python guessing game

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Python,opengl Life Game

Beginner python and OpenGL, practiced hand's first small program life.py, this small program will continue to adjust in the future, add class, optimize judgment and operation Execution effect: Rules according to normal life game: 1, the surrounding life is equal to 3 to produce life 2, the surrounding life is equal to 2 o'clock remains unchanged 3, red and green two kinds of mutual erosion (new) 4. Death i

Python implementation of simple RPG game process example

This example describes the simple RPG game process that Python implements. Share to everyone for your reference. Specifically as follows: ? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26-27--28 29---30 31--32 33 34 35 36 37 38-39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 #RPG RPG = True whp

Learn Python 015:tic Tac Toe Game

[8] = = icon) or (board[2] = = icon and board[4] = = icon and board[6] = = icon): RE Turn true Else:return falsedef Game_is_draw (): If "not" Board:return true Else:ret Urn Falsewhile True:print_board () player_move (' x ') Print_board () If Victory (' X '): Print (' x wins! N icely done! ') Break Elif Game_is_draw (): Print (' It a draw! ') Break Player_move (' O ') if Victory (' O '): Print_board () print (' O wins! Nicely done! ') Break Elif Game_is_draw (): Print

Jump Game Leetcode Python

Given an array of non-negative integers, you is initially positioned at the first index of the array.Each element of the array represents your maximum jump length is at that position.Determine if you is able to reach the last index.for example:a =[2,3,1,1,4" , Returntrue . A = [3,2,1,0,4] , return false .This is a greedy problem with each step we need to check fastest reach step. If There is a step cannot help we step further that means we cannot reach the end.Code is as follow:Jump

Dungeon Game Leetcode Python

10 30 -5 (P) This problem is two-dimensional dynamic programming, the key is the tectonic transfer equation. The first requirement for each step of the move process Knight HP is greater than 0, followed by the minimum requirements. So we can construct a matrix DP of MXN to record the moving process. Its transfer equation is Dp[row][col]=max (1,min (dp[row+1][col],dp[row][col+1])-dungeon[row][col]) space complexity and time complexity are O (MN) This was

Python: pygame game programming tour 3 (player controlled ball)

In the previous section, the ball is moved freely. In this section, the arrow keys are used to control the ball movement and background images are added to the game. I. Implementation: [Python]#-*-Coding: UTF-8 -*-Import OSImport sysImport pygameFrom pygame. locals import *Def load_image (pic_name ):'''''Function: Image Loading FunctionInput: NONEOutput: NONEAuthor: socratesBlog: http://blog.csdn.net/dyx102

[Python Learning Path] guess the size of the game

1 #Coding =utf-82 ImportRandom3 4 defRoll_dice (number=3, points=None):5 ifPoints = =None:6Points = []7 whileNumber >0:8Point = Random.randrange (1,7)9 points.append (point)TenNumber = Number-1 One A returnpoints - - the defRoll_result (total): - Print('') - if3 : - return 'Small' + Else: - return 'Big' + A defstart_game (): atMoney = 1000 - whileMoney >0: - Print('') - Print(' you have', Money,' Now') - -You_bet = Int (input ('

The third stage of the fun Learning Python pinball game

Start letting the ball bounce back and forth in the vertical direction of the canvas.fromtkinterimport*importrandomimporttime# Create Ball class classball: def__init__ (Self,canvas,color): #初始化函数, including canvas and color parameters self.canvas=canvas #把参数canvas赋值给对象变量canvas self.id=canvas.create_oval (10,10,25,25,fill=color) #创建椭圆, Upper-left and lower-right XY coordinates, returning id representing the graphic Self.canvas.move (self.id,245,100) #把画好的椭圆形移动的画布中心, graphical ID represe

Python game engine development: TextField text

Python game engine development: TextField text TextField Anyone who has used flash knows that this class is not only used to display text, but also used to display input boxes. I will only implement some basic and practical functions here, and it will take some time to expand. Like the previous chapter,TextFieldIs a display object inherited fromDisplayObject. The following code is used: class TextField(Disp

Python game engine development (7): drawing vector Graphs

Python game engine development (7): drawing vector Graphs Today, we will draw a vector image.Graphics class First, createGraphicsClass is used to create vector graphics: Class Graphics (DisplayObject): def _ init _ (self): super (Graphics, self ). _ init _ () # self. _ drawingList = [] # used to store the current graphic data self. _ currentGraphics = None Since our window interface is constantly being clea

[Python]-game

= ='Yes' orPlayagain = ='y': the + Displayintro () - $Cavenumber =Choosecave () $ - Checkcave (Cavenumber) - the Print('do you want to play it again? (yes or on)') -Playagain = input ()Coin toss Game1 ImportRandom2 Print('I toss 1000 coins and guess how many times it is facing up. Press ENTER to start ~')3 input ()4Flips =05Heads =06 whileFlips :7 ifRandom.randint (0,1) = = 1:8Heads = Heads + 19Flips = flips + 1Ten ifFlips = = 10: One Print('10 times inside, there'+ STR

Python's Pygame mini-game

Pygame1.pygame recognition: Pygame is a set of SDL-based templates for developing games that can be python to create fully-interface games and multimedia programs, and it can basically run on any system. Free2. Ready to install: Look at the system, if the Linux or OSX need PIP installation, if for Windows download Pygame directly, (if the EXE run directly. If WHL is run with PIP (must be in the directory)) {pip Install XXXXXXXX.WHL}3. Alien Invasion (

Python for jumping game code parsing

')) Im= Plt.imshow (IMG, animated=True)defUpdatefig (*args):GlobalUpdateifUpdate:time.sleep (1.5) Pull_screenshot () Im.set_array (Update_data ()) Update=FalsereturnIM,defOnClick (event):GlobalUpdateGlobalIX, iyGlobalClick_countGlobalCor#Next screenshotIX, iy=Event.xdata, event.ydata coords=[] Coords.append ((ix, iy))Print('Now =', coords) cor.append (coords) Click_count+ = 1ifClick_count > 1: Click_count=0 Cor1=Cor.pop () Cor2=cor.pop () distance= (Cor1[0][0]-cor2[0][0]) **2 + (Cor1[0][1]-cor2[

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