Interview with a gaming company

Source: Internet
Author: User

I didn't submit a game test resume. Yesterday at noon, a company suddenly recruited me for an interview, which scared me. At noon today, the game tester did not understand software, games, and other tests. It's okay to deal with them.

In the evening, I had a game experience. After the interview, I learned that I did not pass the interview. There must be no problem with the pen questions (programming all the questions); he is definitely not satisfied with the Interview Q & A. I said, "I am currently playing a game test for you for a while, I am familiar with the development process and will interview your game developers in the future. I do not know C ++ yet." Company can, Guangzhou feiyin Information Technology Co., Ltd.; the work environment is very general, and more than 200 people in Internet cafes, there makes me no inspiration!

The following are the game experiences written last night:

I have never been addicted to large games for a long time, but the classic games I have played are really intriguing.

Chinese games have played some games. In this case, I personally think that two models are classic. And perfect International.

Web games have been played and tried, but they only solve the problem of automatic path searching system.

In the face of the game testing engineer position, I....The pressure is quite high.

Things can be pushed, or reversed.

Game testing is not as difficult as game development, but the actual workload and contact surface are quite large. We need to ponder the game planners intention and communicate ideas in a timely manner; understand the common problems of game developersBugAnd points out some simple and feasible correction solutions. They have the aesthetics of professional artists and evaluate the artistic nature of the game.

As mentioned above, I am still fluent.

Next, let me talk about my experience with my understanding of the game. (Here we will only talk about web games for your company)

1.The game engine. Web games are browser games. From the birth of the operating system to today's development, we have experienced multi-band changes. The current mainstream operating system situation is the kernel, which can be seen as the operating system engine. The development of the game will more or less refer to the "predecessors", experience some twists and turns, and finally develop to the engine.

Unlike online games, most online game engines purchase the right to use them. Web games must be independently developed. When talking about R & D, we need to talk about the company architecture. What kind of company architecture development route will be launched. The basis of product R & D is engine, which means that the company's architecture development route is directly related to the self-developed game engine. The two must be in line with each other.

A good engine should provide only interfaces rather than implemented services as much as possible. To meet the needs of a variety of games, such as providing services for games, and connecting different browsers to achieve platform independence.

2.Game architecture. The game architecture of web games also includes the client (browser) and server.

Architecture is a high-level and abstract design model.

Client (browser) needs to pursueProgramIt is simple, reusable, and modular, taking into account the smoothness of running and memory requirements.

The server should test the maximum data endurance, so that users can be distributed in a timely manner during peak hours and peak hours to ensure the orderly operation of the game. Speaking of modularization (client), the client's response is not in place in one step, just do the software, first make a simpleModel, InBeta1,Beta2,Beta3...Well. The client's response should be done as much as possible, first responding to core things, And the rest believe that the content is responding in asynchronous mode, so that the client does not feel waiting. There are many rich client technologies in this regard., Ajax/flex/Silverlight/html5...

3.The popularity of games. The root of a game. The popularity of web games is very high. It is impossible to achieve real-time voice communication like online games, which greatly reduces the playability and loses the favor of gamers who need it.

With3G(May be4G) Launched, the package prices for mobile communication vendors are reduced,HTML5The application of technologies will be solved slowly, which is both an opportunity and a challenge.

4.Game character design. Traditional games, such as networks, stand-alone computers, and web pages, are nothing more than several fixed figures. They are all pre-designed by the artist and the regulations remain unchanged. In this regard, web games should be a precedent for users to design their own Character Images and provide multi-bell character selection and diversification ,.

The advantage is: we can launch a business, each time we change the character image, how many game coins are needed. We can find potential artists to build better teams.

5.Describes the tedious task system. Whatever the game, running a task will cause headaches to players. No matter what the game is, you can keep the player's mind only by constantly running tasks.

The task system should be designed to have the main line, sub-line, and activities as much as possible. It should not be too complicated or be less pitiful. Good games only have no tasks to do and no endless games. To retain players' minds, it is necessary to work hard in the task system. A good task system can drive professional players and ordinary interests. The level gap between them should not be too large. For example10The day has been blocked. Who else will patronize this area ??

6.The pictures, sounds, and themes (scripts) of the game ). Read87All people in the version of "Dream of Red Mansions" talk about the classics.87When I Made A Dream of Red Mansions, the cast tried to make a living.1In years, the perfect combination of characters and scripts has been achieved. Artists and themes need to be melted and perfectly integrated as much as possible. A good game does not need to be ingenious, and the appetite of the masses can also spread across the country.

7.Game character sects, skills, and so on. This makes it easy to get started with the public taste. If you make a difference in this aspect, players will lose some players if they feel difficult to get started. You just need to make a different one without making major changes.

8.Game advertising, the Spokesperson does not have to be famous, it can be a famous local people, the country31In different provinces, you can select the spokesperson for this province based on different flavors, and then select a famous general spokesperson to present the spokesperson for family portraits.

9.Game operations. WithIPadAs the input method changes, game designers should have a new idea to design the game. It is no longer a traditional "dot", touch, handle, and other operations.

Copyright: owned by myself; indicate the reprinted address for self conversion.

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