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Python to convert the pvr format to pvr. ccz

Python to convert the pvr format to pvr. ccz This article mainly introduces how to convert the pvr format to pvr. ccz using python. It involves related skills related to format conversion using Python and has some reference value. For more information, see This example describes how to convert the

Python to convert the pvr format to pvr. ccz-Python tutorial

This article mainly introduces how to convert the pvr format to pvr. the ccz method involves Python-related techniques for format conversion and has some reference value. if you need it, you can refer to the following example to describe how python converts the pvr format to pvr. ccz method. Share it with you for your

[IOS-Cocos2d game development 9] Explain ccspritebatchnode and TP tool ". PVR. CCZ", ". plist" shared ultimate genie optimization and attention

simulator. It is found that 300 genie are simultaneously drawn, and the number of frames in both modes is consistent, there is no difference, not because there is no difference, but because in the IOS simulator, the number of frames is related to the number of genie in the screen, and the real machine will obviously reflect the difference between the two; 2. Although ccspritebathnode can be used for optimization, pay attention to the following points: When initializing the ccspritebatchnode se

[Coco2d-x] memory usage of PVR and PNG

Http://blog.sina.com.cn/s/blog_6fbe210701015j7z.html The spritesheet generated by zwoptex can export images in PNG format but also in PVR format. The PVR format can be directly read by the IOS display chip and can be directly displayed without parsing. Therefore, the rendering speed is faster and the memory is saved. I specifically tested cocos2d 2.0 RC1: The memory occupied by an empty cocos

Python implements a method of converting PVR format to PVR.CCZ

This article introduces the Python implementation of the PVR format into the Pvr.ccz method, involving Python to achieve format conversion of the relevant skills, with a certain reference value, the need for friends can refer to the This article illustrates the python implementation of converting PVR format to PVR.CCZ. Share to everyone for your reference. The implementation methods are as follows: ?

PVR and PNG on iOS

The PVR format is an iOS display chip that can be directly read without parsing and can be displayed directly, so the rendering speed is faster and saves memory.Zwoptex has an item called "CCZ compression", the size of the image can be reduced by almost half. The file format is: Xxx.pvr.ccz,cocos2d is recognizable.PVRTC2AndPVRTC4are two PVR compressed image formats, both of which are

Cocos2d-x Tutorial 2: How to Bulk convert PVR,CCZ to PNG or JPG under windows

This is a very common function, but found the whole network, incredibly can not find, so draw on others batch file, changed the next, it is possible to the entire directory of the whole batch conversion.The bat file is tentatively, Myconvert.bat, when executed, put the bat file in the directory to be converted, and then double-click the bat, you can. The bat file is posted below: REM path "" is replaced with Texturepacker's installation path, and the bat file can be run directly on the pic

Convert PNG batch to PVR using Texturepacker under Mac

#!/bin/bashbasedir=$ (dirname)CD $BASEDIREchoLsEcho $BASEDIREchoRead-p "WARNING: Are you sure you want to process this directory? (y/n) "RESPIf ["$RESP" = "Y"]; ThenRm-f *.PVR.CCZRm-f *.plistFind. -name \*.png | Sed ' s/\.png//g ' | \Xargs-i%-N 1 texturepacker%.png \--data%-hd.plist \--sheet%-HD.PVR.CCZ \--allow-free-size \--disable-rotation \--opt RGBA4444 \--premultiply-alpha \--DITHER-NONE-NN \--border-padding 0 \--main-extension-hd. \--autosd-variant 0.5:.Rm-f *.plistElseecho "Please execute

Texture optimization and Memory Optimization for iOS and Android games (cocos2d-x)

(Unfinished) 1. The most memory occupied by 2D games is undoubtedly image resources. 2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than that of cgimage. How to choose between time and space depends on the actual situation. Howe

Install a TV card and watch TV in Ubuntu8.04

-> bmk mpex No Tuner19-> Compro VideoMate TV [185b: c100]20-> Matrox CronosPlus [102B: 48d0]21-> 10 moons pci TV CAPTURE CARD [1131: 2001]22-> AverMedia M156/Medion 2819 [1461: a70b]23-> bmk mpex Tuner24-> KNC One TV-Station DVR [1894: a006]25-> ASUS TV-FM 7133 [1043: 4843]26-> Pinnacle PCTV Stereo (saa7134) [11bd: 002b]27-> Manli MuchTV M-TV002/Behold TV 403 FM28-> Manli MuchTV M-TV001/Behold TV 40129-> Nagase Sangyo TransGear 3000TV [1461: 050c]30-> Elitegroup ECS TVP3XP FM1216 Tuner Card (PAL

iOS and Android game texture optimization and memory optimization (COCOS2D-X)

