The focus of the tutorial is the design of the front page, need to be based on customer requirements to determine the content of the page to be displayed, and then collect the relevant materials, according to their own creative play, the screen to do gorgeous, visual impact can be.
Final effect
Since the theme "Global Championship" is clear, then we can focus on the idea of the topic. First of all, or in the mind of the i
scene switching 6. Cocos2d-x 3.0 Final Programming 06-node anatomy and Anchor 7.cocos2d-x 3.0 final programming 07-testcpp source code Analysis 18.cocos2d-x 3.0 Final programming 08-testcpp source code Analysis 29.cocos2d-x 3.0 final programming 09-cocos2d-x memory Management 10.cocos2d-x 3.0 final Programming 10-vector11.cocos2d-x 3.0 Final Programming 11-mapvalue12.cocos2d-x 3.0 final programming 12-layer and user interaction 13.cocos2d-x 3.0 final Programming 13-node and schedule scheduled t
independently, but for a game like the landlord, players are grouped, Ai robot and when the farmer's card strategy should be different.(2) Note cardAi Bots are able to respond to cards already played by individual players for future decision-making. At the same time, you should also provide an interface for server cheating. For example, Mahjong games, AI robots in the decision-making can secretly look at other players in the hands of the cards or to
Webpage game development tutorial 2 (game mode + System)Http://www.jb51.net/article/20724.htm
1. Select a development language Background: java. net phpFront-end: flex javascript ajaxDatabase: mysql mssqlWhich combination is used is really not important. Time and cost are important. The complexity lies in the interaction and improvement of data, rather than the i
Which combination is used is really not important. Time and cost are important. The complexity lies in the interaction and improvement of data, rather than the implementation of technology or effects. Webpage game development tutorial 2 (game mode + system)
Http://www.bitsCN.com/article/20724.htm
1. select a development language Background: java. net phpFront-en
Since the birth of the C + + language in the the 1980s, it is now more than 30 years old, and with the development of the C + + language, it has been applied in more and more fields.C + + is a multi-generic programming language that can be both process oriented and object-oriented. C + + is a very widely used computer programming language, so it has been more and more programmers are pro-gaze. C + + Related experts: C + + employment is very broad, compared to Java and other languages have a lot
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (38) transmission and switching between maps
Finally to the last section of the map processing, this section I will explain how to achieve the main role of the map through the transfer point between the transfer and map between the switch. The key to map conversion is to grasp and add: To remove all objects except the pro
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (41) make exquisite mini map ①
What will it take to endure the thoughts of the next few months? In addition to study or study.
Feeling a turn, hehe. In this section I will explain how to make a nice mini map for Silverlight games. The mini map is divided into two kinds, one is the mini radar (navigation) map which is usu
Cocos2d-x game instance-"running" production tutorial
What do you mean? Flowers? No, it's your heart ~Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/8186323
Body:
First of all, after reading the following four articles, I want to train my hands and develop a series of tutorials. If you don't like my tutorials, you can take a look at the following four Tutorials, b
Chapter II Drawing of Simple graphsHTML5 supports drawing graphics directly on Web pages using canvas and SVG. SVG is suitable for drawing high-quality vector graphics, not suitable for playing games, so we do the game generally use canvas.Since this tutorial is simple as the principle, so in the beginner stage please do not distract attention to the art, quality and other details, we only need to master th
To give you illustrator software users to detailed analysis to share the creation of super cool rights of the game family Line Abstract badge of the production of the tutorial.
Tutorial Sharing:
Open Adobe Illustrator and create a new document. We need to ensure that our paintings are structurally stable and consistent, so use the built-in gri
C # Development of Wpf/silverlight Animation and games series (Game Tutorial): (45) The production of exquisite can be arbitrarily drag and drop objects and equipment bar
In the usual online games, items, equipment, skills, shortcut buttons and other icons in the window can be dragged and placed, different columns have different restrictions, such as the skill icon can not be dragged and placed in the arti
Http://www.cnblogs.com/crazylights/archive/2011/10/17/2215742.html
The understanding of the main loop of the game, frame and frame animation is very important.
Common design patterns and coding debugging skills are also very important.
However, it is a bit difficult to say. The language and text cannot help you at the above two points. Practice and understand it by yourself.
Let's talk about resources and tools.
Many people are confused abou
an audio file, you can pick its end pattern and push it into a stereo channel or mono. To visit the import Settings, select the audio clip in the project view, and then look in the viewer (Inspector) for the audio importer. Here, you can tighten the clip to the Ogg Vorbis pattern and push it into mono or stereo playback, then fine-tune other options, such as the decompress on load setting for very important loading.Please visit the audio clip Component Reference page for MP3 audio information o
: Network Disk DownloadThis book takes the game development case as the main content, the book involves the game all is everybody familiar, lets the reader to the dull language study to be full of fun, is very good reference for the middle-level Java learner. This book not only lists the complete game code, but also the source code of all the very detailed explan
A series of courses on ipad, Iphone and ipod mobile app development based on the IOS5 platformSuitable for people: BeginnerNumber of lessons: 120 hoursUsing the technology: iphone, ipadProjects involved: calculators, questionnaire systemsConsulting qq:1840215592Course IntroductionThis series of courses are divided into basic articles, project actual combat: 100-120 hours (expected), 45-60 minutes/hours. The course includes two iphone, two ipad projects with a total of four real projects througho
An example tutorial shows how to use Photoshop (version: CS2) to make a beautiful logo, suitable for the game theme site:
tutorial Software: Photoshop CS 2
Concrete Examples:
One of my clients asked me to redesign a new logo for his game website, and here is a screenshot of the logo and the head of the
To the users of Photoshop software to share a detailed online game poster pictures of the production tutorial.
Tutorial Sharing:
First, choose the background of the original picture of the forest because and the character material close, must let the character into the scene.
Second, we pay attention to the color palette, because now the over
Document directory
Step 1: declare a pointer to the allegro_ustr type
Step 2: Create a string for a UTF-16
Step 3: render a string
Step 4: destroy the resources occupied by the string at the end
This series of articles is written by Sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8263966
Author: Yuan quanwei mail: qq573011406@126.com welcome mail exchange programming experience
Index of this series of tutorials:Tutorial series of 2D
Previous address: http://blog.csdn.net/lan410812571/article/details/9716743
Vi. Scenario scene
Scenario Scene is a subclass of Entity. In AndEngine, this class is used to create scenarios in the game. Each Scene object has a background. The default background is a black color block. You can use setBackground (final IBackgruond pBackground) to modify it.Constructor:Scene (final int pLayerCount)The parameter is the number of layers in the graph. Note th
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