One method in the MonoBehavior class is StartCoroutine, which requires an interface to return the value of IEnumerator synergy,
In Unity3d, the function of collaboration is to return results immediately without affecting the execution of other programs.
You can use yiled in the collaboration program to wait for the execution of the current program to complete,
Then execute the code below the program. The advantage of using collaboration is not to bloc
Unity3d character name and blood bar Drawing Method, unity3d drawingThe method for drawing the name and blood bar of a person is simple, but the problem we need to solve is how to find the appropriate coordinates in the 3D world. Because the characters in the 3D world are moving, they are moving in the 3D world, not in the 2D plane, but we need to convert the 3D Character coordinates into the coordinates in
Which of the following four types of unity3D mobile game map are suitable for you ?, Unity3d
According to reports/recently, xiaobian saw a blog on mobile game map design in foreign media. The English author Junxue Li (Li Junxue) is the CEO of Novtilus Art, a game Art outsourcing company, in his blog, he discussed four different types of mobile game maps and their respective suitable mobile game types, and t
Unity3D, unity3d Official Website
Unity's resource management has never been summarized, and all of them are on-demand documents. Someone asked me today that I did not answer the question. I said that I have also made two Unity games. Here, we will summarize and deepen our understanding of Unity resource management. Refer to Resources and AssetBundle in the official Unity documentation.
Unity has two ways t
How to modify the new Script Template-ScriptTemplates (the 15th of Unity3D development) and unity3d global script
Monkey original, reprinted. Reprinted Please note: Reprinted from the Cocos2Der-CSDN, thank you!Address: http://blog.csdn.net/cocos2der/article/details/44957631
When adding a new script to unity, there is no copyright file header information, mainly because there is no name of the script creato
Unity3d game development experience of merchant module development, unity3d Game DevelopmentFigure 0Okay, let's get started ~Figure 1Here, I still want to confirm the name of kimchi kids shoes. In Figure 1, this part is set when I just took over, and the structure is as follows:● UI_Shop: parent object of the entire store● Shop_bg: the store's brown background● Shop_title_bg: the banner store contains two c
Unity3d Animation and MECaNim Animation Systemm ec a nim is a new animation system from unity that is powerful and flexible, bringing human and non-human characters to life. Mec a nim's redirection greatly provides productivity and consumes very little CPU cycles. Use animation resources found from the unity Asset store, or import your own animation files (action snaps or keyframes) into the editor, start or implement the entire project, and conv
backward form because the initial game was affected by the hardware level, the conversion system is one of the most discounted methods. From this point of view, the conversion system is not lagging behind, but it is also a bit elegant and classical. This is why domestic standalone games like to use the conversion mode, we do not envy foreign game masterpiece, we do not envy foreign game masterpiece luxury exquisite, we just want to find our original ownership. It is a blood that has been flowin
Hello, everyone. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. I will bring you the unity3dgame development series this day. Today, we will use the Terrain Toolkit to create a Terrain. Although Unity3D has provided us with a terrain rendering tool, in practical use, we found that this terrain rendering tool does not meet our requirements, because manual painting lacks the natural erosion of the terrain, the feeling of human b
Previously, the Unity3d collision was simulated. This time, the motion of the object will be controlled through the script. Simply use the "W", "S", "A", and "D" buttons to control the object's "forward", "backward", "Left", and "right ".
Because the project file for the previous exercise has disappeared and Images cannot be provided for the time being. If necessary, add it later.
