VR in the 90 's after a burst of fire, in 2016 ushered in an outbreak. This year's VR field, in addition to Oculus, HTC, Sony and other released hardware, there are many VR content in the burst, but VR will always keep the heat?
In fact, the entire VR industry is still at an early stage for tech giants. Many research institutions have predicted the development of VR in the next few years, and today we will follow the footsteps of experts to see the development trend of VR next year. recently, 591ARVR Information Network Www.591arvr.com reported that foreign media UploadVR and several of the industry's biggest names (Openverse's Rob Goodman, Lucid VR's Han Jin,presence capital Amitt mahajan,unity of Timoni West and Tony Parisi. discussed the current situation of VR, as well as the industry forecasts for next year.
"The game field is still VR industry's first barrel of gold "
Founder and co-management partner of Presence Capital Amitt
Mahajan said: "The first batch of large profits in the VR field will still be the game company." From the perspective of investors and developers, we have seen the potential for large profits on Oculus and Vive. "The gamers are always the most avant-garde consumers and they will be the first to buy the most advanced hardware and enjoy the most sophisticated VR experience," said Tony Parisi, Unity's vr/ar strategy director. VR has a high demand for computers, while the short update cycle of gaming computers will have a great driving effect on the development of VR. ”
" VR experience shop will blow up in China "
Amitt Mahajan, of presence capital, said: "Given China's huge real estate market, they need to find ways to make use of a lot of land and space, VR experience Pavilion is a very good solution." This way, users don't need to buy expensive computers in person, they only need a pay-per-use experience. There have been a lot of people pouring into this market, and I think it is only a matter of time before China becomes VR's first major market. "The field is gaining more and more attention, with more and more business models emerging," according to a new report from HTC's VR Experience Pavilion Project Viveport Arcade.
"Personal Website" advanced into "personal World" "
Unity Labs ' main designer, Timoni West, revealed that her team is currently working on self-expression and creativity in VR. "If VR is a future Web page, then the personal site will not be the current personal site, it would be a whole ' personal world '. It's hard to imagine how to let users create their own ' personal worlds ', share their world with others, and enter the world of others. It is also necessary for the elderly and children to make their own world freely, but such a future requires highly democratized and open content creation technology to be achieved. ”
Tonyparisi added: "Don't worry about the cost of learning, our next generation is more adaptable to the digital world of interaction than we think." Now my kids can do 3D modeling, and if you give a 3, 4-year-old Kid a magazine, he's probably going to try to scale it with two fingers because they've built up such a mindset, and I think their generation's future interaction model will be far beyond our imagination. “
" VR will revolutionize the aviation experience "
"VR is very likely to revolutionize our air experience," Mahajan explains. "There are already a lot of companies that are trying to provide VR heads instead of just a small, blind screen in a dark cabin." Imagine a 5-hour flight, while sitting in a narrow cabin, but with your head on, you can watch a 5-hour movie in the cinema. I think VR is likely to be the first to be applied in this area. “
"continuous exploration, experimentation VR The design language "
As the VR product cycle is still in its early stages, it is important to set the right standards and track for the best VR experience at this stage. Lucid, CEO of VR, Han Jin, said: "We have to do a lot of experiments on color, light, and sound, such as using sound to guide users to focus on the core of the story." Because in VR, especially in 360-degree video, users can see anywhere, it is very easy to miss the most important part, affecting the understanding of the context of the story, so how to control the user's attention in VR is a more important issue. “
Timoni West added: "People have been used to sorting objects from space, and using VR to sort things out from space in a more customary way." I think the ar augmented reality We think is the main technology of the future 50 years from now, imagine when you're ready to go out, there will be a virtual memo reminding you not to forget to bring the key, even in the future we no longer need a cell phone, Because AR has put everything out of space. I think that at that time users will really experience the product and the surrounding world for their own feeling of service, according to their own thinking habits to run, this intuitive nature is a major advantage of VR. ”
In short, we have to remember that the VR concept is promoted quickly, but also to consider the time when people accept new things. The mainstream of VR will not happen overnight even until 2017, but the road ahead is still worth looking forward to.
Looking forward to calm ahead, experts predict the 2017 VR industry 5 major development trend