Cocos2d_x + Lua [0] -- debug Lua using decoda

Source: Internet
Author: User

Odustggg Personal Original, welcome to reprint, reprint please indicate the source, http://blog.csdn.net/odustggg/article/details/8175059

We have used the hellolua project in the cocos2d_x engine for testing.

Drag the hello. Lua file to decoda, select debug from the top menu, and set the project that will pop up.

 

Commander select the hellolua.exe File

Select the project resource path and confirm the working options.

You can set a breakpoint to follow, F5 to the next breakpoint, and F10 to follow

There is a watch tool in the lower right corner to drag the data into the real-time repeat, skip all and then enter the page.

 

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