After several days of study, I finally solved the synchronization communication program between the client and the server developed by using the socket send and receive methods in the C # network programming; the interface program that allows the
Because of the pooling technology, you need to specify the maximum pool capacity to ensure that the memory does not leak.In addition, the large number of SocketAsyncEventArgs created in C # can cause memory to not be recycledUsing system;using
1.send functionint send (SOCKET s, const char far *buf, int len, int flags);Both the client and server applications use the Send function to send data to the other end of the TCP connection. The client program typically sends a request to the server
int Nnettimeout= +;//1 seconds //Delivery time limitsetsockopt (Socket,sol_s0cket,so_sndtimeo, (Char *)&Nnettimeout,sizeof(int));//Receiving time limitsetsockopt (Socket,sol_s0cket,so_rcvtimeo, (Char *)&Nnettimeout,sizeof(int));1.closesocket
This is my receive file code: Start can read to 1, but now it is not read, so add the red Word resolved (the code of the comment)File File =NewFile (Mfilepath, "Chetou.") +Entity.mediatype); if(!file.exists ()) file.createnewfile ();
In the recent use of remote network modules,The socket to be used to send data, the remote module instruction is 16 binary.The official demo is a bit cumbersome. Not easy for beginners to use.The following conversion functions are much easier for
1 #include 2 ssize_t recv (int sockfd, void *buff, size_t nbytes, int flags); 3 ssize_t Send (int sockfd, const void *buff, size_t nbytes, int flags);The first 3 parameters of recv and send are equivalent to read and write.The flags parameter has a
C # simple application for sending, receiving, and returning data through Socket,
I haven't written a blog for a long time. Recently, due to project requirements, I need to use Socket for communication. I wrote a few simple examples to record it.
In many cases, the default socket buffer size may not be sufficient. At this point, you can change the default socket buffer size to a more appropriate value.1. Code1 #! /usr/bin/env python2 #-*-coding:utf-8-*-3 4 ImportSocket5 6 #set send buffer
Does the client socket send an HTTP POST request to trigger the isset of the server PHP page?
I use the socket on the client to send the HTTP POST request
post/send.php http/1.1
Host:www.temp.com
user-agent:mozilla/5.0 (Windows; U Windows NT 5.1;
Int send (socket S, const char far * Buf, int Len, int flags );
Both the client and server applications use the send function to send data to the other end of the TCP connection.
The client program generally uses the send function to send requests
Send ()functions are used by defaultNaglealgorithm. NagleThe algorithm passes unacknowledged data into a buffer until it accumulates to a certain number of methods that are sent together. To reduce the number of fragmented small packets that the
Server | Trojan Horse | source code
using system; using system.drawing; using system.collections; using system.componentmodel; using system.windows.forms; using system.data; using system.io; using system.net; using system.net.sockets; using system.
#include #include #include #include # Include #include int main () {int sockfd; int len; struct sockaddr_in address; int Result Char *strings= "get/svnup/rewrite.php http/1.1/r/nhost:192.168.1.12/r/nconnection:close/r/n/r/n"; Char ch; SOCKFD =
#include #include #include #include # Include #include int main () {int sockfd; int len; struct sockaddr_in address; int Result Char *strings= "get/svnup/rewrite.php http/1.1/r/nhost:192.168.1.12/r/nconnection:close/r/n/r/n"; Char ch; SOCKFD =
On the internet often about the problem of the Socket ~ Tutorials ~ but are very official, in fact, we all know the code (F1 Help document), just because there is no test socket server. have been unable to do the test and further research. Flash,
Send Function
Int send (socket S, const char far * Buf, int Len, int flags );
Both the client and server applications use the send function to send data to the other end of the TCP connection.
The client program generally uses the send function to
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