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Save scene automatically

1 usingUnityengine;2 usingUnityeditor;3 usingSystem;4 5 Public classAutosave:editorwindow {6 7 Private BOOLAutosavescene =true;8 Private BOOLShowMessage =true;9 Private BOOLisstarted =false;Ten Private intIntervalscene; One PrivateDateTime Lastsavetimescene =DateTime.Now; A - Private stringProjectPath =Application.datapath; - Private stringScenepath; the -[MenuItem ("Window/autosave")] - Static voidInit () { -AutoSave Savewindow = (AutoSave) Editorwindow.ge

Ngui Click and scene click to judge

Note: Add Boxcollider to the NGUI component and set the area sizepublic void OnMouseDown (){if (Uicamera.hoveredobject = = null)//Scene Click{A = Gameobject.find ("box");if (b = = false){A.renderer.material.color = color.red;B = true;}else if (b = = true){A.renderer.material.color = Color.yellow;b = false;}}}or with radiographic testingRay Ray=uicamera.maincamera.screenpointtoray (input.mouseposition);//Launch line to screenRaycasthit hit;if (Physics.

Performing UI events blocking Ray scene events

When the mouse clicks the Ngui UI in unity, the Rays collide with the scene object, performing other manifestations.So the question is how to avoid simultaneous triggering,One principle is that the UI executes the first order.So let's talk about the main thread execution sequence.1. Main thread structure   1 public class Gamemain:monobehaviour 2 { 3 void Update () 4 { 5 NGUIManager.Instance.Update (); 6 GameSceneManager.Instance.Upda

Scene Management-culling

Scene Management --- culling For personal use only, do not reprint, do not use for any commercial purposes. When talking about the large scene last time, it is impossible to transmit all objects to the rendering system at each frame when there are many objects. Considering that the area you see is only a small part of the scenario, removing objects out of the field of vision is particularly important, t

Setting of the number of iterations of the action in LoadRunner and setting in the run scene

Setting of the number of iterations of the action in LoadRunner and setting in the run scene    LoadRunnerHow do you repeat iterations and how do you increase concurrency? In addition, when parameterized, for a single pressureTestHow should we parameterize the resources that can only be used once?  It means that these resources cannot be used once. --When parameterized, select Unique,update value on the Select Next row to choose each occurence,1. Iter

Unity3d imported fbx scene model sets collision between objects

Monkey original, reprinted. Reprinted Please note: Reprinted from cocos2d Development Network --cocos2dev.com, thank you! Original address: http://www.cocos2dev.com /? P = 339 The imported scene file finds that the characters will go through the wall, that is, the scene does not collide. So how to add collision between mesh? Finally, I found it quite simple. 1. Select Your scenario model in the pr

cocos2dx3.2 development RPG "flighting" (vii) back to the battle scene, update the character's stacking order

First, prefaceSo far, our combat scene has already spoken about 7788 of the character movement. However, there are still some problems that need attention.Second, the textIn the fifth section we say that there is a very important container m_rolesarray in Flightlayer, and that it is responsible for the initialization of the following two functions.void Flightlayer::initteam (const heromessage h1,const heromessage h2,const heromessage h3) {Hero* Hero1

Python OPENCV uses lab space to change the spring scene to fall

A period of time before the implementation of the Reinhard color migration algorithm, it is very interesting, and then made some changes in the code, there are some discoveries, the lab channel of a channel value changed to about 127, you can change the green to yellow, and the other color changes are very small, So you can change the scene of the spring to fall, here is the core code:# -*-coding:utf-8-*- Import = cv2.imread (' test. jpg'= cv2.cvtcol

HTML5-based WebGL technology to build 3D scene (i)

' }); Dm.add (node);});Of course, the vertebral body can also be the same as the sphere, you can set the Shape3d.side.from and Shape3d.side.to parameters to control the cutting, but also through the shape3d.from.* and shape3d.to.* parameters to control the performance of two faces; shape3d.bottom.* style to control the performance of the surface of the vertebral body.In the above code, you can see the note related settings, which is also introduced here, note.autorotate style is used to cont

Restore Scene window in Unity game Window Camera Action Enhanced Edition

The version that I wrote earlier looks really bad. Recently studied the official first-person script, the smooth transition of others really do not have to say. Borrowed a bit, wrote out a new more perfect control.Our operation was preceded by the mouse input of the start coordinate and rotation coordinates. In fact, the official has a function ~1 float Yrot = Input.getaxis ("Mouse X"); 2 float Xrot = Input.getaxis ("Mouse Y");This can be obtained by the x-axis operation and the y-axis operation

