My iPad game development solution is ready, thanks to the fact that we have already made many versions of the Renderer, and this work has been completed smoothly.
The sameCodeThe results are consistent between the left and right sides.
Consistent I/O interfaces, consistent drawing interfaces, consistent sound interfaces, and consistent touch interfaces.
Consistent mathematical library, consistent framework, consistent entrance, consistent resources
We provide all the things required for playing games to ensure that the execution results are consistent on the PC end and the MACOs end.
General IO Interface encapsulation, supporting XML and custom data.
Supports WAV MP3 sound and sound mixing.
Supports jpeg png pvr format (PVR: compression texture format supported by IOs, which can greatly reduce the memory usage of textures. PVR is not supported on the PC end. We have also made underlying extensions, supported in our development environment)
The framework provides the interface system, scenario System (node, sorting, camera), and status management. The framework is optional.
Supports multi-point touch. You can use a mouse to simulate a touch point on the PC end. If the screen supports windows touch, you can support multiple points.
We can already announce to you that we can use Windows to develop an iPad. Of course, the iPhone is the same.
If you are interested in this, contact me, yeah.
Lightsever@hotmail.com