"Battle Hammer 40K" online game producer interview The main axis is war

Source: Internet
Author: User
Keywords Online games interviews producers spindle
Since the "Break of Dawn" series was popular, THQ became the Games Workshop to promote the science fiction war Hammer's right-hand man, has launched the numerous products in seven years.  Now the vigil Studio leader, with the quality assurance of the Knight of Doom, and the team's previous experience in NCsoft's online game development, will offer us an online game of Hammer 40K-"The Dark Millennium".  This year's Gamescom game show, Strategy Informer website and vigil studio executive producer Tim Campbell (TC) and general manager David Adams (DA) dialogue, for us to outline the overall image of the game.  Journalist: What prompted you to develop an online game with a combat hammer 40K background? DA: Because I love 40K. In the past I left NCsoft was determined to temporarily not participate in online game-related development, but in the development of the Knights of Doom was told that the battle Hammer 40K background of the online game plan, I do not hesitate to agree.  It's so simple. Journalist: What do you think of mythic?  They have already developed an online game that is also a battle hammer background. DA: Frankly, I'm not really concerned about their situation.  40K background is self-contained, we have guns, science fiction elements, players play our game, do not associate with the "Battle Hammer online" what the relationship.  Reporter: This game has just been published in public soon, but we know it has been brewing for a long time-can you let us know how much the game has been spent on the development process? DA: Our development schedule has been for 3.5 years.  The schedule is pretty good-we've sketched the basics of the game, but I think it's a year or two away from the finish, so please wait patiently. Reporter: Each online game will have its unique characteristics and market positioning, such as emphasis on PvE, PvP, or rich plot and so on.  What do you think is the most important feature of the "Dark Millennium"? DA: We want to enrich the process of the game to bring the player experience. Everything you do, every operation, the details of battle, is of great significance to us. The nature of online games is still a game, but now many people ignore this. Many people know that if you apply the system architecture of today's online games to other types of games, you will only be so poor by acid.  It would be like a 15-year-old RPG, with a gorgeous 3D coat. It's interesting that I've been working online, and the reason I chose to leave it is that I don't like games on the line anymore. When I see a stand-alone game from a home host or a computer platform, I think those designers are a hell of a lot better than us.  They have so many techniques and concepts that we don't know how to present them, or the level of difference. Of course, as a developer of online games, we also have our strengths, including the ability to handle various kinds of work, and the design of a complex and sophisticated game mechanism or economy, but from a game craft standpoint, I think we are far behind.  So we began to learn to take root from the Knights of Doom, and now we are back online game development, we want to bring the spirit of the game into the field of online gaming, so that players have a better gaming experience.  Journalist: Could you explain in more detail what new elements or concepts will be in the dark Millennium? DA: One of the basics is that the game's feedback to the player. For example, in the Battle of the Knights of Doom, the movements of the characters are very fluid and real, and the manipulation is quite good, allowing the player to enjoy the rhythm of the game from the cast of the Act.  The process itself is a kind of enjoyment, through the shock of visual and sound effects as well as the rhythm of the buttons, to transform many details into the fun of the player. I can't imagine an online game developer now thinking about the rhythm of an attack segment. This is no longer within the scope of their consideration-when your attack hits the enemy, do you feel the strength? Does the sound have the feeling of sincere to meat? Does the beaten person seem to feel pain in the marrow? I believe that online games are rather poor than stand-alone games.  Of course, to create a single game at the same time with the quality of online games and the size of the game is to invest a considerable amount of resources, but I believe that players can feel our intentions through the game.  Reporter: Games workshop give you how much freedom to play in the background of the game? DA: They're really cool. It is true that there are times when there is a trade-off between game design and background setting, and they will be kind enough to guide us, give us advice, and try to set the game's worldview in a reasonable range. We are not working with rigid contracts, we are working with the great creators of the Battle Hammer 40K.  This is a pretty good interaction.  Reporter: The relic studio has been operating the battle Hammer 40K for 7 years, do you have any cooperation or contact with them? DA: Of course, we have a close connection, communication technology, resources and so on.  Of course, after all, the type of game and market environment of their studio is different from ours, but we will make good use of any communication resources.  