models that need to focus on the details of the action.Skeletal animation technology appears after the frame animation technology. For the first time, skeletal animation is only used in modeling areas such as 3DMax, which is designed for non-realtime rendering, to facilitate the modeling of the artwork. Later, when the CPU was freed from rendering, skeletal animation was used in real-time rendering of the game.Skeleton Animation principleThe idea of skeletal animation comes from the human
to focus on the details of the action.Skeletal animation technology appears after the frame animation technology. For the first time, skeletal animation is only used in modeling areas such as 3DMax, which is designed for non-realtime rendering, to facilitate the modeling of the artwork. Later, when the CPU was freed from rendering, skeletal animation was used in real-time rendering of the game.Skeleton Animation principleThe idea of skeletal animation comes from the human
body is finally calculated. This is the skeleton track we introduced before.
Infrared imagery and depth data are important to the Kinect system, the core of the Kinect, which is second only to skeletal tracking in the Kinect system. In fact, these data are equivalent to an input terminal. With the popularity and popularity of the Kinect or other deep cameras. Developers can not focus on the original depth image data, they become unimportant or just
Tags: Kinect C ++ opencv
1. Preface
The performance of the first generation is greatly improved compared with that of the first version of Kinect 2.0!
I would like to simply find a tutorial and copy it and paste it. No one has ever written the C ++ version of the Kinect 2.0 tutorial. I have tried it myself and I will share the result with you.
The following functions are implemented: depth data, body data, hand state, and the Binary Map of a person (the one in Figure 1, the official meth
JavaScript, as a weakly typed language, has a large part of its grammatical rules that are based on the C language or other C-language style functions, but each language has its own grammatical features, which form the skeleton of the language.All names are case-sensitive.The following two rules are required for identifiers, such as names or functions that refer to variable function properties:
The first character must be a letter, an underscore
Next we continue the creation of the upper body bones. First we analyze the movement characteristics of the shoulder bones. The movement of the shoulder is caused by the rotation of the clavicle as the axis. And both shoulders will be free to stretch forward or backward. This requires sufficient flexibility in our shoulder-bone settings. Here I only talk about a basic method, of course, you can do more to try, more control, to achieve better results.
Here's the start:
This is how I designed th
The basic use of NITE 2 involves the following steps:
1. initialize the NITE environment: nite: NiTE: initialize ();
2. create a User Tracker: nite: UserTracker mUserTracker; mUserTracker. create ();
3. Create and read the User Frame information: nite: UserTrackerFrameRef mUserFrame; mUserTracker. readFrame ( mUserFrame );
4. obtain the User information from the User Frame information: const nite: Array
5. release Frame information: mUserFrame. release ();
6. Disable the tracker: mUserTracker.
How to obtain the skeleton line/axis from any Polygon
After a period of research, there are several ways to obtain the skeleton line of a polygon:
1. The skeleton line can be obtained through the line of the circle center of the contour garden. This method is introduced in the
Reference websiteHttp://www.mpi-sb.mpg.de /~ Shin/research/ccurve/node19.htmlRefere
Fbx is a 3D model format provided by Autodesk. Because Autodesk has acquired popular 3D modeling software such as Maya and 3D MAX, fbx is a perfect universal format.
Fbx is mainly used for 3D scene communication, so it describes the entire 3D project in a single file, including camera settings, lighting parameters, texture pictures, music, animation, and skeleton, key Frame data.
Fbx is a closed-source format. We do not know the internal storage met
Background Model View Transformation OpenGL does not have a view matrix, but only a model view matrix. Generally, game engines abstract the view matrix.The overall transformation is: V' = projection * view * mode * V; Parent-Child node Transformation V' = worldmatrix * V = (parentworldmatrix * localmatrix) * V; Skeleton Transformation In fact, the joints actually represent, rather than the bones, but the bones are better understood. By de
Hand settings on so many, if you want to get a richer control can only increase the controller here is not said. It is worth noting that the hands of the skeleton settings, pictured above is my personal favorite settings, according to the specific requirements you can also make more specific changes. We're going to parent it to the last joint of the arm.
(Fig. 1 parent to the last knuckle of the arm)
This step is also very common, we want to interac
I. The principle of RMI operation
The nature of RMI is to implement calls between different JVMs, and it is implemented by opening a stub and skeleton in two JVMs, both of which are passed through the socket communication to implement parameters and return values.
The RMI example code can be found on the internet a lot, but most are through the extend the interface Java.rmi.Remote implementation, has been encapsulated very perfect, unavoidably make
-dimensional position, based on these can be achieved posture recognition.This body area, known as "skeleton" in the Kinect SDK V1, is renamed "body" in the Kinect SDK v2 preview. This section introduces the method of getting the body. The sample program uses the Kinect SDK v2 preview to get a sample program showing the body and color images overlay as "(dots)." Also, based on the body data, Hand State (the status of the hand) has also been shown. T
What is Maven archetype? Simply put, it is the basic template of a Maven project. With this template, we can quickly create a new project of this type, and also build our own Project Skeleton.The Archetype function provided by Maven is implemented by the plug-in Maven archetype in.Address: http://maven.apache.org/archetype/maven-archetype-plugin/
Main commands:
Archetype: Generate creates a Maven project from the Project Skeleton. The old version u
On Mac, use netbeans to develop a php project. After selecting to create a phpunit test, the following message is displayed: unrecognizedoption -- skeleton-test on Mac. Use netbeans to develop a php project, after you select to create a phpunit test, the following message is displayed:
Unrecognized option -- skeleton-test
Reply content:
On Mac, use netbeans to develop a php project. After you select to
Unity is always looking for new ways to help developers and provide them with the best tools. Here we announce that unity will be built with the popular skeleton animation plugin anima2d, free for all unity developers since January 2017! Also welcome the plugin author Sergi Valls with this powerful plugin to join our professional 2D team.We are committed to making game development popular, and anima2d will be a key part of unity's effort to improve th
Front-end Project packaging tools Webpack and front-end development Framework Vue, is now the front and rear end of the very popular technology, today is mainly about the use of Webpack and vue2 to build a front-end separation of the basic skeleton of the project. Although the use of VUE-CLI scaffolding can help us build good one project skeleton, but understand the principle I think is still very important
Image refinement is an important technology in pattern recognition, it refers to simplifying the original "bloated" pixels into a single-pixel binary image (similar to the skeleton concept). The quality of refinement directly affects the efficiency of subsequent identification and matching.
From an article, the refinement is to remove some points from the original graph layer by layer, but keep the original shape until the
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