Cologne video game show "Guild Wars 2" demo evaluation

Source: Internet
Author: User
Keywords Demo evaluation video game show

August 20 The latest news NCsoft in Cologne, Germany, 2010 European Games Show in the "Guild Wars 2" game demo, in the demo players can choose to experience the primary content of human (1-10-class entry-level) or the Shire's advanced content (40 level depth content): In "Guild Wars 2", Players to create their own role needs to set the identity in advance, divided into ordinary people, ronin and nobility three, different identities will determine the general direction of the role plot, but also will affect all aspects of the game. This design is very unique compared to other similar games, that is, almost every character will have a separate plot according to the original setting of the player, in the main plot of the game, the development process and dubbing and animation of the story will be affected by the different choices. Specifically, the opening animation of the game and the first leader of the war will reflect the different choice between players meaning.  When a player accumulates a succession of small tasks, it automatically inspires a number of great leader-battle tasks that can be unique to the player story. In the game, when your character reaches a certain level, you can go to the skill division to learn skills. The new skills in Guild Wars 2 are better than before and have a great sense of impact. Depending on the player's use of the weapon and the occupation, the skills will be different.  In the show's demo, players can also choose to be good at poisoning the new career necromancer experience. The task in the game is divided into general tasks, that is, similar to other similar games common tasks, special tasks, players need to interact with a specific NPC to be able to carry out, unexpected tasks, the official propaganda of the "interactive activity" system. To trigger the last burst, you need to meet certain conditions: Some tasks are triggered automatically during a certain period of time;  Once a sudden task is triggered, all the other players around the place will be able to join you and join in the task. A sudden task has an interactive effect on the game, not just "popping up"--"done away" is as simple as that. For example, when the system prompts a sudden task, as long as the surrounding environment has other players involved in the completion, it will automatically be recorded in the player's taskbar, the equivalent of you are also "passive participation", as long as you do not leave the task occurs, you will be affected by the task's real-time results. After the task is completed, it is only in your area that the task is completed, and the task may be influenced by the player's results for other players in the region.  For example, the repelled enemy will not "vanish out of thin air," but will turn the direction to find adjacent areas to continue to harass, and the new area of the player's task completion will determine the further changes in the task. The participants and players who participated in the demo were impressed by the design. Compared with the monotonous NPC of similar games, the task System in Guild Wars 2 is more realistic and natural, and the player can decide whether or not to participate. Affected by this system, the game in the story changes will be consistent, single main story and the wholeThe world's interactive activities will be very closely linked.  Accordingly, each character's player behavior will in turn produce a different interaction with the main story. The PvP in the game is divided into Team PvP and World PvP, which is a test of the player's continuous combat capability.  The demo at the show was an alpha version of the earlier test, but the completion was quite high, and the map system was able to clearly show where the player was located, where the NPC was located, and where the mission was. "Guild Wars 2" is scheduled to be operational in 2011. Please wait patiently.

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