Blizzard Carnival: Warcraft new information Film Catastrophe official answer

Source: Internet
Author: User
Keywords Blizzard Carnival Warcraft
Q: What is the story of World of Warcraft: The Fission of the Earth? A: When the tribes and the league's attention remained in Northrend, an ancient demon remained dormant in the deep rock continents of the earth element. In this sheltered land away from the Madding Crowd, the fallen wing of the dead Guardian Dragon waits, licking the wounds that had fallen from the last battle with the heroes of Azeroth, and suppressing his hatred of the ordinary creatures of the surface world ...  He was looking for a lava to recast the world. Soon, the death wing of the scarred will return to Azeroth, and once he has emerged from the rocky continent, the world will be shattered and the whole continent.  As tribes and alliances raced to the heart of catastrophe, many kingdoms of Azeroth would undergo turbulent power alternation, experience fighting with elements, and rare heroes rescuing troubled times. The wings of death are like a mess, making Azeroth forever unrecognizable. However, many dusty secrets are about to be unveiled.  Players can again travel from Kalimdor to the eastern kingdom of the familiar area, after Cataclysm, here is a new opportunity, only to your adventures.  Q: What are the characteristics of World of Warcraft: The Fission of the Earth?  A: The new features of World of Warcraft: The fission of the earth include: • Two new, controllable races: A journey of adventure with two new races-the alliance has cursed werewolves, and the tribe is a resource-rich goblin.  • Up to 85 levels: learn new skills, acquire new powerful spells, and acquire new talents.  • Redraw the classic area: the Familiar Kalimdor and eastern kingdoms of the player have been permanently replaced with new content, such as the barren land and the barren land that has broken into two halves.  • Renovation of the talent tree: Every tree of talent has been thoroughly modified so that players can be more aware and better able to make career customizations than before.  • New high-level area: Explore a new and open world, including Uldum, Batol, and the grand annihilation of the seabed.  • A new Race and career mix: Explore Azeroth with a goblin priest or blood elf Warrior, as well as some other unprecedented ethnic and professional combinations.  • Guild Achievement: Take a guild as a progress unit, get Guild Grade and guild achievement. • New PVP areas and battlefields: PvP battles and daily tasks on the island of Barad, similar to the winter-hugging lake.  can also be in two new battlefield: Gemini Peak and Gilneas battle for glory.  • Rating Battlefield: Prove your pvp prowess in the battlefield, get honors, Arena points, and powerful upgrades.  • Archaeology: Mastering a new auxiliary professional skill, discovering valuable artifacts and winning unique rewards.  • Azeroth Flying mounts: Explore the Kalimdor and Eastern kingdoms in a way never before.  Q: Why go back to Kalimdor and the eastern kingdom? A: We have learned from the development of new content and informationA lot of technology that can provide a better gaming experience for players-but most of the new content being produced is just for a high-level role. We think it would be useful to use the production experience of Outland and Northrend on the first two continents to improve the fun of games and upgrades.  Imagine revisiting a familiar area like the Black Coast, only to find that Cataclysm has completely destroyed auberdine-and then there will be new towns and missions waiting for you in other areas. Kalimdor and the Eastern kingdoms are the core of the background story of World of Warcraft, and we hope that these areas are still an important part of the game, not just a training and auction place. Whether you're a new player, a returning player, or a player who has been playing, our goal is to make you more interesting about tasks, upgrades, and the whole story.  The redesign of the region and the original continent, introducing a new content comparable to or even exceeding the wrath of the Lich King, can rejuvenate Azeroth and evoke your memory and excitement about the continent.  Q: How did you choose werewolves and goblins as two new controllable races? A: It has been a long time since the community has asked to join the goblins as an alternative race, and we hope that at least one race is familiar to players.  The world catastrophe in this piece of information is at the doorstep of the Goblin, and this is the perfect time to have races come to the forefront of the game and let the players know their past more deeply. As for werewolves, players have been looking forward to a chance to learn more about them after the Silver pine forest. Now there is a perfect opportunity to discover the story behind the Werewolf and the mysterious wall of Greymane.  Werewolves are an aggressive and bestial race, which is common to tribes, but unique to the league.  Q: Are there any new initial experiences in the two grand races? A: Yes, we have done a new 1 to 15 novice area. The werewolf player will take the plunge from the Gilneas that was blocked by the Greymane wall. The Goblin players will start the game on the island of Como, before entering the mainland, they will also go to the South China Sea lost islands.  Each race's initial experience will be presented in a manner similar to that of the Death Knight in Wrath of the Lich King, which employs our new phase-terrain technology in large numbers.  Q: What new combinations of races and occupations can be used? A: Almost all existing races can choose occupations that were not previously available. These new ethnic and professional combinations include dwarf wizards, Gnome priests, human hunters, Troll Druids, Blood elf fighters and Tauren Paladins, and so on.  We hope that this piece of information will make the upgrade process fresh again, so it is necessary to introduce these new combinations to let the players understand the new Azeroth. Q: Which classic areas have been extensively modified?  