First, you need the following Unity installation package:
NABROZIDHS Unity Admob android-You might consider navigating to a pull request and getting a version of the ad that won't be called from the editor: Github.com/unity-plugins/unity-admob
Then you will need to set up your developer console to include your game server (also available from Google Guides and tutorials involving this topic).
Now it's getting tricky, you need to import the unity package from the game plugin (import all) and then combine it with your project. You can get some help in GitHub's readme, which means you have to build a leaderboard, score, and prepare to test from your developer platform, then send the call plugin to the project when you unlock the score, and set a high fraction. You can take it a step further, but I need it in my project.
When it is done, you are satisfied with how it works in your project (ideally to be backed up) and you need to import AdMob's plugin from NABROZIDHS GitHub. Important: When you need to import each file into your project, you need to compare what you bring from the game server and already have it. Make sure you do not overwrite something that already exists in the play service, just like your project Plugin folder (you can then import the Player Service pack to carefully check if it is needed), its functionality of the jar file, because the NABROZIDHS plugin contains outdated and does not work properly! This causes me to have a headache often.
You need the ID of the ad content to appear in the game. You need to call from your game plug-in at the right time to show ads and hidden ads that you might do in interstitial ads if your game is appropriate.
Before all of this work, you need to make sure that your checklist is built with the NABROZIDHS plugin working and you can see in the GitHub readme that this is a fairly simple instruction to do!
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