, passed to the next layer (Pbdecoder), the next layer with BYTEBUF organized into BP/public
class Websocketframedecoder extends messagetomessagedecoderNote that when the next decoder is passed, the Bytebuf object needs to be retain or the Bytebuf object will be destroyed by the decoder.
"Coding section"
Package com.seeplant.netty;
Import java.util.List;
Import Io.netty.buffer.ByteBuf;
Import Io.netty.channel.ChannelHandlerContext;
Import Io.netty.handler.codec.MessageToMessageEncoder;
Import
Swoole and websocket Simple Chat Room development, swoolewebsocket
First, I want to talk about some habits of writing code. First, any configurable parameters or variables must be written into a config file. Second, the Code must have a log record and complete error reporting and record the error. To put it bluntly, swoole should be something that every phper needs to understand. It claims to have redefined
Use swoole and websocket to develop simple chat rooms and swoolewebsocket
First, I want to talk about some habits of writing code. First, any configurable parameters or variables must be written into a config file. Second, the Code must have a log record and complete error reporting and record the error. To put it bluntly, swoole should be something that every phper needs to understand. It claims to have re
is logged, using the lock mechanism. Publicfunction OnClose ($server, $fd) {$username= $ This-users[$FD]; //release the client and synchronize with the lock$ This-Lock-Lock(); Unset ($ This-users[$FD]); $ This-Lock-unlock (); if($username) {$response=Array ('type'=1,//1 for system messages, 2 for user chat 'message'= $username.'left the chat room.' ); $ This->server->task ($response); } write_log ($FD.'Disconnected'); }Service end, the following is the
First, preface
Before I wrote a spring integrated WebSocket protocol article--the Spring message WebSocket , So the introduction of the WebSocket protocol is not much to say, You can refer to this article. Here are just a few additional notes. In addition, Netty's support for the WebSocket protocol is much better th
synchronously, and the log is logged, using the lock mechanism.
Public Function OnClose ($server, $fd) { $username = $this->users[$fd]; Release the client, synchronize with the lock $this->lock->lock (); unset ($this->users[$fd]); $this->lock->unlock (); if ($username) { $response = array ( ' type ' = + 1, //1 for system messages, and 2 for user chat ' message ' = + $username. ' Left the chat room ' ); $this->server->task
Unity simple online games (using Websocket to support browser running), unitywebsocket
Opening
I always wanted to create a Unity online game. I just studied Websocket for a while and then practiced it on Unity WebGL. The effect is good, so I wrote a complete game.Gameplay
There are a variety of foods for players to pick up (pumpkin, corn, watermelon, cabbage,
The WebSocket agreement is detailed
For the WebSocket agreement, please refer to the other articles.
WebSocket keywords
HTML5 protocol, real-time, Full-duplex communication, long connection
The benefits of WebSocket than traditional HTTP
Only one TCP connection is established between the client and the serve
NodeJS simple WebSocket function example, nodejswebsocket
The example in this article describes the simple WebSocket function of NodeJS. We will share this with you for your reference. The details are as follows:
Based onExpressAndSocket. ioFirst, we need to install the following package
npm install --save expressnpm i
what is websocket.
WebSocket is a real-time technology for resolving server - side and client communication. Ajax can also communicate, but he can't do it in real time. We want real-time effects before websocket, all through polling, which is obviously a waste of resources.
WebSocket's strength is that, compared to Ajax needs to initiate requests from the client
This is a creation in
Article, where the information may have evolved or changed.
First get the WebSocket package, at the time of acquisition as if need to download what HG of a software can be executed successfullyGo get Code.google.com/p/go.net/websocket
Step into the chase
Service side:
Import ("Code.google.com/p/go.net/websocket" "FMT" "Log" "Net/htt
1. Requires Tomcat7.0 so server 2. JDK7.0 3. Manually add the Tomcat7.0 in the Lib directory of three packets Catalina.jar, Tomcat-coyote.jar, Websocket-api.jar 4. After the project is deployed, delete the Catalina.jar, Tomcat-coyote.jar, Websocket-api.jar three packages under the current project in the server. 5. The project directory structure is as follows
Servlet code
Package com.yc.websockets;
Im
I believe that with the introduction in the previous two articles, developers who are a little familiar with socket programming should be able to design a websocket-based online interaction system on their own, while I am still somewhat enthusiastic about it, simply write a complete chat room, just a little contribution to the industry's new socket development. You are welcome to give me some ideas and Code. It is my wish to promote each other. Let's
Go?Http://localhost:8080/chats/1Http://localhost:8080/chats/1
People with the same room number can talk.
Flask Server# -*- coding: utf-8 -*-from flask import Flask, render_templatefrom flask_socketio import SocketIO, roomsapp = Flask(__name__)app.config[‘SECRET_KEY‘] = ‘sldjfalsfnwlemnw‘socketio = SocketIO(app)@app.route(‘/chats/Templates/chat.htmlExampleISSUE
Hang when you walk the Reids queue
Room number Socket.io did not find the function prototype, do not know how
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