What changes do you have? A: Almost all the original game areas have undergone varying degrees of change, but the range of changes varies across regions. For example, the Black coast was flooded and the task chain was completely redesigned. The barren ground fissures in two halvesLevel players, while the other side is suitable for high level players. Azshara is now an area designed for the tribe's lower-level players, straight through Orgrimmar.  Players will also explore the new parts of the Black Stone tower and the black Wing's nest.  Q: Why is this level of promotion limited to level 5 (to level 85) instead of being upgraded to level 10 as in previous pieces? A: We decided to focus on the complete upgrade process, and spent a lot of time and effort to redo level 1 to level 60 content. In the process of developing the previous information, we learned a lot of things, want to use these experiences and lessons to the original continent, improve the fun and experience of the game. Practicing the trumpet has always been a player's pleasure, and we hope that Kalimdor and the East access still occupy an important place in the game world.  At the same time, we focus on creating content for the highest level players, such as developing some optional heroic team tasks for additional challenges. Q: What are the changes to the talent tree?  What are the new options available for role upgrades? A: We've made a lot of changes to all the talent trees, each of which has added some new talent, while removing some of the stale and less interesting talent that makes the player's talent choices more meaningful. In addition, each individual talent tree now has a depth of 31 points, and when you choose a tree of talent, you get some of the skills and spells that are critical to the talent tree. We have also joined the new game system with mastery, as well as a series of game mechanisms to make it easier for players to become cooler or more unique in their chosen talents.  Most talent and career changes are expected to be online with 4.0.1 patches before the release of the data.  Q: What new content is available for players who want to play at level 80? A: We've joined a number of new areas for these players to play level 80 to Class 85, which includes uldum and deep rock continents, where the wings of death are sprouting. And from the start we've created more content for players at the full level (85 level) than in previous pieces, including the optional Hard Mode team task for players looking for more challenges.  There are also new achievements, such as those embodied in the Guild's progress.  Q: What are the new areas for players in level 80 and above?  A: "World of Warcraft: The Fission of the Earth," The new level includes: Wass--Located at the bottom of the ocean in the Lost city, the entrance to the throat of the abyss is here. • Hyjal-The earth has not yet healed the remnants of the battle with the Burning Legion, but also the home of the Nordrassil tree of the world of rebirth.  From here to the place of fire.  • The Deep rock continent--located on the earth element plane, is the twisted Cave of the wing of death, hiding the dangerous soil element plane everywhere.  • Twilight Heights-dangerous twilight hammers are entrenched in this, and evil plans are brewing in the fabled shadow of Segrimbatto.  • Uldum-This can uncover the ultimate secrets and legends of Azeroth, storing a great deal of information about the ancient Titans. Q: TheHow's the business going? A: With the improvement of skills and the emergence of new formulations, we have improved our existing specialties. For example, many items made by forging, making skins, and tailoring contain random attributes that become more diverse when the player makes the same item multiple times. Some items that are difficult to make, as long as the production of a piece will provide a number of skills points. After a high level, these majors can also make entry-level PVP equipment and can be upgraded every season. We also add new daily tasks to cooking and fishing.  What's more, we've joined a new auxiliary professional archaeology that allows players to collect artifacts from the ancient races of Azeroth.  Q: What is the new archaeology major? A: Archaeology is a new auxiliary specialty that can be studied with cooking, first aid and fishing, and players do not need to give up the two professions before they learn.  After learning from the corresponding trainer in the main city, the trained artifact Hunter will be given an archaeological record to document his or her archaeological process, while the archaeological log is also an investigative tool to help you explore. The main purpose of archaeology is to find artifacts: to find out what has been lost in the history of the past, as well as the story of a previous one. Each artifact has its own birthplace, which can be traced back to the ancient races that now live in Azeroth and Outland. The research project will be shown in the archaeological records and categorized according to the relevant ethnicity. Visit the excavation site to find debris to complete a research project. The completion of rare artifacts can enable archaeologists to gain unique rewards for items such as epic weapons, mounts and non-combat pets.  Compared to ordinary fragments that can be used to complete all research projects, special fragments known as key stones are only found by high level players. Q: What is the new PVP feature?  Does the fission of the earth include a new battlefield or a world of PvP zones like the Winter lake? A: We have added two new battlefields for players to participate in. The Battle of Gilneas, a battlefield of 10 to 10, aims to suppress opponents, fighting in Gilneas, the background is the forgotten people invade the city of werewolves.  