1, 2d game the most memory is undoubtedly the picture resources.2, Cocos2d-x different platform to read the texture of different mechanisms. Under iOS using Cgimage,android and Windows is directly calling the PNG library. I tested, using the PNG library directly read PNG will save about 1MB more memory than cgimage (image occupies 4mb of memory) but the speed is one times slower than Cgimage. How time and space can be a choice depends on the actual situation. But the best option seems to be

iOS and Android game texture optimization and memory optimization (COCOS2D-X)

1, 2d game the most memory is undoubtedly the picture resources.2, Cocos2d-x different platform to read the texture of different mechanisms. Under iOS using Cgimage,android and Windows is directly calling the PNG library. I tested, using the PNG library directly read PNG will save about 1MB more memory than cgimage (image occupies 4mb of memory) but the speed is one times slower than Cgimage. How time and space can be a choice depends on the actual situation. But the best option seems to be

How to optimize cocos2d-x3.2 game memory in Cocos2d-X, cocos2dx3.0

How to optimize cocos2d-x3.2 game memory in Cocos2d-X, cocos2dx3.0 There will be a problem in game project optimization. How can we reduce both the memory size and the package size as much as possible? In actual projects, some experiences are shared. In fact, the most memory occupied by 2D games is image resources. The performance of a single image varies greatly with different texture formats, the following table shows the test results in a small Demo on the IOS platform. The original memory us

How to optimize memory for Cocos2d-X games

There will be a problem in game project optimization. How can we reduce both the memory size and the package size as much as possible? In actual projects, some experiences are shared. In fact, the most memory occupied by 2D games is image resources. The performance of a single image varies greatly with different texture formats, the following table shows the test results in a small demo on the iOS platform. The original memory usage of this demo is 7 MB, and the test method is to load 5 2048*204

COCOS2DX in-game memory optimization

too low-level, I don't want to dig deep, and I am not fit to explain the problem. (Translator: Haha, know for know, do not know for unknown)Using Npot TexturesNOPT is the abbreviation for "Non Power of", translated "not a power of 2". Npot stands for "Non power of". In the cocos2d1.x, you must open the support for Npot in the CcConfig.h file, but cocos2d 2.x is not needed, it is supported Npot by default. All 3 Generations (iphone 3GS) later iOS settings support Cocos2d 2.x (because they suppor

Cocos2d image loading problems

I recently learned how to develop games on the iphone. I think it is not that difficult to learn a tool. I would like to share some experience in image loading with beginners. I hope everyone can quickly become a master. Currently, there are many formats for images in cocos2d development for iphone, but I only use two of the most commonly used formats here, one of which is "*. png "format, the other is ". pvr format, and compressed

Texturepacker is a good image combination tool

Original article: http://385559842.blog.163.com/blog/static/6835714020123510138495/PVR images are common on iOS devices, because powervr display chips are usually used on iOS devices, while PVR images can be directly loaded by these chips, fast. The full name of the PVR. CCZ image is compressed PVR, which is the compre

Texturepacker and physicseditor

Texturepacker is a good image combination tool Address http://www.texturepacker.com for texturepacker PVR images are common on iOS devices, because powervr display chips are usually used on iOS devices, while PVR images can be directly loaded by these chips, fast. The full name of the PVR. CCZ image is compressed PVR

Cocos2d-x learning notes-texture Optimization

memory. Therefore, you must optimize the texture. There are many schemes for texture optimization. Let's list them one by one.(1) color depth OptimizationLet's take a look at the comparison chart below the timeline:The first figure is in the argb888 format, and the second figure is the PVR after I converted it to a1r5g5b5. I can't see any difference from a general gamer's perspective. However, each pixel occupies 4 bytes in the first image, while eac

Texture Optimization in Cocos2d-x optimization, cocos2d-x optimization texture

Texture Optimization in Cocos2d-x optimization, cocos2d-x optimization texture1. Texture pixel formatAnother important indicator of texture optimization is the texture pixel format. To maximize the user's fidelity requirements, select the appropriate pixel format, this greatly improves the processing speed of textures. In addition, the texture pixel format is closely related to hardware.Next, let's take a look at the format of texture pixels. The main formats include:RGBA8888. 32-bit color, whic

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