will obviously reflect the difference between the two;
2. Although ccspritebathnode can be used for optimization, pay attention to the following points:
When initializing the ccspritebatchnode se
Http://blog.sina.com.cn/s/blog_6fbe210701015j7z.html
The spritesheet generated by zwoptex can export images in PNG format but also in PVR format. The PVR format can be directly read by the IOS display chip and can be directly displayed without parsing. Therefore, the rendering speed is faster and the memory is saved. I specifically tested cocos2d 2.0 RC1:
The memory occupied by an empty cocos
This article introduces the Python implementation of the PVR format into the Pvr.ccz method, involving Python to achieve format conversion of the relevant skills, with a certain reference value, the need for friends can refer to the
This article illustrates the python implementation of converting PVR format to PVR.CCZ. Share to everyone for your reference. The implementation methods are as follows:
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Sony announced that it will start to push firmware updates to the PS4 gaming console tomorrow, which supports remote play (streaming), allowing users to implement streaming on their computers.
This version of the firmware has actually been tested for one months, but previously only the Windows system support, the Mac's streaming function has not appeared.
Streaming can allow PS4 to send audio and v
The PVR format is an iOS display chip that can be directly read without parsing and can be displayed directly, so the rendering speed is faster and saves memory.Zwoptex has an item called "CCZ compression", the size of the image can be reduced by almost half. The file format is: Xxx.pvr.ccz,cocos2d is recognizable.PVRTC2AndPVRTC4are two PVR compressed image formats, both of which are
This is a very common function, but found the whole network, incredibly can not find, so draw on others batch file, changed the next, it is possible to the entire directory of the whole batch conversion.The bat file is tentatively, Myconvert.bat, when executed, put the bat file in the directory to be converted, and then double-click the bat, you can. The bat file is posted below:
REM path "" is replaced with Texturepacker's installation path, and the bat file can be run directly on the pic
This is useless from the beginning, and it does not help any kind of questions. Although I understand RT, Tex, and buffer, I feel that it is useless to catch bugs. Therefore, it has always been like a wizards that rely on intuition and use scientific methods to test. In fact, it is to let PS return some values for testing.
One day, things changed, and one day I learned from a colleague that the replay button.
In fact, it has always hindered me from reading the buffer. The shader should look
According to foreign media reports, a master named Osirisx in the online release of video, and said he gave PS4 installed Linux system, successfully ran the Steam OS platform game "fortress."Hackers successfully loaded Linux on PS4Sony and Microsoft introduced the Ps4/xbox one with a PC-like hardware architecture, which makes it possible for the host to run a Linux system. Osirisx said in the video that he
The E3 Nintendo has no new handheld (the legendary XDs. hehe) and the pocket of the message, was sprayed very seriously, Sony's FF7 re-Seihan and Shamu 3 is the highlight.and Shamu 3 of the crowdfunding speed is said to record, the player's feelings of victory. The author saw that there were also dozens of players in the country who sponsored the knife. It is said that 2 million dollars is not enough for this development, and this time crowdfunding is to test the feelings of players to increase
(Unfinished)
1. The most memory occupied by 2D games is undoubtedly image resources.
2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than that of cgimage. How to choose between time and space depends on the actual situation. Howe
1, 2d game the most memory is undoubtedly the picture resources.2, Cocos2d-x different platform to read the texture of different mechanisms. Under iOS using Cgimage,android and Windows is directly calling the PNG library. I tested, using the PNG library directly read PNG will save about 1MB more memory than cgimage (image occupies 4mb of memory) but the speed is one times slower than Cgimage. How time and space can be a choice depends on the actual situation. But the best option seems to be
1, 2d game the most memory is undoubtedly the picture resources.2, Cocos2d-x different platform to read the texture of different mechanisms. Under iOS using Cgimage,android and Windows is directly calling the PNG library. I tested, using the PNG library directly read PNG will save about 1MB more memory than cgimage (image occupies 4mb of memory) but the speed is one times slower than Cgimage. How time and space can be a choice depends on the actual situation. But the best option seems to be
How to optimize cocos2d-x3.2 game memory in Cocos2d-X, cocos2dx3.0
There will be a problem in game project optimization. How can we reduce both the memory size and the package size as much as possible? In actual projects, some experiences are shared. In fact, the most memory occupied by 2D games is image resources. The performance of a single image varies greatly with different texture formats, the following table shows the test results in a small Demo on the IOS platform. The original memory us
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