meaning of View in surfaceview should be viewport, that is, "the view". A friend who has done Database Design knows that a data table has 20 fields, however, we usually only use five of these fields, so we can create a view containing only the five fields on the basis of the original data table through the SQL statement createview.
Surfaceview is a subclass of View in Android. In fact, in Android, all the classes used for interface display are view subclasses, including invisible and various la
, and surfaceview is the place where data is displayed.
3. surfaceholder
Surfaceholder is an interface that acts like a surface listener. Provides methods (providingaccess and control over this surfaceview's underlying surface) for surface-related control. It uses three callback methods, this allows us to perceive the creation, destruction, or changes of the surface. There is a method getholder in sur
I recently came into contact with surfaceview, surfaceholder, and surfaceholder. Callback, but I have never asked them to solve them. Now I will give them a rough idea.
Let's take a look at the official definition:
1. surfaceview
Surfaceview is an inherited class of view, which is embedded with a surface dedicated for painting. You can control the format and size of the surface. Surfaceview controls t
program is specified, this article is the use of dynamic proxy method.Mirror FlipIn a previous blog "Android" Android image rollover analyzed how to mirror a view to flip, that is to achieve the following effect:Mirror horizontal rollover before and after effectsFor general view, this effect is achieved directly with View.setscaley (-1), and for custom Surfaceview, you can also useCanvas.scale ( -1,1,canvas.getwidth ()/2,canvas.getheight ()/2)To flip them. However, if you are facing a third-par
Note: surfaceview does have the onDraw method, but you will not call surfaceview yourself !!!
The ondraw () or draw () in my code is a method defined by myself... Keep calling in the thread. Be sure to pay attention to it !!
Previously, we made comparisons and trade-offs between the view and surfaceview. Finally, we found that surfaceview is more suitable for operation and game development. Let's take a look at the surfaceview structure;
First, run the following code:
/**
*
*/
Package com. himi;
When surfaceview is used for game development, it is essential to use surfaceholder to process the effects and animations drawn on its canvas. Used to control the surface, size, pixels, and so on.Abstract interface to someone holding a display surface. allows you to control the surface size and format,Edit the pixels in the surface, and monitor changes to the surface. This interface is typically availableThrough the surfaceview class.Pay special atten
Recently came into contact with the Surfaceview,surfaceholder,surfaceholder.callback, has not begged for its solution, now to superficial understanding of them.Let's take a look at the official definition:1.SurfaceViewSurfaceview is the inheritance class for view, which has a built-in surface for drawing. You can control the format and size of this surface. Surfaceview controls where this surface is drawn.Surface is a deep sort (z-ordered), which indi
1. Android-surfaceview and Surfaceholder objects:http://blog.csdn.net/andyhuabing/article/details/7657069(1) SurfaceviewControl where this surface is drawn.(2) SurfaceholderSurface's controller, which manipulates surface, handles its canvas-painted effects and animations, controls surfaces, sizes, pixels, and so on.(3) Surfaceholder.callbackReceive messages for surface changes2, Android Learning Videoview,surfaceview:http://blog.csdn.net/abidepan/arti
Custom Controls (2.2): SurfaceView and SurfaceHolder,In this example, the requirement and process are as follows: The Activity loads the custom SurfaceView-> SurfaceView constructor to start thread A and cyclically change the x and y coordinates of SurfaceView. When x, when the y coordinate arrives at A certain point, set the gradient flag picAlphaFlag to true-> when the Surface is created, that is, surfaceCreated. Start thread B. The loop is based on
This example needs and procedures: The activity loads the custom Surfaceview-> Surfaceview constructor to start thread A, loops the x, y coordinates of the Surfaceview, and sets the fade flag bit picalphaflag to True when the x, Y coordinates go to a point- > surface is created as surfacecreated, thread B is started, and the loop draws the position of the graph in real time based on the Surfaceview x, y (changed by thread a), and fade another picture when Picalphaflag is true.This example optimi
When you use audioview to play a video, is it uncomfortable? The same mode is disgusting. Here, we can wrap the mediaplayer in some ways. Surfaceview and surfaceholder are used.
Finally:
We provide four buttons for playback control.
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Layout file media. XML code:
Activity Code:
Package cn.com. chenzheng_java.media;
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"A lot of child
I have been looking for some examples of SurfaceView image painting recently. I am a beginner. At the beginning, I don't know how to start drawing images on SurfaceView. I finally learned the video tutorial, then, sort out the notes in the learning process and release them as follows. The following two views are inherited from SurfaceView and are one or two custom views. When you View the results, you can create an Activity and reference it in the onCreate method of the Activity, that is, in set
SurfaceviewLet's start by explaining how most software resolves a video stream. First it needs to determine the format of the video, which is related to decoding, different formats of video coding is different, not the focus here. Know the video encoding format, and then decoding through the encoding format, and finally get a frame of the image, and these images quickly displayed on the interface, that is, to play a video. Surfaceview is doing this in Android.Since Surfaceview is used in conjunc
I have been reading android game programming from scratch recently,ArticleI wrote well. I felt that the author told me about the knowledge and problems I learned, and I learned a lot after reading it. In this article, I will take a note of the fifth chapter-game development practices to learn and consolidate the overall process of game development.
I. The surfaceview game framework is used.
Surfaceview is more suitable for game development because the canvas and double buffering mechanism ar
see the contents of the surface. Some overlay layers (overlays) can be placed above surface, such as button, TextView, and so on. However, it should be noted that if the surface has a fully transparent control, then with each change in the surface, these fully transparent controls will be rendered again, which will affect the performance and display effect. You can access surface by Surfaceholder this interface, while executing the Getholder () meth
size of the surface. Surfaceview controls the position of this surface.Surface is ordered in depth (Z-ordered), which indicates that it is always behind its own window. Surfaceview provides a visible area where only the surface content in the visible area is visible and the area outside the visible area is invisible. The layout display of the surface is affected by the hierarchical view relationship, and its sibling view node is displayed at the top. This meansThe content of the surface is bloc
Chapter 6 surfaceview Animation
Difficulty: Moderate
The content described above is relatively simple. With this knowledge, you can complete some non-real-time games, such as the game player, or some games with low screen refresh frequency and poor real-time performance, for example, we used mine clearance. However, our goal is the tank war, which requires a lot of real-time operations, and many more NPC workers need to handle the problem. The drawing workload is also huge, therefore, we need to
SurfaceView to obtain its SurfaceHolder object.
2)SurfaceView is generally implemented by inheriting SurfaceView. You can use the implements interfaces Runnable and SurfaceHolder. Callback. The second interface needs to overload three functions. These three functions are the life cycle processing of SurfaceView. You can pass the implemented Callback object through the addCallback () method of the
The obvious difference between SurfaceView and View is that the Surface does not need to update the View through a thread, but you must use the lockCanvas method to lock the canvas before painting, and then draw the canvas, after that, use the unlockCanvasAndPost method to unlock the canvas. The SurfaceView class handles the same event as the View class.
First, let's look at a simple framework.
Drawing interface class:
[Java]Package com. example. bonusball;Import android. content. Context;Import
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