"Biochemical crisis: Raccoon market action" the latest large number of details released
Source: Internet
Author: User
KeywordsBiochemical crisis
PS French Official magazine published the "Biochemical Crisis: Raccoon City action (resident Evil:operation Raccoon City)," The game producer Kawada will interview content, which disclosed a lot of game information, as outsourced development, but also an extension of the work, not Orthodox sequel. "Biochemical crisis: Raccoon market action" will be landed this winter xbox360,ps3 and pc! Here are the details of the interview and the game: Q: Do you have a close relationship with a series of works in the Raccoon bear market? A: For us, this is the new direction of the "Biochemistry Crisis" series. It is an extended work. This is also why no figures are marked. Q: Why do you choose this part of the series timeline? A: For fans of the series, Raccoon City is the hallmark of this series, and it fits the game type-its design, road and city structure. Biochemical crisis: Raccoon market action Q: Why the TPS as a team player? A: As you know, this is the 15 anniversary of the series, which is a long cycle for a game. Some players are starting to play this series (though still contain the horror element) when they turn to the action style. This design directs the series towards TPs. So how to attract shooting game fans? Cooperative mode, multiplayer mode, these are very important aspects. In particular, it is a shooting game, but it still contains a lot of terrorist elements. Q: Why Outsource development? Why Slant Six? A: When we created the Lost Planet 2, we came up with this idea. We do not have other developers in-house to make this project. European and American developers are also good at developing this type of game. Slant Six We acquired the Vancouver Studio Blue Castle, and then when we were looking for outsourcing developers, Blue Castle mentioned slant Six, especially known for online gaming and code optimization. We then negotiated with them and learned that they were fans of the "Biochemical Crisis" series. This is a good starting point! Biochemical crisis: Raccoon Market Action Q: series will continue to Europe and the United States studios as the main developer? A: Shooting games are very popular in Europe and America. The "Biochemical Crisis" series is still popular in Japan. So we will continue to use this chapter style works to attract Japanese players. In addition, this is not just a TPS game. Q: Who is the artistic design of this project? It looks like one of the darkest pieces in the series. A: All the designs are from me and my team. This time we need a more filthy style. We spent a lot of time on light and shadow (e.g., "biochemical Crisis 5"). Because the raccoon is in the evening, we need to focus on the lighting elements. It was not possible to fully implement the concept because it was limited by PS1. In addition, the raccoon market action also includes bloody elements! In"Biochemical Crisis" series, we can not "lost siege" style to deal with, because the "loss of siege" style biased comedy. Q: have zombie elements fused to Capcom DNA? A: Of course! Most of the main producers in the series are zombie fans who want to make zombies more realistic every time. For example, if you hurt a zombie, but did not kill it, it will attract other zombie groups to attack. We designed some unique behaviors for the zombies. Q: In addition to death Space 2, the sales of other survival horror games are not good. So for the series, the total turn to shooting games, is the natural development of the choice? A: For sales, the type of survival horror game is not as popular as it used to be. But I still like "the Dead Space". In addition to raccoon market action, I'm developing another survival horror game. I don't want the raccoon to deviate from this classic element, just to present a whole new challenge to the series. I don't think it's a natural development option, I just want to do something different. Q: In the survival horror game type, "Dead space" is even more successful than this type of "ancestor-level" game, including the "biochemical Crisis". So our expectations are higher. A: Because of the "death space" works, we have to fully develop and make it more interesting. In addition, the "Biochemical Crisis" series of the whole still have specific problems to be solved. Our fans, but also our critics, this in the "biochemical Crisis 5" has been reflected. Similarly, I will not directly compare the "biochemical crisis" and "Death Space" series. But I'm glad to see that this type is still popular, which is very inspiring. Yes, this type still has room for development. (Edit/Xu Mingming)
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