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Concept: use scripts to get control of component
Today to write a small clock, in fact, very easy, applied to the Euler angle.First create clocks, minutes, seconds, and 4 points (12, 3, 6, 9) Lazy ~ ~ did not make so many points.Clocks, minutes, seconds the center of the three parent must be aware that we are rotating the Euler angle of the parent.(The center of the parent is at the vertex of the child)Next we'll write the code. For example, the following:Using unityengine;using System.collections;public class Clock:monobehaviour {public Tr
650) this.width=650; "src=" Http://s3.51cto.com/wyfs02/M00/4D/3E/wKiom1ROQO6TfumjAAKeGW76q9Y269.jpg "title=" New.png "alt=" Wkiom1roqo6tfumjaakegw76q9y269.jpg "/>Error because use Ngui to do interface, although UI ROOT active is false inactive see still error. Remove the UI root by adding a camera to resolve the error. Reason: The camera tag problem in scene, instead of the error resolution shown.650) this.width=650; "src=" Http://s3.51cto.com/wyfs02/M02/4D/3E/wKiom1ROQ4qhCZoQAAEJTqyMjm8318.jpg
Hello everyone, welcome to my blog, I am Qin Yuanpei, my blog address is Blog.csdn.net/qinyuanpei. Today, let's learn how to use Easytouch virtual joystick in Unity3d to control the movement of characters. Although Unity3d has a built-in joystick component (actually a guitexture and a JS script file), bloggers actually use it to find that the built-in joystick doesn't fit the size of the screen. So bloggers
New Unity3d ProjectCreate a new plugins folderPut the required DLLs into the pluginsNew C # script named ToMysql.csNot much to say, directly on the code, very simple there are comments, we see itUsing unityengine;using system;using system.collections;using system.data;using Mysql.data.mysqlclient;public class Tomysql:monobehaviour {public static mysqlconnection dbConnection;/*mysql Database Connection Object */static string host = ""; stat
knowledge bird!") ", this. GetType (). Name, WinForms.MessageBoxButtons.OK, WinForms.MessageBoxIcon.Error);}In this way, you can just jump out of the modal dialog box for exception errors in the program, and you don't close, and the program will be waiting for you honestly.MessageBoxButtons Enumeration Reference:Http://msdn.microsoft.com/zh-cn/library/system.windows.forms.messageboxbuttons%28v=vs.110%29.aspxMessageBoxIcon Enumeration Reference:Http://msdn.microsoft.com/zh-cn/library/system.wind
Introduction:
When using Unity3d to develop micro-ends or web games, you often need to package resources into AssetBundle, and then dynamically download resources through www. Today I want to share some detours and my final solutions when I download the Animation. There are hundreds of sets of animation resources in our project. Each set of animation is about KB to kb, so an important requirement is to download the required animation dynamically.
Inco
StartCoroutine(MyFunc); Chains the coroutine, and will wait for the MyFunc coroutine to complete first.
The key code for implementing latency is in StartCoroutine. I thought I had never seen the source code of Unity, so I can only guess that the internal structure of StartCoroutine should be like this:
List
Of course, we can also add various subclasses for YieldInstruction. For example, yield return new WaitForNotification ("GameOver") is easy to think of to wait for a message to trigger, for
Hello, everyone. Welcome to the Unity3D Game Development Series articles that I bring to you. My blog address is http://blog.csdn.net/qinyuanpei.
In 2D games such as daily parkour, because the game needs to show the feeling of motion, it usually keeps the game background rolling continuously to enhance the visual effect. So today, the blogger will lead everyone to achieve continuous rolling background!
First, let's talk about the principle and prepare
Hello, everyone. Welcome to the Unity3D Game Development Series articles that I bring to you. My blog address is http://blog.csdn.net/qinyuanpei.
In the previous article, we basically implemented the function of a small map. Today, we are going to implement monster AI. The so-called monster AI means that we compile certain algorithms for monsters, it can be intelligent to a certain extent to enhance the playability of the game. In general RPG games, m
to know. But the problem is that this kind of mechanism can lead to huge development costs-from the code level completely with the iOS to make a big branch, if you want to cross-platform, this is probably not advisable it.The second is the ability to write seamlessly using Lua scripts, because the unity script is not a real script, and the power of the real script is that it can be dynamically compiled onto the host, which is awesome. Lua is such a kind of script. So you can change Lua seamless
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