Reporter: War hammer 40K World is full of chaos and fierce war, large-scale to the entire galaxy, and the various forces are hostile to each other subjugate, how do you put such a worldview in the "Dark Millennium"? DA: This game will be more than the general online game also emphasize the action components, focus on emotional feelings, operating sense, and the game environment rationality. PvP is definitely a big feature, after all, the main axis of the game is war. But we will not overlook the importance of PVE. The "Dark Millennium" will distribute PvP and PVE content in a balanced and equally important context. We want players to choose which way to play the freedom, you want to be a hard to kill King, no problem; you want to exploreGrand War Hammer World, there are a lot of wonderful content waiting for you to explore. Reporter: Some online games are now experimenting with free mall system charging mode, different from the past traditional monthly fee system. In particular, the Asian market for free shopping system acceptance of high, has been done for a year.  Now that the trend is blowing in Europe and America, what kind of charging model do you think the Dark Millennium fits? TC: At this time we do not preset any position, with an open mind to look at the charging mechanism, after all, we believe that each game has a business model for it, not because of the grab and the tide can play the invincible hand. But you say yes, free shopping mall in Europe and the United States is still an experimental stage, although Asia is very popular, but I do not think the two regions of the consumer culture will be gradually the same.  As a result, we are still observing the commercial potential of a free mall game, and have worked the game design of the dark millennium to try to adapt it to a variety of fee-charging mechanisms in order to find the business model that best enables the potential of the dark era.  Reporter: Many players are the first time to know the "dark Millennium", Can you give us a brief introduction to the game background and the world view? The charm of da:40k is that it has a very big world view, with vast universes and galaxies free to play. The story of the game takes place in Sargos, a galaxy with many planets, where players can play among different worlds. The main plot is designed to lay out the background of the galaxy. There are also a number of feeder tasks that can be experienced from a variety of perspectives; The mysterious events lurking behind the flames of war will gradually unfold as the forces scramble to control the territory.  These are the 40K elements that are familiar to the player and we will present them in the game in the most faithful way. Interviewer: I guess you'll divide the race of the players that you can play? But the problem is that apart from the large number of human forces that can be the same, other races are a bit far-fetched. The gods, the dead, the Zerg, and the chaos ...  How to divide is really nerve-racking, "the Dark Millennium" will take the traditional camp of the Second Division law? TC: Players in the game will be divided into two camps, and all the races that can be played will be assigned to one. We have very strong reasons for this, and we get Games Workshop's consent, so there will be no background problems.  Details will be released in the future.  Journalist: Obviously you can talk a little about race, but can you outline the number of races a player can choose to have on the market? TC: This part is not yet conclusive.  But there are so many races in hammer 40K that we can't make it all, but we promise to give players a lot of room to choose from. This is the charm of the world of war hammer, many players already know the relevant background, there will be a lot of expectations. But what is certain is that we don't have to worry about the need to think about new races and backgrounds, but the existing content is so rich thatWe have a hard choice. Journalist: So let's talk about fighting.  The vehicle is a major feature of the Battle Hammer 40K, from the shuttle to the tank and even the Titans will go to war? DA: The game's carrier is divided into three kinds: personal vehicle, so that you can travel around the world to use fast, mass transport vehicles, so that a large number of players at random, as well as combat vehicles. Take the tank as an example, it can carry several players, respectively responsible for driving, manipulating the fort, and the vehicle and the environment has a lot of physical interaction, we call the racing system (Cart Racer).  Players do not need superb driving skills can be easily steered, and do not worry about being stuck in the environment, because the vehicle will damage the battlefield obstacles and bunkers.  Reporter: Can you disclose your planned release time?  TC: We expect to be available for sale in 2012-2013 years.  Reporter: Online game market surging, can you please analyze the "Dark Millennium" market competitive advantage? DA: The story background of the dark millennium, the delicate game performance, the freedom of loading, and the perfect integration of PVP and PVE elements.  Sci-Fi stories combine a bit of horror and fantasy, and a world full of guns, technology and tools, which is a great attraction for this work.  Reporter: When can we see the actual design of the character and the actual game video?  DA: We hope to have a chance to see you soon at the end of the year. (Edit Zhang Xing)
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