1 #!/usr/bin/env python2 #Encoding:utf-83Number = 884 5 forIinchRange (1,6):6num = Int (input ('gusee Number Game (5 chance):'))7 Print('First%s Opportunity'%(i))8 ifnum >Number :9 Print('Big')Ten elifNum Number : One Print('Small') A elifnum = =Number : - Print('Good') - Break the - ifnum = =Number : - Print('Good Luck') - Print('Welcome to next come on ... .') + Else: - Print('no Good lu
Full code Download: Http://xiazai.bitsCN.com/201407/tools/python-migong.rar
Recently, the generation algorithm of the maze was studied, and then a simple online maze game was done. The game address and the corresponding open source project address can be found through the links above. The open source project does not contain the server-side code, because the ser
Here to write a python guessing game of numbers.#coding: Utf-8importrandomreal_num=random.randrange (Ten) retry_count=0while Retry_count/* Continue, to illustrate this script. Load a random module first.Assigns a value of real_num to a number within 10.Define an exit method if Retry_count =1 exits while loop executes the later elseRetry_count defines that the user can enter up to 3, because the system is ca
According to the plan of last week, start learning pygame today.
1. hello world Program of pygame version.
Code:
[Python]#! /Usr/bin/python#-*-Coding: UTF-8 -*-Import sys# Import the pygame module. Line 4 is used to simplify your input. For example, you do not need to add the pygame Module name before the event.Import pygameFrom pygame. locals import *Def hello_world ():# Any pygame program needs to execute
This article mainly introduces simple jigsaw puzzle games implemented by Python and pyGame, and analyzes the skills related to operating pictures in the pyGame module in the form of a complete example, for more information about how to use Python and pyGame, see the following example. Share it with you for your reference. The specific implementation method is as follows:
Import pygame, sys, randomfrom pyg
Small try sledgehammer simple idiom solitaire.Ideas--1. Download the TXT version of the idiom dictionary online2, through the processing of Python to get the format of the idiom, and organized into a dictionary (Python Dictionary lookup speed)3, the Python program, find the last word entered by the user and the first word in the dictionary, put in the list, and r
The first time in Python to write this more practical and fun things, the right to be practiced hand it
Game Description:
* P Key Control "pause/Start"* Direction keys control the direction of the snake
The source code is as follows:Copy the Code code as follows:
From Tkinter Import *
Import Tkmessagebox,sys
From random import Randint
Class Grid (object):def __init__ (self,master=none,window_width=800,win
For the first time, use Python to write this practical and fun thing.
Game Description:
* P key control "Pause/start"* The direction key controls the direction of the snake
The source code is as follows:Copy codeThe Code is as follows:From Tkinter import *Import tkMessageBox, sysFrom random import randint
Class Grid (object ):Def _ init _ (self, master = None, window_width = 800, window_height = 600, grid_w
Today, next to the Python mini-game, and also wrote a class questioner applet. For everyone to have a happy!#coding: Utf-8from random import randintprint ' \033[1;32;40m ', print ' Hello, would you please select several respondents? \ n ' print ' Please enter the number of respondents: ', T=1i=input () Data=[]while TThis article is from the "Little Flash" blog, please be sure to keep this source http://jack
Given an array of non-negative integers, you is initially positioned at the first index of the array.Each element of the array represents your maximum jump length is at that position.Your goal is to reach the last index in the minimum number of jumps.For example:Given array A =[2,3,1,1,4]The minimum number of jumps to reach the last index is 2 . (Jump 1 Step from index 0 to 1 and then steps to the last 3 index.)This is also a greedy problem the difference between this one and the jump
happening here, the Stark family here heavy casualties. Although there are many wars in the north, there are fewer important people to die.4. Whether the outcome of the war is related to the number of troops: whether the outcome of the war is not related to the number of troops, only 2 wars are victorious in the strength of the force, others are beat, because war has many unpredictability, not many people can win the war.5. You can see that Offrey/tommen Baratheon is mentioned more, while Euron
Beginner python and OpenGL, practiced hand's first small program life.py, this small program will continue to adjust in the future, add class, optimize judgment and operation
Execution effect:
Rules according to normal life game:
1, the surrounding life is equal to 3 to produce life
2, the surrounding life is equal to 2 o'clock remains unchanged
3, red and green two kinds of mutual erosion (new)
4. Death i
In the previous section, the ball is moved freely. In this section, the arrow keys are used to control the ball movement and background images are added to the game.
I. Implementation:
[Python]#-*-Coding: UTF-8 -*-Import OSImport sysImport pygameFrom pygame. locals import *Def load_image (pic_name ):'''''Function: Image Loading FunctionInput: NONEOutput: NONEAuthor: socratesBlog: http://blog.csdn.net/dyx102
Start letting the ball bounce back and forth in the vertical direction of the canvas.fromtkinterimport*importrandomimporttime# Create Ball class classball: def__init__ (Self,canvas,color): #初始化函数, including canvas and color parameters self.canvas=canvas #把参数canvas赋值给对象变量canvas self.id=canvas.create_oval (10,10,25,25,fill=color) #创建椭圆, Upper-left and lower-right XY coordinates, returning id representing the graphic Self.canvas.move (self.id,245,100) #把画好的椭圆形移动的画布中心, graphical ID represe
Python game engine development: TextField text
TextField
Anyone who has used flash knows that this class is not only used to display text, but also used to display input boxes. I will only implement some basic and practical functions here, and it will take some time to expand. Like the previous chapter,TextFieldIs a display object inherited fromDisplayObject. The following code is used:
class TextField(Disp
Python game engine development (7): drawing vector Graphs
Today, we will draw a vector image.Graphics class
First, createGraphicsClass is used to create vector graphics:
Class Graphics (DisplayObject): def _ init _ (self): super (Graphics, self ). _ init _ () # self. _ drawingList = [] # used to store the current graphic data self. _ currentGraphics = None
Since our window interface is constantly being clea
= ='Yes' orPlayagain = ='y': the + Displayintro () - $Cavenumber =Choosecave () $ - Checkcave (Cavenumber) - the Print('do you want to play it again? (yes or on)') -Playagain = input ()Coin toss Game1 ImportRandom2 Print('I toss 1000 coins and guess how many times it is facing up. Press ENTER to start ~')3 input ()4Flips =05Heads =06 whileFlips :7 ifRandom.randint (0,1) = = 1:8Heads = Heads + 19Flips = flips + 1Ten ifFlips = = 10: One Print('10 times inside, there'+ STR
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