simple websocket

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"Netty4 Simple Project Practice" 13, WebSocket over Protocolbuf

, passed to the next layer (Pbdecoder), the next layer with BYTEBUF organized into BP/public class Websocketframedecoder extends messagetomessagedecoderNote that when the next decoder is passed, the Bytebuf object needs to be retain or the Bytebuf object will be destroyed by the decoder. "Coding section" Package com.seeplant.netty; Import java.util.List; Import Io.netty.buffer.ByteBuf; Import Io.netty.channel.ChannelHandlerContext; Import Io.netty.handler.codec.MessageToMessageEncoder; Import

Swoole and websocket Simple Chat Room development, swoolewebsocket

Swoole and websocket Simple Chat Room development, swoolewebsocket First, I want to talk about some habits of writing code. First, any configurable parameters or variables must be written into a config file. Second, the Code must have a log record and complete error reporting and record the error. To put it bluntly, swoole should be something that every phper needs to understand. It claims to have redefined

Use swoole and websocket to develop simple chat rooms and swoolewebsocket

Use swoole and websocket to develop simple chat rooms and swoolewebsocket First, I want to talk about some habits of writing code. First, any configurable parameters or variables must be written into a config file. Second, the Code must have a log record and complete error reporting and record the error. To put it bluntly, swoole should be something that every phper needs to understand. It claims to have re

Develop simple chat rooms with swoole and websocket

is logged, using the lock mechanism. Publicfunction OnClose ($server, $fd) {$username= $ This-users[$FD]; //release the client and synchronize with the lock$ This-Lock-Lock(); Unset ($ This-users[$FD]); $ This-Lock-unlock (); if($username) {$response=Array ('type'=1,//1 for system messages, 2 for user chat 'message'= $username.'left the chat room.' ); $ This->server->task ($response); } write_log ($FD.'Disconnected'); }Service end, the following is the

Netty series eight (simple chat room based on WebSocket).

First, preface Before I wrote a spring integrated WebSocket protocol article--the Spring message WebSocket , So the introduction of the WebSocket protocol is not much to say, You can refer to this article. Here are just a few additional notes. In addition, Netty's support for the WebSocket protocol is much better th

Swoole and WebSocket Simple chat room implementation method

synchronously, and the log is logged, using the lock mechanism. Public Function OnClose ($server, $fd) { $username = $this->users[$fd]; Release the client, synchronize with the lock $this->lock->lock (); unset ($this->users[$fd]); $this->lock->unlock (); if ($username) { $response = array ( ' type ' = + 1, //1 for system messages, and 2 for user chat ' message ' = + $username. ' Left the chat room ' ); $this->server->task

Unity simple online games (using Websocket to support browser running), unitywebsocket

Unity simple online games (using Websocket to support browser running), unitywebsocket Opening I always wanted to create a Unity online game. I just studied Websocket for a while and then practiced it on Unity WebGL. The effect is good, so I wrote a complete game.Gameplay There are a variety of foods for players to pick up (pumpkin, corn, watermelon, cabbage,

Netty websocket Simple Message Push demo

;import Org.jboss.netty.handler.timeout.writetimeouthandler;importorg.jboss.netty.util.hashedwheeltimer;public classpushserverchannelpiplelinefactoryimplementschannelpipelinefactory{@ Overridepublicchannelpipelinegetpipeline () throwsException{ChannelPipeline Cp=channels.pipeline (); Cp.addlast ("Decoder", newhttprequestdecoder ()); Cp.addLast (" Encoder ", newhttpresponseencoder ()); Cp.addlast (" WriteTimeout ", newwritetimeouthandler ( Newhashedwheeltimer (), Cp.addlast ("handler", newpushser

Implement a simple chat room function with WebSocket

= 0;6 7 varServer = Ws.createserver (function(conn) {8Console.log ("New connection")9clientcount++TenConn.nickname = "User" +Clientcount OneBroadcast ("*******" +conn.nickname + "comes in *******"); A - -Conn.on ("Text",function(str) { theConsole.log ("Received" +str) -Broadcast (Conn.nickname + "say:" +str) - }) - + -Conn.on ("Close",function(code, reason) { +Broadcast ("*******" + Conn.nickname + "left *******"); A }) atConn.on ("Error",function(err) { -Console.log ("Error:" +err)