Same page, different request path, how to write JS according to the actual scene

,data.chatgroupname ); //Jump with a "group name" parameter, so to save such a parameter locally }Else{location.href= "${url_member_list}"; //{groupid} is not empty, the same jump page is executed, the ID is added in eclipse, so there is no need to add ID again here } }}, Error:function(data) {alert (' New failure, server error '); } });Note: There is a path in the interface parameter has a return parameter, so you need to write the judgment in success, if there

Objects in the Unity3d, which can be seen in the scene window, are not visible in the game window

Objects in the Unity3d, which can be seen in the scene window, are not visible in the game window:This is most likely due to an inconsistency between the layer of the object and the camera's culling mask, or beyond the viewable range of the camera.If there are multiple cameras in the game, each camera has its own visual range and culling mask, when the object moves, it enters different cameras, and its visibility may vary depending on whether the obje

Unity, the resulting Mac version of the game when cutting the scene when the card-dead solution

Unity version is 5.1.1, running in the editor is not a problem, the build version of the Windows version of the operation is not a problem, but the build out of the Mac version in the individual scene switch will be stuck, by viewing the log (view build Log Method reference:/HTTP blog.theknightsofunity.com/accessing-unity-game-logs/), see the last reported error is:Receiving unhandled NULL exceptionIf you change to development build, you will not get

How to create a fairy tale scene by using photoshop to synthesize whale Castle

We will give you a detailed analysis of photoshop software to share with you the tutorial on creating a fairy tale scene in a whale Castle.Tutorial sharing:1. Open the landscape image, unlock the layer lock, and use the cropping tool to raise the canvas.2. Perform content recognition and scaling under the editing menu to pull the photo to the same height as the canvas.3. Drag the cloud material into the canvas and flip it horizontally to the position

Canon 1100D camera close-to-scene object shooting skills

I would like to give you a detailed explanation and share with you the techniques for shooting near-scene objects on the Canon 1100D camera.Tips:Use lensEF-S 18-55mm f/3.5-5.6 IS IIShooting DataAutomatic aperture priority exposure (F8, 1/250 seconds)/ISO 100/white balance: AutomaticUse lensEF-S 60mm f/2.8 USM macroShooting DataAutomatic aperture priority exposure (F8, 1/160 seconds)/ISO 100/white balance: AutomaticA small flower about 2 cm in diameter

Create a 3D scene from the CSS3

1. Introduction to PropertiesDistance of perspective:800 plane distance from three-dimensional Chinese frameperspective-origin:50% 50% indicates where the three-dimensional graph is viewed from the plane, equivalent to the x-axis and y-axis, which represents the center of the plane2.transform Properties--translete: Displacement operationTranslateX (X px)Translatey (Y px)Translatez (Z px)--rotate: Rotation operationRotatex (X deg)Rotatey (Y deg)Rotatez (Z deg)3. Set 3Dtransform-style:preserve-3d;

Unity3d Graphics Bar in the scene of the circle

;float Delta = 2f * MATHF.PI/COUNT; Vector3 prev = circle. Eval (0); Color tempcolor = Gizmos.color; Gizmos.color = color;for (int i = 1; I The above script is attached to any object in the scene, such as Cubenamespace sunguangdong.math{using System; Using System.Collections.Generic; Using System.Runtime.InteropServices; Using Unityengine; [StructLayout (layoutkind.sequential)] public struct Circle2d {public Vector2 Center; publ

Cocos2d JS to eliminate the Stars (v) game main scene

1 /*2 * Game Home View3 */4 varGamemainscene =Ccui. Layout.extend (5 {6ctorfunction()7 {8 This. _super ();9 This. Zinit ();Ten This. Settopinfor (); One This. Addstarlayout (); A }, - //display information at the top of the game's main scene -Settopinfor:function() the { - varGametopinfo =Newgametopinformation (); -GAMETOPINFO.Y = This. Size.Height-Gametopinfo.height; - This. AddChi

"Reprint" The auto-save scene of Unity Plug-in Academy

Original: Http://wiki.unity3d.com/index.php?title=AutoSaveRecently found that unity has an old auto crash bug. The relationship between the hierarchy view game object and the game resource will be lost each time it crashes because the item is not saved. So think of auto save scene.originally wanted to write a script like this, but found that Wikipedia has ... usingUnityengine;usingUnityeditor;usingSystem; Public classAutosave:editorwindow {Private BOOLAutosavescene =true; Private BOOLShowMessage

World Wind Java development Eight-load local cache file to build a large-scale three-dimensional scene

The previous blog is mainly for small files directly into the WW display, however, when the file is particularly large, this approach is not feasible. So to slice large files and generate a local cache, WW can load the local cache file, guaranteeing the smoothness of browsing the scene.1. Use global Mapper to generate WW cache tiles the steps to generate WW cache tiles using Global mapper have been uploaded to generate WW cache tiles using Globalmappe

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