surfaceholder

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Android games-Sudoku (2)

Android games-Sudoku (2)> First, create a View class --> inherit SurfaceView and implement SurfaceHolder. callback interface --> SurfaceView. getHolder () obtains the SurfaceHolder object --> SurfaceHolder. addCallback (callback) adds a callback function --> SurfaceHolder. lockCanvas () Get the Canvas object and lock t

Android Rookie's growth note (--surfaceview) use

A drawing is made in the previous definition view. However, the drawing mechanism for view has the following drawbacks:1, view lacks double buffering mechanism.2. When the program needs to update the image on the view, the program must redraw the entire picture displayed on the view.3. The new thread cannot update the view component directly.Because the view has the above flaw. Therefore, in the game development generally uses the Surfaceview to draw, the Surfaceview usually will use with the

On the--surface, Surfaceview and Surfaceholder.callback of Android

Parcelable interface, which embeds a surface that is specifically for drawing, Surfaceview can control the format and size of this surface, as well as where surface is drawn. It can be understood that surface is the place where data is managed, and Surfaceview is where the data is presented.Third, Surfaceholder Surfaceholder is an interface, similar to a surace listener. Monitor surface creation, destructi

Surfaceview simple framework

Introduction Image data can be obtained directly from hardware interfaces such as memory or DMA, which is a very important drawing container. Its feature is that it can be drawn to the screen in a subthread. In this way, the main thread blocking can be avoided when the drawing task is heavy, thus improving the response speed of the program. Implementation Process Surfaceview is inherited to implement the surfaceview. Callback interface, and the method in the interface is used to manage the s

Camera, a multimedia application in Android

Mainactivity. Java Code Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--> Package Com. Amaker. ch11.app; Import Java. Io. file; Import Java. Io. fileoutputstream; Import Java. Io. ioexception; Import Android. App. activity; Import Android. Graphics. pixelformat; Import Android. Hardware. camera; Import Android. OS. asynctask; Import Android. OS. Bundle; Import Android. OS. environment; Import Android. View. keyevent;

Custom camera (1), custom camera (

SurfaceView implements SurfaceHolder. callback {private SurfaceHolder mHolder; private Camera mCamera; public CameraPreview (Context context, Camera camera) {super (context); mCamera = camera; // Install a SurfaceHolder. callback so we get notified when the // underlying surface is created and destroyed. mHolder = getHolder (); mHolder. addCallback (this); // de

Android Game Development Study Notes (3): Video Playback

= "wrap_content"Android: text = "play"/>Android: id = "@ + id/pause_btn"Android: layout_width = "wrap_content"Android: layout_height = "wrap_content"Android: text = "paused"/>5. Compile MainActivity. java code.Package game. test;Import android. app. Activity;Import android. graphics. PixelFormat;Import android. media. AudioManager;Import android. media. MediaPlayer;Import android. OS. Bundle;Import android. view. SurfaceHolder;Import android. view. S

ANDROID simulates the sliding jet effect of spark particles and android spark

invalidate directly. In this case, this Touch and the next Touch take a longer time and will not be affected. 2. Actively update. For example, a person is always running. This requires a separate thread to repeatedly repaint the state of the person, to avoid blocking the main UI thread. Obviously, the view is not suitable and needs surfaceView for control. Double Buffering: Extracted from http://blog.csdn.net/tobacco5648/article/details/8261749 When updating a view, SurfaceView in Android ad

Android in the use of Surfaceview production lottery turntable full flow strategy _android

I. Overviewtoday to bring you a real case of Surfaceview, saying that the custom view is also a variety of writing, has not written surfaceview, what is this thing? When is it better to use it?Can see Surfaceview also inherited view, but we do not need to implement its draw method to draw themselves, why?Because it's a big difference from view, the view updates itself in the UI thread, while Surfaceview updates itself in a child thread, which also shows its advantages when making games and so on

Android Development: Surfaceview Basic Usage Summary

This article explains how to use Surfaceview, which is designed to help you quickly get started with surfaceview development. Since the previous article "Android Development: Surfaceview basic Usage summary and development problem sharing " is poorly typeset, a separate introduction to Surfaceview's basic usage summary.Reprint Please specify author xiong_it and link: http://blog.csdn.net/xiong_it/article/details/45966309, thank you!Surfaceview Basic Introduction1, the system provides Surfaceview

