17 Values for your game

Source: Internet
Author: User
Keywords Game developers values

To create a successful game, based on the concept of competition, is to create a differentiated game, that is, we say that the innovation is very mysterious. In the early days of the market, the preemption segment is dependent on game planning, technical, and artistic differentiation, and usually requires evolution.

1. Online games Market in the preemption user this piece, more like the application market, not like the game. Must have a competitive view

2. Legend of the turret this kind of laying the benchmark of the game in addition to plagiarism, more of the market to rewrite users, new games more difficult to succeed, the hills are less, just like the wow.

3. The legend of the turret is actually more like a time charge game, more destructive to the market.

4. Based on the first two, in the game life and users less than the knife tower situation, the direct copy of the knife Tower mode of the game on their own is disadvantageous, the effect will be multiplication attenuation, 99 dead life.

4. If you can make a successful game, weigh yourself first. Seniority, effort, talent, though not absolute, is definitely a positive correlation. After reading, you should know exactly what talent is.

5. The success of the game in addition to the short-lived, that is, the ranking can be a foothold in the game, even if the ranking is also a successful game, not absolute flow on the success or failure, the other is not a success of the game, no reference value for game development.

6. To create a successful game, based on the concept of competition, is to create a differentiated game, that is, we say that very mysterious innovation. In the early days of the market, the preemption segment is dependent on game planning, technical, and artistic differentiation, and usually requires evolution.

7. As long as you read the Doom revelation, you will have a deep understanding of the previous one. Most of the planning does not understand the technology, do not understand the art, plus teammates and team leader also do not understand, creating a high failure rate.

8. A very important addition to the previous article is to recognize the realities of the country. China's economy has been underdeveloped for a long time, the educational level and education lag behind, planning backward, art and technology are in fact behind, they leave planning for the game can do nothing. Capitalist countries or Japan and South Korea, also after half a century of accumulation, and the European and American studios are transnational manufacturing, and closed China is a major disadvantage. This is doomed to some aspect, the game will lag behind people for a long time.

9. And the market inside, pessimistic is the successor is always more tragic, here is a curve for reference, is the market index to fall more and more narrow, success more and more difficult. This is the case in Europe and the United States, 2000 years after hundred. The other half of the curve, the ability of practitioners is logarithmic to rise is to smooth, the first generation of Chinese game practitioners are not myths but now occupy high, and the game field is not a relying on experience accumulation, knowledge is not deep, the early myths of foreign games are based on their own quality of passion and success, The accumulation of their own life to reflect the social civilization, and to the back is usually downhill, myths dashed.

10. Sixth, any breakthrough is not easy. We usually call this a project. Most people can only see a game, but to truly differentiate, the eye should be installed at least the top 20, preferably the top 100. In fact, you will find a lot of other games, is to follow this principle to make breakthroughs.

11. You also need to understand that there are more people in the market who see this difference than you, and here you have to go back to team strength to evaluate, add more external factors such as schedule, and decide what to do and what not to do. Most people just don't want to admit that they can't do it.

12. Specific discussion on differentiation, it refers to all aspects of the game planning, such as a system, a play, a function, an operating experience, and the technology and this relationship, in the mobile phone, the technical limitations of the more obvious platform is very good; And to do this, for the game at least have to read the vicissitudes of the world's feelings, at least you have to break through the several aspects. Do not differentiate platform, here is a way to put yourself to play the game, in accordance with playing customs clearance also want to play (online games according to play time and addiction degree), barely customs clearance, do not use, do not use, do not like the standards listed, find out their characteristics, by the way to find out your own cultural level, character, the characteristics of the ambition for your career planning. The second method is to review your awareness of the type of game, the more comprehensive the more simple and clear depth the better.

13. It should be noted that the game is not only planning, but also in practice. How to differentiate, must undergo a lot of deep thinking and painful choice. That's executive power, you know.

14. Figuring out the difference between the content and the rules, planning does not mean only making rules. The content production capacity is precisely the embodiment of the cultural accomplishment. Most game rules are similar, but the content is different. The game does not need you to create how the Arabian Nights Magic rules, to understand the rules of the real world can understand the rules of the game, these are conclusive.

15. How to understand the rules of the game. Many people look at the system only a little, not see all. Or watch an escape, and take unnecessary things as a rule. In fact, the spermatogonial carved a game is also need day and night, trying to a structural map of the people to understand it? You can make a game like this? It's a lazy mind. All you have to do is make sure that there is no or no difference between the rules and the results.

16. The content of the game is mainly refers to the art, copywriting, checkpoints and other expendable content. The thin content of the game refers to these aspects. The rules are repeatable, but the content is slightly less repeatable, but it is a symbiotic and degrading rule. The content of the game is the culture, is also a kind of education to the audience, but also players play your game reason. The rules of the game can also be transmitted, such as experience or growth, but the content is mainly to convey the stimulus.

17. In detail, the game on the player's three kinds of value: sensory stimulation, ability to grow, social relations. Games that have no value will not succeed. And these three kinds of advanced form will touch the player's feelings, interests. All content includes sensory stimulation, which is the basis, and all the wealth, growth, and learning skills that allow the player to accumulate are the ones that grow, and the social relationship is a special emotion between people, both of which. The beauty of a fashion can be attributed to sensory stimulation, the acquisition and collection of fashion is growth, and the value of fashion in front of others is reflected in social relations. Any aspect of this article can serve as a window into the analysis of breakthroughs.

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.