"Daming Longquan" is the 2009 Tencent Agent operation, developed by Shanghai Jia Travel Network Technology Co., Ltd. a large multiplayer online role playing 2D games. In this game ushered in two times, Sina game to interview the "Daming Longquan" producer: Left seven right Lu, please him to introduce the game's research and development philosophy and features play. "Daming Longquan" producer: Left seven right Lu Sina game: In the early days of development, how to think of the Ming Dynasty Zhengde years to clear the Party, the fight against Japanese such a game line? Left seven right land: in fact, at the beginning of the project development, we did not have a very clear line, concrete to Party and Japanese, these are too specific. In fact, our original idea is very simple, as a part of the cultural and entertainment industry, we play the same shoulder some of the same sense of mission things, I think we have a mature development technology, the domestic first-class art team, a group of passionate planning team, we will do the nation's things! In Europe and the United States and Japan and South Korea games flooded the market, the invasion of our national culture of the present, we have to use their own strength with the game this carrier to express their 5,000 years of profound culture and history, I know it is very difficult, but I have to do so. At that time, "the Ming Dynasty those things" this vernacular Ming history is popular in the Internet, there is a word to my touch is very big, that is: I daming end its once 276 years, not pro, not reparations, not territory, not tribute, the emperor of the country, the king died. It was a glorious and very personal dynasty, she is different from the pioneering Qin Dynasty, laid the Han Dynasty of Chinese culture, the fine world of the Tang Dynasty, conquered the entire Eurasian Yuan Dynasty, her economic achievements can be more than the Tang Dynasty, military achievements far beyond Mongolia, and the most valuable is the Ming Dynasty end its hundred years, Top-down temperament: backbone. With the history of the Ming Dynasty as a big frame of the game background, the story then unfolds into two lines: inside except Party, outside Pirates Kou. "Daming Longquan" This product, strictly speaking, also became the first in the domestic real history as the background of the online games. Sina game: What role will players play in the game? And how will it be linked to the main story of the game? Left seven right land: in the "Daming" world, the scene is simulated, NPC is simulation, Monster is simulation, even music sound effects we all strive to have the Ming Dynasty characteristics, as long as it is able to express the history of the Ming Dynasty, we have spared no effort, but only the role played by players-four learning 12 of the four door faction is overhead setting. In the setting we have blended more traditional things in the inside, such as marksmanship, cunning, imitation, strange door, resulting in the birth of four of the gate faction-the use of the broken Army, the use of crossbows let-down, the use of the sword of the same and the use of the Magic Gate of the Qin. We've been designing these roles with little detail, like broken doors, we hope that the player can play the role of the door, the maximum experience of the long weapon of the "potential heavy", the fight to produce a gun into the meat of the blow, then the spear forward must have a feeling of force and the thrust of the explosive, notTo underestimate this common attack action, we need to do the work including repeated hundreds of action debugging, add special effects to increase the "gas" image, add sound to make this move "sweeping" or "thorn" more destructive and auditory shock, and so on, we continue to improve these four roles, until the game is very high degree of completion, Changes to the expressive aspects of the persona continue, and the results are very satisfying, players will see four distinctive and highly heroic characters: the full military-style role-broken army doors, smart and clever Craftsman-type role-Let-down, Xian-dao temperament of the therapeutic role-is a ghost of the alternative magic role-the magic door. The story line about the door faction, buried in the game is deep, but believe that as long as the player is careful enough to enter the game, from their master to learn some secret mission, you will shoulder the mission to Xiangyang start their own river adventure, even if playing to a very high level, It's still just a beginning for the story line of the door-pie, we will remind players at some point again "don't forget their mission", perhaps with "Huaxia Dragon Right", "historical fate" of this huge theme, so play the time must look good plot: Sina Games: What is the role of different camps for story development? Left seven right land: as a large multiplayer online role-playing game, the setting of social relations is very important to the promotion of product gameplay, if only rely on the skill characteristics of four characters to attract the interest of the player will appear relatively thin, so we introduced the concept of "camp". In the "Daming", we have set up a total of three camps: The court, rebel and Lake. Among them, the court and rebel are completely antagonistic relations, play the two players meet is the enemy, and the lake is free, but also in the matter, in accordance with our understanding of the river, should have the kind of "someone's place on the lake" of the free temperament, also advocated "great man, country" of the martial realm (hehe, These two words put Jin Yong and Cologne in the string, so, all the players in the initial state is a swordsman, but in the end you can according to their own ideals and preferences, choose to continue to the road, or to take refuge in the court or rebel, this choice is we into the player growth line, all players will not only be the door pie, but also the people of the camp , their own camp in the "daming" can play a piece of heaven and earth, whether to control a city and so on, to rely on all the efforts of their own, of course, in which, I believe that everyone will find a strong sense of belonging to the camp. Sina game: In the 3D game in the present, how to think of the use of such a 2D game to attract popular and eyeball? Left seven right land: in fact, for a game product, 3D or 2D choice, starting point is not which is better, or which more popular, but depends on the product content understanding and grasp. I think the image of 2D games more exquisite, more direct and simple operation, "God perspective" can better performance of large-scale city war, while more martialThe flavor of the world, this also is our old martial arts Class A tribute to the game, we are inheriting the advantages of predecessors on the basis of a higher level, only to make a 2D online games in the 3D market in the fore. Sina game: For the screen of the game, when the 2D game of the masterpiece, widescreen design, also in line with the current mainstream, so early in such a picture environment, the player will not feel the 3D game that carefree and dripping the fight fun? Left seven right land: the game of the sense of shock can be said to me the most important content, our target user group is defined as the "Love PK" crowd, so we must let our users experience the best of the 2D game sense of shock, which can also blur out the boundaries of 2d and 3D. For some of the market's poor quality 3D games, "daming" in the sense of shock far beyond such games, because we are from the role of combat action, technical effects, percussion sound and other aspects of the three-dimensional promotion of wartime feelings, emphasizing "fast", "direct", "refreshing" sensory experience, and for the excellent 3D games , there are two different kinds of experiences, as we all know, 2D game perspective fixed, with the mouse control role movement, PK skills mainly rely on skill combination, movement and distance control and other aspects to promote, and 3D is the keyboard control role of mobile, due to the addition of "perspective" of the transformation, resulting in a number of perspectives and scope of the play, The two are not comparable, "Daming" is based on the 2D game, the use of the mouse and keyboard shortcuts to improve the more flexible PK, I believe that will never let the player like PK disappointed. Sina game: Mainly to PK play "Daming Longquan", how in the game embodies his pleasure and hatred? Left seven right land: I think this is still through the division of the camp can be reflected in the process. Sina game: From the existing screenshots and video to see, the skills in this is quite gorgeous, this is not the current 2D game, is not a dazzling challenge? Left seven right land: so to speak, in making this online game, my research team and I have always maintained a cautious and careful attitude, from our choice of real history as the theme of the Games, we decided to make sure that every detail is done in place, from effects, roles, monsters, scenes and so on, Such a shining spark is slowly being created, more and more, gathered together to achieve today's "daming", the dazzling light is produced, this is "in silence to listen to thunder, in the subtle place to see the spirit" of the truth, this is not the cottage of the brain, blunt copy, This is the real intention to dedicate to the players of a Chinese martial arts flavor full of game products.