Network video of an android instance

; Copy code Player. java is the core of this article, player. java implements "progress bar Update", "data buffer", and "surfaceholder lifecycle". "surfaceholder lifecycle" is the biggest difference between video and audio playback (), surfacedestroyed (), surfacechanged () can create \ release some resources. Note the following: Java code: Videowidth = mediaplayer. getvideowidth (); Videoheight

A Preliminary Study on Android Development Video Playback

* Author: blueeagle * Email: liujiaxiang@gmail.com */package COM. blueeagle; import android. app. activity; import android. graphics. pixelformat; import android. media. audiomanager; import android. media. mediaplayer; import android. OS. bundle; import android. view. surfaceholder; import android. view. surfaceview; import android. view. view; import android. view. view. onclicklistener; import android. widget. button; public class myvideo extends

Android--Surfaceview drawing

SurfaceviewSurfaceview is a special subclass of view that is designed to provide another thread for drawing operations. Steps 1. Draw with Surfaceview, first create a class, inherit Surfaceview, and this class should implement Surfaceholder.callback interface .The three callback functions in this interface (surfacechanged (surfaceholder holder, int format, int width, int height), surfacecreated (Surf

Android Bitmap rotates around a point

; import android. view. surfaceHolder; import android. view. surfaceView; import android. view. surfaceHolder. callback; @ SuppressLint ("HandlerLeak") class Surface extends SurfaceView implements Callback {Bitmap bmp; private Paint mPaint; private SurfaceHolder mHolder; public Surface (Context context) {su Per (context); mHolder = getHolder (); mHolder. addCallb

Android game development (2) touch screen event processing

buttons and gestures in the touch-screen area. Because our view inherits surfaceView, surfaceView inherits the view. To implement simple touch screen events, you only need to override the onTouchEvent method in the parent view class to implement simple touch screen events. Next we will implement a function. We will use the program in the previous chapter to display the picture in the place where the touch screen is clicked and the picture can be moved according to the finger. View Code directly

Android-based extension of VideoView and video playback View

;Private MediaController mediaController;Protected SurfaceHolder surfaceHolder;Private Callback surfaceHolderCallback = new SurfaceHolder. Callback (){Public void surfaceChanged (SurfaceHolder holder, int format, int w,Int h ){}Public void surfaceCreated (SurfaceHolder holde

Android _ teach you how to write jump games (1)

(Window. FEATURE_NO_TITLE); // set no titleGetWindow (). setFlags (WindowManager. LayoutParams. FLAG_FULLSCREEN,WindowManager. LayoutParams. FLAG_FULLSCREEN); // sets the full screen mode.// Obtain the screen attributes of the system.DisplayMetrics dm = new DisplayMetrics ();GetWindowManager (). getDefaultDisplay (). getMetrics (dm );MView = new GameView (this, dm. widthPixels, dm. heightPixels );// Apply this layoutSetContentView (mView );}} [Java] GameView. javaGameView. java [java] package j

Android free walk into the zxing, easy to achieve QR code scanning

) Findviewbyid (R . Id.preview_view); Surfaceholder Surfaceholder = Surfaceview.getholder (); (hassurface) {41 The activity is paused but not stopped, so surface still exists; the surfacecreated () will not be called, so the Camera43 INITCA is initialized here Mera (surfaceholder); "Else {45//reset callback, wait for surfacecreated () to initialize Ca

Android-based Remote Video Monitoring System-implementation,

This post is only for the same love as meAndroid DevelopmentAnd those who are eager to learn.Now I will share my learning process. I hope that you can complete this simple system independently through learning.(PS. I have been learning Java and Android for a month, so don't worry if you have no foundation. In a few steps, everything is simple) As described in the title, today we will learn how to turn on the camera and preview images on the screen. Steps for using camera:(1) Call the open () m

Android-based remote video surveillance system-video preview

As described in the title, learn how to open the camera and preview images on the screen. Steps for using camera:(1) Call the open () method of camera to open the camera;(2) Call the getparameters () method of camera to obtain the camera parameters. This method returns a camera. Parameters object;(3) Call the setparameters () method of camera // this step is not required after android2.3.3;(4) Call the startpreview () method of camera to start previewing the scene. before previewing the scene, c

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