Chinese online games operating mode in South Korea sparked controversy over comic irony

Source: Internet
Author: User
Keywords Online
In South Korea, the most sensitive topic between the government, the gaming industry and the vast majority of players is undoubtedly "cash trading" (game props for players to exchange real money) and "auto-play", and Han's "Princes Ol" (Shanghai Golden Cool game development) operator IMI actually announced that it will recognize the game of cash transactions and support the automatic hit blame,  Cause the game in South Korea is controversial. It is noteworthy that in recent years, the South Korean society because of indulging in the tragedy of online games more and more, aroused wide attention from all walks of life. For example, September 09 South Korea addicted to the game of couples busy games and starved to death of their 3-month-old daughter, February 10, 22-year-old South Korean young Wu to criticize their own playing games, the biological mother of the cruel killing and so on. All of these events have led to a growing number of people in South Korea who have a negative attitude towards the gaming industry, requiring the government to tighten control over the gaming industry.  Even the Korean women's Family committee has called for regulation of the gaming industry through the "Youth Protection Act", which is not a game-related law. Due to the pressure of public opinion, the Korean Ministry of Culture (Cultural and Sports Tourism Ministry) in April introduced a system including the introduction of addiction prevention, juvenile late-night landing game restrictions, and other content of the comprehensive treatment program, and finally appease the social discontent. and "Princes ol" problem just again triggered the sensitive nerves of South Korea Society, because many people think game cash trading is leading to game addiction one of the main reasons, through the game to get real money temptation too strong.  And since the Korean media released "vassal ol" related news, many South Korean netizens message, expressed their views. Korean media comics "Don't Stop me, you are asking for it": in the middle of crying baby girl on behalf of the South Korean Women's family committee, blowing the Vuvuzela's uncle on behalf of "Princes Ol". The other uncles are black face glaring "princes ol", one of the uncles said "not easy to appease good, all in vain", and more uncle shouted "You this villain" want to beat people Netizen Imat said: "China Development (game), cash transactions, plug (automatic play Strange), all the magical elements are all?" "NET friend Surplus Ramen said:" All crazy? What's the fun of a game with a computer role to grow up on its own? "Netizens White Drogba said:" With "princes ol" to make money, and then make money to pay to play "World of Warcraft." "User roast sweet Potato said:" Open plug-in (automatic hit blame) can get props and gold coins, who will be the game for cash transactions ah? Why don't we all just hang out? "NET friend very real said:" At least than those who say against cash transactions, against the plug-in, but the reality of the related behavior of the company to stand idly by a lot of it! "There is a South Korean media analysis that IMI made such a" special "behavior because it has been asked the government for game props cash transactions to justify the efforts of the Government and the game industry ignored. IMI's core business is one of the item Mania website is Korea's largest game prop trading platform, while game prop trading in KoreaIn a grey area, there is no clear definition of legality, and there is no law that defines it as illegal. In fact, the Korean government and the game industry has only said to control the game props trade, the need to introduce relevant regulations. But they said that there has been no actual action, and the current Korean popular game props trading eye closed eye.  And IMI is for their own interests and the face of the challenge of the government and gaming industry, with the promotion of the behavior of all sectors of concern, asking the relevant departments to face the problem of game prop trading. In recent years, the Korean game prop trading market scale expands rapidly, has exceeded 1 trillion won (about ¥ 5.63 billion), and 2009 South Korea swims the market scale only then 4 trillion won, therefore suppresses to such huge scale market obviously is outdated. Perhaps now really to face the game props trading, give specific "birthright" time. (Edit Zhang Xing)
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