No need to upgrade any hardware of the computer can also play a variety of games "cloud game" will lead the next game era "Ashes class" fan Wang recently a little upset, classic racing game "need speed" is about to launch the latest version, but this game on the hardware of the computer, especially for graphics card very high. If Xiao Wang uses the existing computer to run this game, I'm afraid the "rook" will become "cart", but to upgrade the computer is a small amount of money. "The speed of computer updates can't keep up with the speed of game upgrades" has become a problem for many online gamers. However, the advent of a new technology is expected to free the players from the "nightmare" of constantly upgrading their computer hardware. A new cloud-based technology service--the roaming scene has been unveiled. With this technology, gamers do not need to upgrade any of their computer's hardware devices to play games that they want to experience. To put it simply, even if you have only one netbook in your hand, you can play games like StarCraft 2 and live football, and it does not require your hardware, as long as you have a network. The so-called cloud game is actually a kind of service, the goal is in order to separate the game from the game machine or the computer, Subversion game development and hardware upgrades close contact. Users do not have to download or install any games on their computers, so they can play any game they want to play at any time. The game runs on the company server that provides the cloud game service, the client passes the player's keyboard, mouse and handle input to the server, the server will compress these images together with the sound into the video, and send these video streams back to the player's computer in real time. This process seems complex, in fact, as long as the bandwidth is sufficient, users play the game as simple as opening a Web page, convenient. Research shows that the Nintendo red and White Machine, Sega MD, Sony PS, Xbox and other expensive game consoles still occupy the mainstream game market. The advent of online games lowers the threshold of "entering the game world" and is a boon to gamers who are unwilling to pay a lot of money to buy a game machine. Now, the emergence of cloud games, will set off a revolution in the game industry. According to reports, Cloud computing streaming media company Gaikai has started to provide server-based cloud computing technology on the network, it allows users to play any game in the browser, do not need to download and install in advance. Gaikai's game streaming media service is responsible for managing and running the game and delivering streaming media information to the player, who can interact with the game. Players don't have to worry about their own computer configuration, because when they experience Gaikai games on the web, these online games run on Gaikai's powerful servers. OnLive, the Gaikai's main competitor, launched the technology last March. The company launched an online gaming service called "OnLive". The player only needs to install one Access OnLive service software, then can connect to the OnLive server to run the game through this software, all game's running computation and so on the program all completes in the OnLive server, the player's operation result passesStreaming media to your local computer--like you're looking at a screenplay, a director, and a game movie that's in real time. Through the OnLive service, players can not only create their own game movies, but also see other players play the game scene, similar to the online game in the Spectator mode. This June, OnLive officially began a one-year free public test. Although the cloud game looks "very good", but for the game players such as Xiao Wang, it may take a long time to really experience this service. The biggest factor limiting the technology's aggressive foray into the gaming market now is that cloud gaming has a high demand for network stability and bandwidth--if the game is up to normal DVD levels, your broadband speed is at least 5M. A slight situation on the network will cause the client to pause or delay, which is unacceptable to most players, especially for the more "real-time" gamers, this is even more fatal. In this respect, OnLive's strategy is to provide services only to users within 1000 miles of the data center, a distance that can cover the entire United States, but cannot be extended to other parts of the world. However, cloud-streaming media companies are very confident of the game's development and believe that the technology can bring unprecedented changes to future game patterns. At that time, players don't even have to pay for a full set of games and can run all the supported games on the platform with a certain rental fee. Newspaper reporter Xu Luming
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