Another new battlefield Gemini Peak, located in the twilight heights of the remote place, players can fight with the hammer Dwarf or the dragon-throat orcs, to carry out the 10 to 10 of the banner battle. At the same time we have introduced the rating battlefield, where players can prove their skills by scoring arena points, both in the rating battlefield and in the arena.  For some time, the community has been asking to join the rating battlefield, and we are looking forward to seeing a player eventually dominate the Arathi basin, Battle Hymn Canyon or new battlefield. We also added a similar area to the Winter lake, called Barad, an island containing new PvP missions and combat targets.  Barad is also a daily task in the absence of PvP combat, similar to Querdannas Island.  Q: Does the player attribute have any changes, such as agility and spell strength, and so on? A: We have been looking for ways to improve the role of player attributes. In theFission, we simplify the data and make the player's treatment and damage output clearer and easier to understand. For example, the intensity of spells is no longer a separate data, but an addition of intelligence. The spirit is the only Mana recovery attribute that removes the individual data that is restored mana every 5 seconds. Some confusing data, such as defensive grade and armor penetration, are also removed. We have also added a new data, called mastery, that is associated with the player's current talent and provides a unique gain for each professional talent.  Existing items have been updated to reflect these changes, which have been added to the 4.0.1 Patch to be treated as "Earth's fission". Q: How many underground cities and team replicas will be available when the data is released?  Will the fission of the Earth maintain a team structure of 10 people and 25 people? A: There will be 7 new 5 underground cities available, each with a normal and heroic pattern. As for the team, we plan to continue to provide a 10-person and 25-person version of the team copy. The fission of the Earth is scheduled to have 4 team replicas, including an optional 10-person and 25-person hard copy mode for the team.  When the wrath of the Lich King was listed, we collected a lot of feedback from the community about the number and difficulty levels of the team's replicas, and we wanted to ensure that when the Earth's fission came on the market, there would be more high-level content to meet different levels of players.  Q: What are the changes to the new team copy progress? A: In the fission of the Earth, a 10-person and 25-person team copy will use the same lockout cycle, meaning that each role can only kill the leader of the team copy once a week. Players can switch between normal and heroic mode by each leader as a benchmark. Our design attempts to make the 10 and 25-person team copy difficult to approach. The leader of a team of 10 and 25 people will also drop the same items, and choosing a hero mode will cause the leader to drop the enhanced version of the items.  Managing a team copy of 25 people will have a greater challenge, and each player should be given a larger number of items and more efficient with a 25-person replica.  Q: Can I use more flying mounts in the redesigned eastern kingdoms and Kalimdor? A: Yes.  The old Eastern kingdoms and Kalimdor were not planned to use the flying mounts at design time, and we considered and joined the flying mounts when we redesigned the continents and cities.  Q: Do I need a piece of information to go through the changes caused by the fission of the Earth? A: When Kalimdor and the Eastern Kingdoms experience changes, each player will see the change, whether or not to buy a piece of information-you can't play in the original version of Kalimdor and the Eastern Kingdom.  However, certain features such as new areas, new races, and new levels of restrictions will be open only to players who have purchased the data.  Q: Does phase technology apply massively to World of Warcraft: Fission of the Earth? A: Yes. In the wrath of the Lich King, the phase technology has led us to see a series of new and wonderful things, so we have adopted this technique in large numbers to make the world go with the playersChanged. We can now change the terrain in real time with the phase, and the player can see it from the Goblin and the werewolf's starting area.  We have also improved the interface to help you determine whether a player is on a different "phase" with you.  Q: If you made a complete underwater area, did you change the way the player interacts with the water? A: Yes.  We have introduced some new mechanisms for watts to improve underwater mobility, combat and other gaming experiences.  Q: Are there any updates to the screen and system requirements? A: Yes, there are a lot of adjustments and updates to the picture engine of this film. For example, we have improved the way water is rendered. System requirements are as follows: Minimum system requirements-pc:windows®xp/windows Vista®/windows 7 (latest service pack version); intel®pentium®4 1.3 GHz or AMD Athlon™xp 1500+;nvi Dia®geforce®fx or ATI radeon™9500 and above models-Mac:mac OS X 10.5.8,10.6.4 or above operating system, Intel processor-pc/mac:25 GB free hard disk space; 1 GB of RAM (2 GB for Mac users), 4 times-speed DVD-ROM drive, broadband Internet connection, keyboard/mouse recommendation system requirements-pc:64 bit Windows vista/windows 7, dual-core processor, 2 GB memory, 256 MB video memory nvidia GeForce 8600, or ATI Radeon HD 2600 and above graphics cards, multi-key mouse with wheel-Mac:intel core™2 dual-core processor, Mac OS X 10.6.4 or above operating system, 4 GB system memory, NVIDIA GeForce 9600M GT  or ATI Radeon HD 4670 and above model cards; multi-key mouse with scroll wheel full 3D graphics support list please visit: http://us.blizzard.com/support/article/wowsupportedvideo To learn more about game information, please pay more attention to playing games online. (Edit/Fire)
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