China's online gaming industry staged "erhu" for ten years

Source: Internet
Author: User
Keywords erhu online gaming industry China creation online game publishing
Washington (Guang reporter Wang) July 23 to 26th, into the tenth year of China's online gaming industry in Shanghai ushered in the seventh China International Digital Interactive Entertainment Exhibition (ChinaJoy).  The theme of this chinajoy is "meet the challenge, mutual benefit, and create a new situation of the global Internet Industry", co-sponsored by the Press and publication Administration, the Ministry of Science and Technology and the Shanghai Municipal government, which attracts the participation of many well-known game companies, such as Shanda, Giant Network, Jinshan, Blizzard, etc. The reporter saw at the exhibition, Jinshan Booth is a pavilion, Chang ' an road, stalwart Arrow Tower, Red Lantern hanging on the brow arch. More Shaolin 18 bronze people to hear the sound of dance, the days of the soldiers dressed in armor, it seems to return to the ancient martial arts world.  Jinshan to million people's attention to the "sword Net 3" plus "Swordsman World", "swordsman" three martial arts theme games collective debut way, creating a thick Chinese martial arts situation, set off bursts of martial arts games whirlwind, attracting a large number of players stop. After more than 10 years of development, the overall strength of China's online game publishing industry has been significantly enhanced, the national original network game has been firmly in the market for 4 consecutive years, to achieve the main agent import game to the development, operation of domestic game-oriented transformation, "China's creation" is gradually becoming the core competitiveness of Especially since last year, China's online game publishing industry in the financial crisis showed the trend of growth, China's internet industry to become the "locomotive." 2008 actual sales revenue of 18.38 billion yuan, 76.6% increase than 2007, while for telecommunications, it and other industries to bring up to 47.84 billion yuan of direct income.  2009, China's online game publishing industry sales revenue, is still expected to achieve 30% to 50% growth, and related industries to bring nearly 67 billion yuan direct income. The overseas influence of Chinese online games has also been enhanced. 2008, there are 15 enterprises of 33 independent research and Development network game successfully entered the overseas market, covering North America, Europe, East Asia and other regions of more than 40 countries and regions, to achieve annual sales revenue of 70.74 million U.S.
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