WebSocket protocol detailed and simple example code _ basics

The WebSocket agreement is detailed For the WebSocket agreement, please refer to the other articles. WebSocket keywords HTML5 protocol, real-time, Full-duplex communication, long connection The benefits of WebSocket than traditional HTTP Only one TCP connection is established between the client and the serve

NodeJS simple WebSocket function example, nodejswebsocket

NodeJS simple WebSocket function example, nodejswebsocket The example in this article describes the simple WebSocket function of NodeJS. We will share this with you for your reference. The details are as follows: Based onExpressAndSocket. ioFirst, we need to install the following package npm install --save expressnpm i

WebSocket Simple Example __web

what is websocket. WebSocket is a real-time technology for resolving server - side and client communication. Ajax can also communicate, but he can't do it in real time. We want real-time effects before websocket, all through polling, which is obviously a waste of resources. WebSocket's strength is that, compared to Ajax needs to initiate requests from the client

Netty4 Simple construction of WebSocket service

websocket.server.textwebsocketframehandler.java packagewebsocket.server;importio.netty.channel.channelhandlercontext;import io.netty.channel.simplechannelinboundhandler;import io.netty.handler.codec.http.websocketx.textwebsocketframe;importorg.apache.log4j.logger;public Classtextwebsocketframehandlerextendssimplechannelinboundhandler websocket.server.websocketserverinitializer.java packagewebsocket.server;importio.netty.channel.channel;import io.netty.channel.channelinitializer;importio.net

Simple chat program based on HTML5 localstorage, Web SQL, WebSocket

(), if (name!= "" Password! = "") {var msg= "login|" + Name + "|" + password;ws.send (msg); Localstorage.setitem ("name", name), Localstorage.setitem ("password", password);} Else{alert ("name and password cant ' t be empty!")}}; var dologin= function (msg) {if (msg.substr (0, 5) = = "Login") {sendmessage.removeattr (' disabled '); sendbutton.removeattr (' disabled '); loginname.attr (' disabled ', ' disabled '); loginpass.attr (' disabled ', ' disabled '); Loginbutton.attr (' Disabled ', ' di

Golang Simple Implementation WebSocket

This is a creation in Article, where the information may have evolved or changed. First get the WebSocket package, at the time of acquisition as if need to download what HG of a software can be executed successfullyGo get Code.google.com/p/go.net/websocket Step into the chase Service side: Import ("Code.google.com/p/go.net/websocket" "FMT" "Log" "Net/htt

WebSocket implements a simple web chat room __web

1. Requires Tomcat7.0 so server 2. JDK7.0 3. Manually add the Tomcat7.0 in the Lib directory of three packets Catalina.jar, Tomcat-coyote.jar, Websocket-api.jar 4. After the project is deployed, delete the Catalina.jar, Tomcat-coyote.jar, Websocket-api.jar three packages under the current project in the server. 5. The project directory structure is as follows Servlet code Package com.yc.websockets; Im

A simple websocket.

A simple websocket.

A simple chat room based on Spring4 websocket

One: Create a MAVEN WebApp projectEdit Pom.xml FileTwo: Writing server endpointPackage Com.lala.action;import Java.util.map;import Java.util.concurrent.concurrenthashmap;import Org.springframework.web.socket.textmessage;import Org.springframework.web.socket.websocketsession;import Org.springframework.web.socket.handler.textwebsockethandler;import Com.google.gson.gson;public Class Tweetwebsocket extends Textwebsockethandler{private mapThree: Mvn-servlet configurationindex.jsp pageFinally, the imp

Simple. Net-based websocket instance-online chat room

I believe that with the introduction in the previous two articles, developers who are a little familiar with socket programming should be able to design a websocket-based online interaction system on their own, while I am still somewhat enthusiastic about it, simply write a complete chat room, just a little contribution to the industry's new socket development. You are welcome to give me some ideas and Code. It is my wish to promote each other. Let's

Realize WebSocket Multiplayer chat, very simple

Go?Http://localhost:8080/chats/1Http://localhost:8080/chats/1 People with the same room number can talk. Flask Server# -*- coding: utf-8 -*-from flask import Flask, render_templatefrom flask_socketio import SocketIO, roomsapp = Flask(__name__)app.config[‘SECRET_KEY‘] = ‘sldjfalsfnwlemnw‘socketio = SocketIO(app)@app.route(‘/chats/Templates/chat.htmlExampleISSUE Hang when you walk the Reids queue Room number Socket.io did not find the function prototype, do not know how

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