A glimpse of the history of China's gaming industry from successive CGDA awards

Source: Internet
Author: User
Keywords Internet Games

The Cgda settings change every year, and we can explore some of the changes in the Chinese gaming industry from the setting of these awards.

Successive CGDA Awards Change

2009 is Cgda's first, the award is mainly the establishment of a recognition of an important production (project) Link achievements. Since the start of the second session, with the booming gaming industry, the award setting has become a significant science--distinguishing the professional group from the Unprofessional Group awards. An increase in the number of unprofessional groups that specialize in reading students is a recognition and encouragement for more loving, amateur gamers, and there is a growing tendency to focus on the game industry and work on the game.

Go to 2011, 2012, the jury awards set in the Panel game production Team awards, best game Client Performance Award, the best game Numerical Balance Design award and so on the client game and the distinction between the page tour, which we can not find the rapid development of the page tour. The page swims to the hardware equipment request low and the rich game content expands the consumer group, along with the market mature, each big manufacturer enlarges to the page swims the investment, thus has produced a batch of outstanding game works.

On the basis of the original, the fifth annual CGDA Award has increased the award of mobile phone network game making, single cell production, mobile phone game Best Innovation Award and mobile game Best Visual Performance Award. "2013 China Game Industry Report" data show that the 2013 China game market revenue amounted to 83.17 billion yuan, of which mobile games rose rapidly, up to 246%, The number of users grew to 310 million, the actual sales revenue of the market amounted to 11.24 billion yuan, it is not difficult to see this year to move the game to achieve success.

In 2014, the sixth session of the CGDA Awards has been reformed with the Times, canceling the "Best Game Client Performance Award" and "Best game 2D (character/scene) Art design" two awards. In the past two years, the page tour and mobile games have developed rapidly, hit the end of the market, many end-travel manufacturers have now shifted their focus to the page and mobile games, and as research and development technology progress and game terminal hardware performance, mainstream games have more 3D design, indicating that the level of game production is improving. In addition, the new "best Mobile Game Level Design Award", on the one hand, shows that the category of mobile game Awards in the Cgda Professional group's share of the increase in the proportion, on the other hand, fully embodies the CGDA award set professionalism.

It is worth mentioning that the 2014 award in the "mobile game" compared to the 2013 "mobile game" is more accurate than the story. The concept of "mobile gaming", though still in the industry, is largely ignored as it is semantically interpreted as a game that runs on mobile phone devices. The concept of "mobile game" refers to all the games running on the mobile intelligent Terminal equipment, which is obviously more professional and accurate, thus gaining the recognition and application of more and more game development professionals. The change of the concept word detail, but can reflect cgda to more professional direction development, also adapted to move the new trend direction of development.


Of the 12 Professional awards, 5 awards are related to "mobile". The 2014 1-June game Industry Report, published jointly by GPC, IDC and CNG, shows that the first half of the total number of mobile numbers exceeded the page in the last 2014, Reached 12.52 billion yuan, the Newzoo report is expected to 2014 the full year China game market value of 27.49 billion yuan, 2013 growth of 144.6%. From the number of awards set can feel this year's mobile game to achieve fruitful results.

China plays a long and arduous game

Cgda Award to enter the sixth session, the establishment and award of awards as a mirror, we can see the development of Chinese games. Whether it is in the last two years the advent of the page and hand tour to make the game more diversified, more rich theme, or the level of game production, the total value of the game increased and so on. At the same time, we cannot deny that there are still many problems in China's gaming industry, such as the lack of active self-discipline, the release of pirated infringement and the use of capital. The game industry has a long way to go, we believe that things are always in good direction, as a part of the game industry, we make a lot of efforts to let the game industry tomorrow become better.

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